def onVassalState(self, argsList): 'Vassal State' iMaster, iVassal, bVassal, bCapitulated = argsList if bCapitulated: sta.onVassalState(iMaster, iVassal) if iVassal == iInca: utils.setReborn(iInca, True) # move Mongolia's core south in case they vassalize China if bCapitulated and iVassal == iChina and iMaster == iMongolia: utils.setReborn(iMongolia, True) dc.onVassalState(iVassal)
def onVassalState(self, argsList): 'Vassal State' iMaster, iVassal, bVassal, bCapitulated = argsList if bCapitulated: sta.onVassalState(iMaster, iVassal) if iVassal == iInca: utils.setReborn(iInca, True) # move Mongolia's core south in case they vassalize China if bCapitulated and iVassal == iChina and iMaster == iMongolia: utils.setReborn(iMongolia, True) dc.onVassalState(iMaster, iVassal)
def onVassalState(self, argsList): 'Vassal State' iMaster, iVassal, bVassal, bCapitulated = argsList if bCapitulated: sta.onVassalState(iMaster, iVassal) if iVassal == con.iInca: gc.getPlayer(con.iInca).setReborn(True) # move Mongolia's core south in case they vassalize China if bCapitulated and iVassal == con.iChina and iMaster == con.iMongolia: gc.getPlayer(con.iMongolia).setReborn(True) self.dc.onVassalState(argsList)