def render(self): UCS.werase(self.win) start_x = (self.width - len(self.player.name)) / 2 start_y = 1 UCS.mvwaddstr(self.win, start_y, start_x, self.player.name) money_str = "$" + str(self.player.money) start_x = (self.width - len(money_str)) / 2 start_y += 2 UCS.mvwaddstr(self.win, start_y, start_x, money_str) terrain_str = Tile.HUD_STR[self.selected_tile.tiletype] start_x = (self.width - len(terrain_str)) / 2 start_y += 3 UCS.mvwaddstr(self.win, start_y, start_x, terrain_str) resident = self.selected_tile.resident if resident != None: res_str = Unit.HUD_STR[resident.unittype] + "\n" res_str += "HP: " + str(resident.hp) + "\n" res_str += "DP: " + str(resident.dp) + "\n" res_str += "AP: " + str(resident.ap) + "\n" res_str += "MP: " + str(resident.mp) + "\n" start_x = (self.width - len(res_str)) / 2 start_x = 0 start_y += 2 UCS.mvwaddstr(self.win, start_y, start_x, res_str) start_x = (self.width - len(self.status)) / 2 start_y = self.height - 5 if start_x < 0: start_x = 0 UCS.mvwaddstr(self.win, start_y, start_x, self.status) self.refresh() return
def render(self): UCS.werase(self.win) for y in range(self.gmap_ref.height): for x in range(self.gmap_ref.width): if self.gmap_ref.tiles[x][y].owner == None: pair = Renderer.MAP_DEFAULT_PAIR else: pair = Renderer.PLAYERS_PAIRS[self.gmap_ref.tiles[x][y].owner.color] UCS.wattron(self.win, UCS.COLOR_PAIR(pair)) scr_x, scr_y = self.real2screen(x, y) UCS.mvwaddstr(self.win, scr_y, scr_x, self.gmap_ref.tiles[x][y].get_symbol() + " ") UCS.wattroff(self.win, UCS.COLOR_PAIR(pair)) self.refresh() return