def run(): global debug dontShowDialog = 1 if haveAC: result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options." if fl.count == 0: print "You must have a font open to run auto-hint" else: options = ACOptions() options._getPrefs() # load current settings from prefs options.debug = debug doHinting(options) else: # I do this funky little loop so that control will return to the main dialog after showing help. # Odd things happen to the dialog focus if you call the help dialgo directly from the main dialog. # in FontLab 4.6 while result == 2: ACd = ACDialog() result = ACd.Run() # returns 0 for cancel, 1 for ok, 2 for help if result == 1: options = ACOptions() options._getPrefs() # load current settings from prefs options.debug = debug doHinting(options) elif result == 2: ACh = ACHelpDialog() result = ACh.Run() # returns 0 for cancel, 2 for ok
def run(): global debug if fl.count == 0: print 'No font opened.' return if len(fl.font) == 0: print 'The font has no glyphs.' return else: dontShowDialog = 1 result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options.\n" options = KernGenOptions() options._getPrefs() # load current settings from prefs makeFeature(options) else: IGd = KernGenDialog() result = IGd.Run() # returns 0 for cancel, 1 for ok if result == 1: options = KernGenOptions() options._getPrefs() # load current settings from prefs makeFeature(options)
def run(): global debug dontShowDialog = 1 if coPath: result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options." if fl.count == 0: print "You must have a font open to run auto-hint" else: options = CheckOutlineOptions() options._getPrefs() # load current settings from prefs options.debug = debug doCheck(options) else: # I do this funky little loop so that control will return to the main dialgo after showing help. # Odd things happen to the dialog focus if you call the help dialgo directly from the main dialog. # in FontLab 4.6 while result == 2: d = OutlineCheckDialog() result = d.Run() # returns 0 for cancel, 1 for ok, 2 for help if result == 1: options = CheckOutlineOptions() options._getPrefs() # load current settings from prefs options.debug = debug doCheck(options) elif result == 2: ACh = ACHelpDialog() result = ACh.Run() # returns 0 for cancel, 2 for ok
def run(): global debug if fl.count == 0: print 'No font opened.' return if len(fl.font) == 0: print 'The font has no glyphs.' return else: dontShowDialog = 1 result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options.\n" options = MarkGenOptions() options._getPrefs() # load current settings from prefs makeFeature(options) else: IGd = MarkGenDialog() result = IGd.Run() # returns 0 for cancel, 1 for ok if result == 1: options = MarkGenOptions() options._getPrefs() # load current settings from prefs makeFeature(options)
def run(): global debug if fl.count == 0: print 'No font opened.' return if len(fl.font) == 0: print 'The font has no glyphs.' return if fl.font[0].layers_number == 1: print 'The font is not MM.' return else: dontShowDialog = 1 result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options.\n" options = InstGenOptions() options._getPrefs() # load current settings from prefs makeInstances(options) else: # I do this funky little loop so that control will return to the main dialog after showing help. # Odd things happen to the dialog focus if you call the help dialog directly from the main dialog. # in FontLab 4.6 while result == 2: IGd = InstGenDialog() result = IGd.Run( ) # returns 0 for cancel, 1 for ok, 2 for help if result == 1: options = InstGenOptions() options._getPrefs() # load current settings from prefs makeInstances(options) elif result == 2: IGh = InstGenHelpDialog() result = IGh.Run() # returns 0 for cancel, 2 for ok
def run(): global debug if fl.count == 0: print 'No font opened.' return if len(fl.font) == 0: print 'The font has no glyphs.' return if fl.font[0].layers_number == 1: print 'The font is not MM.' return else: dontShowDialog = 1 result = 2 dontShowDialog = checkControlKeyPress() debug = not checkShiftKeyPress() if dontShowDialog: print "Hold down CONTROL key while starting this script in order to set options.\n" options = InstGenOptions() options._getPrefs() # load current settings from prefs makeInstances(options) else: # I do this funky little loop so that control will return to the main dialog after showing help. # Odd things happen to the dialog focus if you call the help dialog directly from the main dialog. # in FontLab 4.6 while result == 2: IGd = InstGenDialog() result = IGd.Run() # returns 0 for cancel, 1 for ok, 2 for help if result == 1: options = InstGenOptions() options._getPrefs() # load current settings from prefs makeInstances(options) elif result == 2: IGh = InstGenHelpDialog() result = IGh.Run() # returns 0 for cancel, 2 for ok