示例#1
0
	def __init__(self, game):
		self.game = game

		self.AnimationsTime = 0
		self.InAnimation = 0

		self.MenuState = 0
		self.AusSpiel = 0

		# Scale
		self.MenuBackground = None
		self.logo = None;
		self.name = None;
		self.halbe = None;
		self.volle = None
		self.ball = [None]*16
		self.GameStar = None;
		self.SchildArray = [None]*300;
		
		self.TextitemArray = [None]*1000;
		self.dummyTextfeld = TextItem(self.game);

		self.TDL = 0
		self.TTA = 0

		self.SchildAnzahl = 0
		self.TextfeldAnzahl = 0

		self.E_BallTextureSize = 0
		self.E_AnzeigeTexturgroesse = 0
		self.E_TableTextureSize = 0
		self.E_BallGeometry = 0
		self.E_MouseSpeed = .0
		self.E_InvertX = 0
		self.E_InvertY = 0
		self.MenuGesperrt = 0
		self.E_Reflections = 0
		self.E_ColorDepth = 0
		self.E_ScreenResolutions = 0
		self.Quality = 0
		self.E_Shadows = 0

		self.E_AmbientesLicht = 0
		self.E_TableLampes = 0
		self.E_GreenLampe = 0
		self.E_ShowFPS = 0

		self.E_TexMMM = 0
 def drawText(self, txt):
     self.txtItm = TextItem(self, self.font)
     self.txtItm.setText(txt)
     self.txtItm.setRotation(self.textAngle)
     self.txtItm.adjustSize()
     if self.textAngle is not None:
         self.txtItm.setPos(
             QPointF((self.rect().width() - self.txtItm.boundingRect().height()) / 2, self.rect().height())
         )
     else:
         self.txtItm.setPos(
             QPointF(
                 (self.rect().width() - self.txtItm.boundingRect().width()) / 2,
                 self.rect().height() - self.txtItm.boundingRect().height(),
             )
         )
示例#3
0
    def readItemFromStream(self, stream, offset=0):
        type = ""
        position = QPointF()
        matrix = QTransform()

        rotateangle=0#add by yangrongdong
        type=stream.readQString()
        stream >> position >> matrix
        if offset:
            position += QPointF(offset, offset)
        if type == "文字2":
            text = ""
            font = QFont()
            text=stream.readQString()
            stream >> font
            item=TextItem(text, position, self.scene, font, matrix)
        elif type == "矩形2":
            rect = QRectF()
            stream >> rect
            style = Qt.PenStyle(stream.readInt16())
            brush = stream.readInt16()
            item=BoxItem(position, self.scene, style, brush, rect, matrix)
        elif type == "矩形":
            rect = QRectF()
            stream >> rect
            style = Qt.PenStyle(stream.readInt16())
            brush = stream.readInt16()
            item=BoxItem(position, self.scene, style, brush, rect, matrix)
        elif type == "图片":
            pixmap = QPixmap()
            stream >> pixmap
            item = GraphicsPixmapItem(self.scene, pixmap, 
                                      position, matrix)
            item.CompMode = stream.readInt16()
        if type in ('文字2','矩形','矩形2','图片'):
            sc          = stream.readFloat()
            rotateangle = stream.readFloat()
            item_Zvalue = stream.readInt16()
            item_order  = stream.readInt16()
            item_desc   = stream.readQString()
            item.setRotation(rotateangle)
            item.setScale(sc)
            #QMessageBox.warning(self, "read"+type, "ItemDesciption: "+item_desc)
            item.setZValue(item_Zvalue)
            item.setData(self.view.ItemId,item_order)
            item.setData(self.view.ItemDesciption, item_desc)
class HeaderItem(RectItem):
    def __init__(self, parent, scene, rect, pos, font, profileColumn, textAngle):
        RectItem.__init__(self, parent, scene, rect, pos)
        self.font = font
        self.profileColumn = profileColumn
        self.textAngle = textAngle
        self.setPen(QPen(Qt.black))

    def drawText(self, txt):
        self.txtItm = TextItem(self, self.font)
        self.txtItm.setText(txt)
        self.txtItm.setRotation(self.textAngle)
        self.txtItm.adjustSize()
        if self.textAngle is not None:
            self.txtItm.setPos(
                QPointF((self.rect().width() - self.txtItm.boundingRect().height()) / 2, self.rect().height())
            )
        else:
            self.txtItm.setPos(
                QPointF(
                    (self.rect().width() - self.txtItm.boundingRect().width()) / 2,
                    self.rect().height() - self.txtItm.boundingRect().height(),
                )
            )