示例#1
0
def enter():
    global GAME_STATE, image1, image2, image3, font, _BG, _WAND, select_witch, game_data, P_NUM, select_imotion
    global recv_thread, recv_thread_isRun, recv_thread2, recv_thread2_isRun, image_ready, image_select, readystate, exit_state
    global image_emotion, image_emotion2, image_emotion3, image_emotion4, image_ready_state, bgm
    image1 = load_image('Resource\Image_Player.png')
    image2 = load_image('Resource\Image_Player2.png')
    image3 = load_image('Resource\Image_Player3.png')
    image_ready = load_image('Resource\Image_ready.png')
    image_select = load_image('Resource\Image_select.png')
    image_emotion = load_image('Resource\emotion_hello.png')
    image_emotion2 = load_image('Resource\emotion_smile.png')
    image_emotion3 = load_image('Resource\emotion_wait.png')
    image_emotion4 = load_image('Resource\emotion_go.png')
    image_ready_state = load_image('Resource\Image_ready_state.png')

    GAME_STATE = 0
    recv_thread_isRun = 0
    font = load_font('Resource\ENCR10B.TTF')
    _BG = C_SellectBG()
    _WAND = Wand()
    select_witch = 0
    select_imotion = 0
    P_NUM = 0
    readystate = False
    exit_state = False
    game_data = C_Lobby_state.game_data
示例#2
0
def enter():
    global image, font, _WAND, bgm
    font = load_font('Resource\ENCR10B.TTF')
    _WAND = Wand()
    bgm = load_music('Resource\openning.mp3')
    bgm.set_volume(64)
    bgm.play(1)
    image = load_image('Resource\Image_GameTitle.png')
示例#3
0
def enter():
    global image1,image2,image3, font, _BG, _WAND, select_witch
    image1 = load_image('..\Player\Image_Player.png')
    image2 = load_image('..\Player\Image_Player2.png')
    image3 = load_image('..\Player\Image_Player3.png')

    font = load_font('ENCR10B.TTF')
    _BG = C_SellectBG()
    _WAND = Wand()
    select_witch = 0
示例#4
0
def enter():
    global GAME_STATE, image1, image2, image3, font, _BG, _WAND, select_witch, game_data, PLAYER_NUM
    global recv_thread, recv_thread_isRun, recv_thread2, recv_thread2_isRun
    image1 = load_image('..\Player\Image_Player.png')
    image2 = load_image('..\Player\Image_Player2.png')
    image3 = load_image('..\Player\Image_Player3.png')
    GAME_STATE = 0
    recv_thread_isRun = 0
    font = load_font('ENCR10B.TTF')
    _BG = C_SellectBG()
    _WAND = Wand()
    select_witch = 0
    PLAYER_NUM = 0
    game_data = C_Lobby_state.game_data
示例#5
0
def enter():
    global _BG, _WAND, font, game_data, selection_image
    font = load_font('..\ENCR10B.TTF')
    _BG = C_LobbyBG()
    _WAND = Wand()
    selection_image = load_image('..\Background\Image_Lobby_Select.png')

    game_data = C_Game_data.GameData
    tcp_controller = TcpContoller()
    client_sock = tcp_controller.tcp_client_init()
    game_data.client_socket = client_sock

    packed_player_number = client_sock.recv(DataStruct.integer_size)
    player_number = DataStruct.unpack_integer(packed_player_number)

    game_data.player_number = player_number

    reset_lobby()
示例#6
0
def enter():
    global _BG, _WAND, font, game_data, selection_image, room_is_full_image, game_is_started_image, bgm
    font = load_font('Resource\ENCR10B.TTF')
    _BG = C_LobbyBG()
    _WAND = Wand()
    selection_image = load_image('Resource\Image_Lobby_Select.png')
    room_is_full_image = load_image('Resource\Image_Room_full.png')
    game_is_started_image = load_image('Resource\Image_Room_Started.png')
    bgm = load_music('Resource\BGM.mp3')
    bgm.set_volume(64)
    bgm.repeat_play()
    game_data = C_Game_data.GameData
    tcp_controller = TcpContoller()
    client_sock = tcp_controller.tcp_client_init()
    game_data.client_socket = client_sock

    packed_player_number = client_sock.recv(DataStruct.integer_size)
    player_number = DataStruct.unpack_integer(packed_player_number)

    game_data.player_number = player_number

    reset_lobby()
示例#7
0
def enter():
    global image, font, _WAND
    font = load_font('..\ENCR10B.TTF')
    _WAND = Wand()

    image = load_image('..\State\Image_GameTitle.png')