def __init__(self, window, outtrans, runit, dict, cb): self.windows = [window,] self.outtrans = outtrans self.__duration = dict.get('dur', 1) self.__multiElement = dict.get('coordinated') self.__childrenClip = dict.get('clipBoundary', 'children') == 'children' self.__callback = cb trtype = dict.get('trtype', 'fade') subtype = dict.get('subtype') klass = Transitions.TransitionFactory(trtype, subtype) self.__transitiontype = klass(self, dict) self.__fiber_id = None self.__running = 0 self.__startprogress = dict.get('startProgress', 0) self.__endprogress = dict.get('endProgress', 1) if self.__endprogress <= self.__startprogress: self.__transperiod = 0 elif self.__duration <= 0: self.__transperiod = 0 self.__startprogress = self.__endprogress else: self.__transperiod = float(self.__endprogress - self.__startprogress) / self.__duration # shortcut flag for static (not video) transitions self._surf_updated = 0 # rect for use with wnd._paintOnSurf # offset windowpos with respect to VisibleWindowPos self._paint_rect = None
def __init__(self, window, outtrans, runit, dict, cb): self.windows = [ window, ] self.outtrans = outtrans self.__duration = dict.get('dur', 1) self.__multiElement = dict.get('coordinated') self.__childrenClip = dict.get('clipBoundary', 'children') == 'children' self.__callback = cb trtype = dict.get('trtype', 'fade') subtype = dict.get('subtype') klass = Transitions.TransitionFactory(trtype, subtype) self.__transitiontype = klass(self, dict) self.__fiber_id = None self.__running = 0 self.__startprogress = dict.get('startProgress', 0) self.__endprogress = dict.get('endProgress', 1) if self.__endprogress <= self.__startprogress: self.__transperiod = 0 #raise AssertionError elif self.__duration <= 0: self.__transperiod = 0 self.__startprogress = self.__endprogress else: self.__transperiod = float(self.__endprogress - self.__startprogress) / self.__duration
def changeState(curr, new): """Verifies is the transition can be made or not. If yes, returns the new status name, otherwise raises an exception. :str curr: current status name :str new: new status name.""" trans = Transitions() if new not in trans.states(): raise TaskStateException("New '%s' status is not valid" %new) if curr not in trans: raise TaskStateException("Current '%s' status is not valid" %curr) if new not in trans[curr]: raise TaskStateException("Transition from '%s' to '%s' is forbidden." %(curr, new)) ## transition is valid return new
def __init__(self, parent): wx.Panel.__init__(self, parent) panel = wx.Panel(self, size=(WINDOW_WIDTH, WINDOW_HEIGHT)) nb = wx.Notebook(panel) sl = ScreensList(nb) ed = EditorScreens(nb) nt = Intro(nb) en = Ending(nb) st = StoryMode(nb) vt = Victory(nb) ib = IntroBattle(nb) tr = Transitions(nb) nb.AddPage(sl, "Screen Lists") nb.AddPage(ed, "Editor") nb.AddPage(st, "Story Mode") nb.AddPage(nt, "Intro") nb.AddPage(en, "Ending") nb.AddPage(vt, "Victory") nb.AddPage(ib, "Intro Battle") nb.AddPage(tr, "Transitions") sizer = wx.BoxSizer() sizer.Add(nb, 1, wx.EXPAND) self.SetSizer(sizer)
def __init__(self, window, outtrans, runit, dict, cb): self.window = window self.outtrans = outtrans self.dict = dict self.cb = cb trtype = dict.get('trtype') subtype = dict.get('subtype') klass = Transitions.TransitionFactory(trtype, subtype) self.__transitiontype = klass(self, self.dict) self.__running = 0 self._lastvalue = None
def __init__(self, window, inout, runit, dict, cb): dur = dict.get('dur', 1) self.exclude_first_window = 0 # if this is a coordinated transition with clipBoundary==children we should not # include the parent in the clip. if dict.get('coordinated') and dict.get('clipBoundary', 'children') == 'children': self.exclude_first_window = 1 self.windows = [window] self.outtransition = inout self.starttime = time.time() # Correct? self.duration = dur self.running = runit self.value = 0 trtype = dict.get('trtype', 'fade') subtype = dict.get('subtype') self.__callback = cb klass = Transitions.TransitionFactory(trtype, subtype) self.transitiontype = klass(self, dict) self.dstrgn = None self.verbatimrgn = None self.move_resize() self.currentparameters = None ## self.reverse = (dict['direction'] == 'reverse') self.reverse = 0 if not self.reverse: self.startprogress = dict.get('startProgress', 0) self.endprogress = dict.get('endProgress', 1) else: self.startprogress = 1.0 - dict.get('endProgress', 1) self.endprogress = 1.0 - dict.get('startProgress', 0) # Now recompute starttime and "duration" based on these values if self.endprogress != self.startprogress: self.duration = self.duration / (self.endprogress - self.startprogress) self.starttime = self.starttime - (self.startprogress * self.duration) self.__idleid = mw_globals.toplevel.setidleproc(self._idleproc)
