def fReady(team): """kickoff positions""" # ready state depends on number of players alive inactive_teammates = team.getInactiveFieldPlayers() num_inactive_teammates = len(inactive_teammates) # if four dogs alive, position normally if num_inactive_teammates == 0: if team.me.playerNumber == 2: return ["fReady", PBConstants.DEFENDER] + SubRoles.pReadyDefender(team) elif team.me.playerNumber == 3: return ["fReady", PBConstants.CHASER] + SubRoles.pReadyChaser(team) # elif team.me.playerNumber == 4: else: return ["fReady", PBConstants.OFFENDER] + SubRoles.pReadyOffender(team) # two dogs alive, alter positions a bit elif num_inactive_teammates == 1: other_teammate = team.getOtherActiveTeammate() if team.me.playerNumber > other_teammate.playerNumber: return ["fReady", PBConstants.CHASER] + SubRoles.pReadyTwoChase(team) else: return ["fReady", PBConstants.DEFENDER] + SubRoles.pReadyStopper(team) # just you else: return ["fReady", PBConstants.CHASER] + SubRoles.pReadyChaser(team)