def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.attack.name = "Test Attack" self.step = AnnouncementStep(self.attack) self.header = "Header" self.calledGetHeader = False
class perform(unittest.TestCase): """ Test cases of perform """ def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.attack.name = "Test Attack" self.step = AnnouncementStep(self.attack) self.header = "Header" self.calledGetHeader = False def announcementCreated(self): """ Test that the announcement message was created """ messages = self.step.perform(self, None, None) self.assertEquals(1, len(messages), "Should have a single message") self.assertTrue(self.calledGetHeader, "Should have used the user getHeader function") self.assertIn(self.header, messages[0], "Should contain the user header") self.assertIn(self.attack.name, messages[0], "Should contain the attack name") def getHeader(self): self.calledGetHeader = True return self.header
def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform( user, target, environment) else: messages += self.handleMissEffectsStep.perform( user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform(user, target, environment) else: messages += self.handleMissEffectsStep.perform(user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)