示例#1
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def test_neq_2x2():
    frame1 = GridFrameBuffer(2, 2)
    frame1.set(0, 0, "a")
    frame1.set(1, 0, "b")
    frame1.set(0, 1, "c")
    frame1.set(1, 1, "d")
    frame2 = GridFrameBuffer(2, 2)
    frame2.set(0, 0, "d")
    frame2.set(1, 0, "b")
    frame2.set(0, 1, "c")
    frame2.set(1, 1, "d")
    assert frame1 != frame2
示例#2
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def test_str_2x2():
    frame = GridFrameBuffer(2, 2)
    frame.set(0, 0, "a")
    frame.set(1, 0, "b")
    frame.set(0, 1, "c")
    frame.set(1, 1, "d")
    assert str(frame) == "ab\ncd"
示例#3
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def test_from_string_array():
    frame1 = GridFrameBuffer(2, 2)
    frame1.set(0, 0, "a")
    frame1.set(1, 0, "b")
    frame1.set(0, 1, "c")
    frame1.set(1, 1, "d")
    frame2 = GridFrameBuffer.from_string_array(["ab", "cd"])
    assert frame1 == frame2
示例#4
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def test_edges_2():
    panel = Panel(0,
                  0,
                  1,
                  1,
                  border=PanelBorder.create("2", "7", "5", "4", "3", "1", "8",
                                            "6"))
    frame = GridFrameBuffer(5, 5, init_value=" ")
    with pytest.raises(IndexError):
        panel.redraw(frame)
示例#5
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def test_edges():
    panel = MapPanel(1, 1, 2, 2)
    frame = GridFrameBuffer(5, 5, init_value=" ")
    panel.add("1", (0, 0))
    panel.add("2", (1, 0))
    panel.add("3", (0, 1))
    panel.add("4", (1, 1))
    panel.redraw(frame)
    exp = ["     ", " 12  ", " 34  ", "     ", "     "]
    exp_frame = GridFrameBuffer.from_string_array(exp)
    assert frame == exp_frame
示例#6
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def test_edges():
    panel = Panel(1,
                  1,
                  1,
                  1,
                  border=PanelBorder.create("2", "7", "5", "4", "3", "1", "8",
                                            "6"))
    frame = GridFrameBuffer(5, 5, init_value=" ")
    panel.redraw(frame)
    exp = ["123  ", "4 5  ", "678  ", "     ", "     "]
    exp_frame = GridFrameBuffer.from_string_array(exp)
    assert frame == exp_frame
示例#7
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文件: Game.py 项目: jnowaczek/CYLGame
    def run_with_local_display(self, seed=None):
        """Will run the game for a user.

        Returns:
        """
        # This import statement is here so pygame is only imported if needed.
        from CYLGame import Display
        game = self.game_class(random.Random(seed))

        charset = Display.CharSet(self.game_class.CHAR_SET,
                                  self.game_class.CHAR_WIDTH,
                                  self.game_class.CHAR_HEIGHT)
        display = Display.PyGameDisplay(*charset.char_size_to_pix(
            (game.SCREEN_WIDTH, game.SCREEN_HEIGHT)),
                                        title=game.GAME_TITLE)

        clock = Display.get_clock()

        frame_buffer = GridFrameBuffer(*charset.pix_size_to_char(
            display.get_size()),
                                       charset=charset)
        frame_updated = True

        game.init_board()
        players = []
        if game.MULTIPLAYER:
            computer_bot_class = game.default_prog_for_computer()
            for _ in range(game.get_number_of_players() - 1):
                players += [game.create_new_player(computer_bot_class())]
        player = game.create_new_player(UserProg())

        game.start_game()

        while game.is_running():
            clock.tick(FPS)
            for key in display.get_keys():
                # TODO: fix
                player.prog.key = key
                player.run_turn(game.random)
                for comp_player in players:
                    comp_player.run_turn(game.random)
                game.do_turn()
                frame_updated = True

            if frame_updated:
                game.draw_screen(frame_buffer)
                display.update(frame_buffer)
                frame_updated = False
示例#8
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def test_str_1x1():
    frame = GridFrameBuffer(1, 1)
    frame.set(0, 0, "a")
    assert str(frame) == "a"
示例#9
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def test_neq_1x1():
    frame1 = GridFrameBuffer(1, 1)
    frame1.set(0, 0, "a")
    frame2 = GridFrameBuffer(1, 1)
    frame2.set(0, 0, "b")
    assert frame1 != frame2
示例#10
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文件: Game.py 项目: jnowaczek/CYLGame
 def get_frame(self):
     if self.__frame_buffer is None:
         self.__frame_buffer = GridFrameBuffer(self.SCREEN_WIDTH,
                                               self.SCREEN_HEIGHT)
     self.draw_screen(self.__frame_buffer)
     return self.__frame_buffer.dump()