class PySteam: def __init__(self): filename = "PySteam.glade" self.builder = gtk.Builder() self.builder.add_from_file(filename) self.builder.connect_signals(self) self.window = self.builder.get_object("windowMain") self.window.show() self.friendsView = self.builder.get_object("friendsView") self.AddListColumn("Name", 0) self.AddListColumn("steamid", 1) self.AddListColumn("Status", 2) self.friendsList = gtk.ListStore(str, str, str) self.friendsList.set_default_sort_func(None) self.friendsView.set_model(self.friendsList) self.login = self.builder.get_object("loginDlg") self.login.show() self.steam = SteamAPI() def AddListColumn(self, title, columnId): column = gtk.TreeViewColumn(title, gtk.CellRendererText(), text=columnId) column.set_resizable(True) self.friendsView.append_column(column) def userStatusToString(self, status): if status == UserStatus.Online: return "Online" elif status == UserStatus.Away: return "Away" elif status == UserStatus.Snooze: return "Snooze" elif status == UserStatus.Busy: return "Busy" elif status == UserStatus.Offline: return "Offline" def on_windowMain_destroy(self, widget): gtk.main_quit() def on_friendsView_button_press_event(self, widget, event): if event.type == gtk.gdk._2BUTTON_PRESS: pointer = event.window.get_pointer() selection = widget.get_path_at_pos(pointer[0], pointer[1]) index = selection[0][0] ChatBox(self.steam, self.users[index]) def on_login_clicked(self, widget): usernamef = self.builder.get_object("username") passwordf = self.builder.get_object("password") steamguardlb = self.builder.get_object("steamguardlb") steamguardf = self.builder.get_object("steamguard") username = usernamef.get_text() password = passwordf.get_text() status = self.steam.Authenticate(str(username), str(password), "") if status == LoginStatus.SteamGuard: steamguardlb.show() steamguardf.show() steamguard = steamguardf.get_text() status = self.steam.Authenticate(str(username), str(password), str(steamguard)) if status == LoginStatus.LoginSuccessful: usernamef.set_text("") passwordf.set_text("") self.login.hide() poll = self.steam.Poll() friends = self.steam.GetFriends() self.users = self.steam.GetUserInfo(friends) #count = 0 for user in self.users: self.friendsList.append([user.nickname, user.steamid, self.userStatusToString(user.status)])
from SteamAPI import * steam = SteamAPI() username = raw_input("Username: "******"Password: "******"") if status == LoginStatus.SteamGuard: steamguard = raw_input("SteamGuard Code: ") status = steam.Authenticate(str(username), str(password), str(steamguard)) if status == LoginStatus.LoginSuccessful: poll = steam.Poll() friends = steam.GetFriends() users = steam.GetUserInfo(friends) count = 0 for user in users: print str(count) + ": Nick: " + user.nickname + " Steamid: " + str(user.steamid) count = count + 1 msgid = raw_input("Who do you want to msg?: ") msg = raw_input("Message: ") steam.SendMessage(users[int(msgid)], msg) else: print "Failed to login!"