示例#1
0
 def __init__(self):
     IAimingSystem.__init__(self)
     self.__idealTurretYaw = 0.0
     self.__idealGunPitch = 0.0
     self.__worldYaw = 0.0
     self.__worldPitch = 0.0
     self.__vehicleTypeDescriptor = None
     self.__vehicleMProv = None
     self.__vehiclePrevMat = None
     self.__yprDeviationConstraints = Vector3(math.pi * 2.1,
                                              math.pi / 2 * 0.95, 0.0)
     self.__oscillator = Oscillator(1.0, Vector3(0.0, 0.0, 15.0),
                                    Vector3(0.0, 0.0, 3.5),
                                    self.__yprDeviationConstraints)
     return
 def __init__(self, dataSec):
     IAimingSystem.__init__(self)
     self.__idealYaw = 0.0
     self.__idealPitch = 0.0
     self.__g_curPitch = 0.0
     self.__g_curYaw = 0.0
     self.__vehicleTypeDescriptor = None
     self.__vehicleMProv = None
     self.__vehiclePrevMat = None
     self.__yprDeviationConstraints = Vector3(math.pi * 2.1,
                                              math.pi / 2.0 * 0.95, 0.0)
     self.__oscillator = Oscillator(1.0, Vector3(0.0, 0.0, 15.0),
                                    Vector3(0.0, 0.0, 3.5),
                                    self.__yprDeviationConstraints)
     self.__dInputPitch = 0.0
     self.__dInputYaw = 0.0
     self.__pitchfilter = InputFilter()
     self.reloadConfig(dataSec)
示例#3
0
 def __readCfg(self, dataSec):
     if dataSec is None:
         LOG_WARNING(
             'Invalid section <arcadeMode/camera> in avatar_input_handler.xml'
         )
     self.__baseCfg = dict()
     bcfg = self.__baseCfg
     bcfg['keySensitivity'] = readFloat(dataSec, 'keySensitivity', 0, 10,
                                        0.01)
     bcfg['sensitivity'] = readFloat(dataSec, 'sensitivity', 0, 10, 0.01)
     bcfg['scrollSensitivity'] = readFloat(dataSec, 'scrollSensitivity', 0,
                                           10, 0.01)
     bcfg['angleRange'] = readVec2(dataSec, 'angleRange', (0, 0),
                                   (180, 180), (10, 110))
     distRangeVec = readVec2(dataSec, 'distRange', (1, 1), (100, 100),
                             (2, 20))
     bcfg['distRange'] = MinMax(distRangeVec.x, distRangeVec.y)
     bcfg['minStartDist'] = readFloat(dataSec, 'minStartDist',
                                      bcfg['distRange'][0],
                                      bcfg['distRange'][1],
                                      bcfg['distRange'][0])
     bcfg['optimalStartDist'] = readFloat(dataSec, 'optimalStartDist',
                                          bcfg['distRange'][0],
                                          bcfg['distRange'][1],
                                          bcfg['distRange'][0])
     bcfg['angleRange'][0] = math.radians(
         bcfg['angleRange'][0]) - math.pi * 0.5
     bcfg['angleRange'][1] = math.radians(
         bcfg['angleRange'][1]) - math.pi * 0.5
     bcfg['fovMultMinMaxDist'] = MinMax(
         readFloat(dataSec, 'fovMultMinDist', 0.1, 100, 1.0),
         readFloat(dataSec, 'fovMultMaxDist', 0.1, 100, 1.0))
     ds = Settings.g_instance.userPrefs[Settings.KEY_CONTROL_MODE]
     if ds is not None:
         ds = ds['arcadeMode/camera']
     self.__userCfg = dict()
     ucfg = self.__userCfg
     from account_helpers.settings_core.SettingsCore import g_settingsCore
     ucfg['horzInvert'] = g_settingsCore.getSetting('mouseHorzInvert')
     ucfg['vertInvert'] = g_settingsCore.getSetting('mouseVertInvert')
     ucfg['sniperModeByShift'] = g_settingsCore.getSetting(
         'sniperModeByShift')
     ucfg['keySensitivity'] = readFloat(ds, 'keySensitivity', 0.0, 10.0,
                                        1.0)
     ucfg['sensitivity'] = readFloat(ds, 'sensitivity', 0.0, 10.0, 1.0)
     ucfg['scrollSensitivity'] = readFloat(ds, 'scrollSensitivity', 0.0,
                                           10.0, 1.0)
     ucfg['startDist'] = readFloat(ds, 'startDist', bcfg['distRange'][0],
                                   500, bcfg['optimalStartDist'])
     if ucfg['startDist'] < bcfg['minStartDist']:
         ucfg['startDist'] = bcfg['optimalStartDist']
     ucfg['startAngle'] = readFloat(ds, 'startAngle', 5, 180, 60)
     ucfg['startAngle'] = math.radians(ucfg['startAngle']) - math.pi * 0.5
     ucfg['fovMultMinMaxDist'] = MinMax(
         readFloat(ds, 'fovMultMinDist', 0.1, 100,
                   bcfg['fovMultMinMaxDist'].min),
         readFloat(ds, 'fovMultMaxDist', 0.1, 100,
                   bcfg['fovMultMinMaxDist'].max))
     self.__cfg = dict()
     cfg = self.__cfg
