def main(): run = True Cell.Initialize_board() main_font = pygame.font.SysFont("arial", fontSize) def update_window(): win.fill((0, 0, 0)) bombs_text = main_font.render(f"Marked = {Cell.marked}/{Cell.no_of_bombs}", 1, WHITE) win.blit(bombs_text, (WIDTH - bombs_text.get_width() -5, HEIGHT - bombs_text.get_height() - 5)) for ce in Cell.cells_list: ce.draw(win) pygame.display.update() while run: update_window() if pygame.key.get_pressed()[pygame.K_1] or solver.solver_active and not Cell.lost: solver.Solve() for event in pygame.event.get(): if event.type == pygame.QUIT: run = False else: for event in pygame.event.get(): if event.type == pygame.QUIT: run = False elif event.type == pygame.MOUSEBUTTONDOWN and not Cell.lost: # if left mouse button pressed if event.button == 1: for ce in Cell.cells_list: if ce.pos_x < event.pos[0] < ce.pos_x + dx and ce.pos_y < event.pos[1] < ce.pos_y + dx and ce.flagged == False: ce.Cell_logic() # if right mouse button pressed elif event.button == 3: for ce in Cell.cells_list: if ce.pos_x < event.pos[0] < ce.pos_x + dx and ce.pos_y < event.pos[1] < ce.pos_y + dx: ce.Flag()