def __init__(self): self.config = ConfigConfigureGetConfigConfigShowbase if self.config.GetBool('use-vfs', 1): vfs = VirtualFileSystem.getGlobalPtr() else: vfs = None self.sfxActive = self.config.GetBool('audio-sfx-active', 1) self.musicActive = self.config.GetBool('audio-music-active', 1) self.wantFog = self.config.GetBool('want-fog', 1) self.screenshotExtension = self.config.GetString( 'screenshot-extension', 'jpg') self.musicManager = None self.musicManagerIsValid = None self.sfxManagerList = [] self.sfxManagerIsValidList = [] self.wantStats = self.config.GetBool('want-stats', 0) self.exitFunc = None taskMgr.taskTimerVerbose = self.config.GetBool('task-timer-verbose', 0) taskMgr.extendedExceptions = self.config.GetBool( 'extended-exceptions', 0) taskMgr.pStatsTasks = self.config.GetBool('pstats-tasks', 0) taskMgr.resumeFunc = PStatClient.resumeAfterPause fsmRedefine = self.config.GetBool('fsm-redefine', 0) State.FsmRedefine = fsmRedefine try: self.clusterSyncFlag = clusterSyncFlag except NameError: self.clusterSyncFlag = self.config.GetBool('cluster-sync', 0) else: self.hidden = NodePath('hidden') self.graphicsEngine = GraphicsEngine() self.setupRender() self.setupRender2d() self.setupDataGraph() self.cTrav = 0 self.appTrav = 0 self.dgTrav = DataGraphTraverser() self.win = None self.winList = [] self.mainWinMinimized = 0 self.pipe = None self.pipeList = [] self.mak = None self.cam = None self.camList = [] self.camNode = None self.camLens = None self.camera = None self.cameraList = [] self.camera2d = self.render2d.attachNewNode('camera2d') self.oldexitfunc = getattr(sys, 'exitfunc', None) sys.exitfunc = self.exitfunc if self.config.GetBool('open-default-window', 1): self.openMainWindow() self.graphicsEngine.renderFrame() self.graphicsEngine.renderFrame() if self.win.isClosed(): self.notify.info('Window did not open, removing.') self.closeWindow(self.win) if self.win == None: self.makeAllPipes() while self.win == None and len(self.pipeList) > 1: self.pipeList.remove(self.pipe) self.pipe = self.pipeList[0] self.openMainWindow() self.graphicsEngine.renderFrame() self.graphicsEngine.renderFrame() if self.win.isClosed(): self.notify.info('Window did not open, removing.') self.closeWindow(self.win) self.loader = Loader.Loader(self) self.eventMgr = eventMgr self.messenger = messenger self.taskMgr = taskMgr self.particleMgr = particleMgr self.particleMgr.setFrameStepping(1) self.particleMgrEnabled = 0 self.physicsMgr = physicsMgr integrator = LinearEulerIntegrator() self.physicsMgr.attachLinearIntegrator(integrator) self.physicsMgrEnabled = 0 self.physicsMgrAngular = 0 self.createBaseAudioManagers() self.createStats() self.AppHasAudioFocus = 1 __builtins__['base'] = self __builtins__['render2d'] = self.render2d __builtins__['aspect2d'] = self.aspect2d __builtins__['render'] = self.render __builtins__['hidden'] = self.hidden __builtins__['camera'] = self.camera __builtins__['loader'] = self.loader __builtins__['taskMgr'] = self.taskMgr __builtins__['eventMgr'] = self.eventMgr __builtins__['messenger'] = self.messenger __builtins__['config'] = self.config __builtins__['run'] = self.run __builtins__['ostream'] = Notify.out() __builtins__['directNotify'] = directNotify __builtins__['globalClock'] = ClockObject.getGlobalClock() __builtins__['vfs'] = vfs self.accept('window-event', self.__windowEvent) import Transitions self.transitions = Transitions.Transitions(self.loader) self.startTk(self.config.GetBool('want-tk', 0)) self.startDirect(self.config.GetBool('want-directtools', 0)) self.restart() return
print(episodes) exit(0) height = 4 # square gridworld width = 4 import Grid grid = Grid.GridWorld(height, width) grid.print_grid() actions = ["up", "down", "right", "left"] import Transitions x = Transitions.Transitions_Probs(grid, actions) x.create_common_transition( "Deterministic") # ("Bernoulli",0.7)) # "Deterministic" import Rewards sparse_reward = Rewards.Reward(grid, actions) sparse_reward.common_reward("sparse") discount = 0.2 policy = np.ones((len(grid.states), len(actions))) * 0.25 # uniform policy state_values = iterative_bellman_equation( grid, actions, policy, discount=discount) # approximate the true state values from Agent import Agent as agent
""" knownstates = set(self.keys()) for possiblestates in self.values(): for i in possiblestates: knownstates.add(i) return list(knownstates) if __name__ == '__main__': import Transitions a = Transitions.Transitions() print "Available states", a.states() try: Transitions.changeState('submitted','failed') except: pass Transitions.changeState('submitted','killed') Transitions.changeState('submitted','resubmit') Transitions.changeState('submitted','closed') try: Transitions.changeState('queued','queued') except: pass Transitions.changeState('queued','submitted') Transitions.changeState('queued','failed') try: Transitions.changeState('killed','submitted')