     cfg['keySensitivity'] = bcfg['keySensitivity']
     cfg['sensitivity'] = bcfg['sensitivity']
     cfg['scrollSensitivity'] = bcfg['scrollSensitivity']
     cfg['angleRange'] = bcfg['angleRange']
     cfg['distRange'] = bcfg['distRange']
     cfg['minStartDist'] = bcfg['minStartDist']
     cfg['horzInvert'] = ucfg['horzInvert']
     cfg['vertInvert'] = ucfg['vertInvert']
     cfg['keySensitivity'] *= ucfg['keySensitivity']
     cfg['sensitivity'] *= ucfg['sensitivity']
     cfg['scrollSensitivity'] *= ucfg['scrollSensitivity']
     cfg['startDist'] = ucfg['startDist']
     cfg['startAngle'] = ucfg['startAngle']
     cfg['fovMultMinMaxDist'] = ucfg['fovMultMinMaxDist']
     cfg['sniperModeByShift'] = ucfg['sniperModeByShift']
     enableShift = dataSec.readBool('shift', False)
     if enableShift:
         movementMappings = dict()
         movementMappings[Keys.KEY_A] = Math.Vector3(-1, 0, 0)
         movementMappings[Keys.KEY_D] = Math.Vector3(1, 0, 0)
         movementMappings[Keys.KEY_Q] = Math.Vector3(0, 1, 0)
         movementMappings[Keys.KEY_E] = Math.Vector3(0, -1, 0)
         movementMappings[Keys.KEY_W] = Math.Vector3(0, 0, 1)
         movementMappings[Keys.KEY_S] = Math.Vector3(0, 0, -1)
         shiftSensitivity = dataSec.readFloat('shiftSensitivity', 0.5)
         self.__shiftKeySensor = KeySensor(movementMappings,
                                           shiftSensitivity)
         self.__shiftKeySensor.reset(Math.Vector3())
     dynamicsSection = dataSec['dynamics']
     self.__impulseOscillator = createOscillatorFromSection(
         dynamicsSection['impulseOscillator'], False)
     self.__movementOscillator = createOscillatorFromSection(
         dynamicsSection['movementOscillator'], False)
     self.__movementOscillator = CompoundOscillator(
         self.__movementOscillator,
         Oscillator(1.0, Vector3(50), Vector3(20), Vector3(0.01, 0.0,
                                                           0.01)))
     self.__noiseOscillator = createOscillatorFromSection(
         dynamicsSection['randomNoiseOscillatorSpherical'])
     self.__dynamicCfg.readImpulsesConfig(dynamicsSection)
     self.__dynamicCfg['accelerationSensitivity'] = readFloat(
         dynamicsSection, 'accelerationSensitivity', -1000, 1000, 0.1)
     self.__dynamicCfg['frontImpulseToPitchRatio'] = math.radians(
         readFloat(dynamicsSection, 'frontImpulseToPitchRatio', -1000, 1000,
                   0.1))
     self.__dynamicCfg['sideImpulseToRollRatio'] = math.radians(
         readFloat(dynamicsSection, 'sideImpulseToRollRatio', -1000, 1000,
                   0.1))
     self.__dynamicCfg['sideImpulseToYawRatio'] = math.radians(
         readFloat(dynamicsSection, 'sideImpulseToYawRatio', -1000, 1000,
                   0.1))
     accelerationThreshold = readFloat(dynamicsSection,
                                       'accelerationThreshold', 0.0, 1000.0,
                                       0.1)
     self.__dynamicCfg['accelerationThreshold'] = accelerationThreshold
     self.__dynamicCfg['accelerationMax'] = readFloat(
         dynamicsSection, 'accelerationMax', 0.0, 1000.0, 0.1)
     self.__dynamicCfg['maxShotImpulseDistance'] = readFloat(
         dynamicsSection, 'maxShotImpulseDistance', 0.0, 1000.0, 10.0)
     self.__dynamicCfg['maxExplosionImpulseDistance'] = readFloat(
         dynamicsSection, 'maxExplosionImpulseDistance', 0.0, 1000.0, 10.0)
     self.__dynamicCfg['zoomExposure'] = readFloat(dynamicsSection,
                                                   'zoomExposure', 0.0,
                                                   1000.0, 0.25)
     accelerationFilter = mathUtils.RangeFilter(
         self.__dynamicCfg['accelerationThreshold'],
         self.__dynamicCfg['accelerationMax'], 100,
         mathUtils.SMAFilter(ArcadeCamera._FILTER_LENGTH))
     maxAccelerationDuration = readFloat(
         dynamicsSection, 'maxAccelerationDuration', 0.0, 10000.0,
         ArcadeCamera._DEFAULT_MAX_ACCELERATION_DURATION)
     self.__accelerationSmoother = AccelerationSmoother(
         accelerationFilter, maxAccelerationDuration)
     self.__inputInertia = _InputInertia(self.__cfg['fovMultMinMaxDist'],
                                         0.0)
     advancedCollision = dataSec['advancedCollision']
     if advancedCollision is None:
         LOG_ERROR('<advancedCollision> dataSection is not found!')
     else:
         BigWorld.setAdvancedColliderConstants(
             AdvancedColliderConstants.fromSection(advancedCollision),
             cfg['distRange'][0])
     return