def test_car_wheels(self): man = Car('MAN', 'Truck', 'trailer') koenigsegg = Car('Koenigsegg', 'Agera R') self.assertEqual( [8, 4], [man.num_of_wheels, koenigsegg.num_of_wheels], msg= 'The car shoud have four (4) wheels except its a type of trailer')
def test_car_speed2(self): man = Car('Mercedes', 'SLR500') parked_speed = man.speed moving_speed = man.drive(3).speed self.assertListEqual( [parked_speed, moving_speed], [0, 1000], msg= 'The Mercedes should have speed 0 km/h until you put `the pedal to the metal`' )
def test_car_speed(self): man = Car('MAN', 'Truck', 'trailer') parked_speed = man.speed moving_speed = man.drive(7).speed self.assertListEqual( [parked_speed, moving_speed], [0, 77], msg= 'The Trailer should have speed 0 km/h until you put `the pedal to the metal`' )
def test_drive_car(self): man = Car('MAN', 'Truck', 'trailer') moving_man = man.drive(7) moving_man_instance = isinstance(moving_man, Car) moving_man_type = type(moving_man) is Car self.assertListEqual( [True, True, man.speed], [moving_man_instance, moving_man_type, moving_man.speed], msg= 'The car drive function should return the instance of the Car class' )
def test_car_doors(self): opel = Car('Opel', 'Omega 3') porshe = Car('Porshe', '911 Turbo') self.assertListEqual( [ opel.num_of_doors, porshe.num_of_doors, Car('Koenigsegg', 'Agera R').num_of_doors ], [4, 2, 2], msg= 'The car shoud have four (4) doors except its a Porshe or Koenigsegg' )
def test_default_car_model(self): gm = Car() self.assertEqual( 'GM', gm.model, msg= "The car's model should be called `GM` if no model was passed as an argument" )
def test_default_car_name(self): gm = Car() self.assertEqual( 'General', gm.name, msg= 'The car should be called `General` if no name was passed as an argument' )
clock = pygame.time.Clock() #this will be the code that creates the rain and places them in a list rain_drops = pygame.sprite.Group() for i in range(1000): rain = Rain(RAINBLUE, 2, 3) rain.rect.x = random.randint(2, 398) rain.rect.y = random.randint(0, 350) rain_drops.add(rain) #this adds every drop to the rainstorm #this code will create the car list and import a car in it cars = pygame.sprite.Group() car1 = Car(RED, ) #this will be the car closer to the screen car1.rect.x = 0 car1.rect.y = 365 car2 = Car(BLUE, ) #this will be the farther car car2.rect.x = 340 car2.rect.y = 350 cars.add(car2) cars.add(car1) #how fast each car will initialy go in the start speed1 = 5 speed2 = 4 #---------Main Program Loop----------
def test_car_instance(self): honda = Car('Honda') self.assertIsInstance( honda, Car, msg='The object should be an instance of the `Car` class')
def test_car_type(self): koenigsegg = Car('Koenigsegg', 'Agera R') self.assertTrue( koenigsegg.is_saloon(), msg='The car type should be saloon if it is not a trailer')
def test_car_properties(self): toyota = Car('Toyota', 'Corolla') self.assertListEqual( ['Toyota', 'Corolla'], [toyota.name, toyota.model], msg='The car name and model should be a property of the car')
def test_object_type(self): honda = Car('Honda') self.assertTrue((type(honda) is Car), msg='The object should be a type of `Car`')