import math import pygame import sys import Stage1 import TitleScreen import gameOver pygame.init() clock=pygame.time.Clock() clock.tick() window=pygame.display.set_mode([640,480]) pygame.display.set_caption("Team JhaneMarVhiel") font=pygame.font.Font("freesansbold.ttf",32) #font=pygame.font.Font("HARNGTON.TTF",60) TitleScreen=TitleScreen.cTitleScreen() Stage1=Stage1.cStage1() gameOver=gameOver.cGameOver() #CurrentScreen=gameOver CurrentScreen=TitleScreen while True: newScreen=CurrentScreen.update(clock) if (newScreen=="Stage1"): CurrentScreen=Stage1 CurrentScreen.draw(window) events=pygame.event.get() for event in events: if ((event.type==pygame.QUIT)or (newScreen=="QUIT")or (event.type==pygame.KEYDOWN and event.key==pygame.K_ESCAPE)):
import math import pygame import sys import Stage1 import TitleScreen import gameOver pygame.init() clock = pygame.time.Clock() clock.tick() window = pygame.display.set_mode([640, 480]) pygame.display.set_caption("Team JhaneMarVhiel") font = pygame.font.Font("freesansbold.ttf", 32) #font=pygame.font.Font("HARNGTON.TTF",60) TitleScreen = TitleScreen.cTitleScreen() Stage1 = Stage1.cStage1() gameOver = gameOver.cGameOver() #CurrentScreen=gameOver CurrentScreen = TitleScreen while True: newScreen = CurrentScreen.update(clock) if (newScreen == "Stage1"): CurrentScreen = Stage1 CurrentScreen.draw(window) events = pygame.event.get() for event in events: if ((event.type == pygame.QUIT) or (newScreen == "QUIT") or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE)): pygame.quit() sys.exit() clock.tick(30)