def setUp(self): """ Builds the Paralysis status""" self.status = Burn()
def setUp(self): """ Builds the Paralysis status""" self.status = Burn() self.pkmn = BuildPokemonBattleWrapper()
def status(self): """ Test that damage is double the core when the target has a status """ self.target.setStatus(Burn()) damage = self.delegate.coreDamage(self.user, self.target) assert damage == 2 * self.core, "Damage should double when target has a status"