def calc_moving_list(self): current_v_c = super(Knight, self).position.x current_h_c = super(Knight, self).position.y probable_obstacle_points = [] probable_moving_points = [] vs1 = (current_v_c + 1, current_v_c - 1) hs1 = (current_h_c,) vs2 = (current_v_c,) hs2 = (current_h_c + 1, current_h_c - 1) creat_points(probable_obstacle_points, vs1, hs1) creat_points(probable_obstacle_points, vs2, hs2) current_color = super(Knight, self).is_red for point in probable_obstacle_points: if super(Knight, self).border_check(point.x, point.y): chessman = super(Knight, self).chessboard.get_chessman( point.x, point.y) if chessman is None: if point.x == current_v_c: probable_moving_points.append( Point.Point(point.x + 1, 2 * point.y - current_h_c)) probable_moving_points.append( Point.Point(point.x - 1, 2 * point.y - current_h_c)) else: probable_moving_points.append( Point.Point(2 * point.x - current_v_c, point.y + 1)) probable_moving_points.append( Point.Point(2 * point.x - current_v_c, point.y - 1)) super(Knight, self).add_from_probable_points( probable_moving_points, current_color)
def calc_moving_list(self): current_v_c = super(Pawn, self).position.x current_h_c = super(Pawn, self).position.y probable_moving_points = [] current_color = super(Pawn, self).is_red probable_moving_points.append( Point.Point(current_v_c, current_h_c + self.__direction)) if current_h_c * self.__direction >= self.__river * self.__direction: probable_moving_points.append( Point.Point(current_v_c + 1, current_h_c)) probable_moving_points.append( Point.Point(current_v_c - 1, current_h_c)) super(Pawn, self).add_from_probable_points( probable_moving_points, current_color)
def __init__(self, name_cn, name, is_red, chessboard): self.__name = name self.__is_red = is_red self.__chessboard = chessboard self.__position = Point.Point(None, None) self.__moving_list = [] self.__top = 9 self.__bottom = 0 self.__left = 0 self.__right = 8 self.__is_alive = True self.__name_cn = name_cn
def calc_moving_list(self): current_v_c = super(Cannon, self).position.x current_h_c = super(Cannon, self).position.y left = super(Cannon, self).chessboard.get_left_first_chessman( current_v_c, current_h_c) right = super(Cannon, self).chessboard.get_right_first_chessman( current_v_c, current_h_c) top = super(Cannon, self).chessboard.get_top_first_chessman( current_v_c, current_h_c) bottom = super(Cannon, self).chessboard.get_bottom_first_chessman( current_v_c, current_h_c) tar_left = super(Cannon, self).chessboard.get_left_second_chessman( current_v_c, current_h_c) tar_right = super(Cannon, self).chessboard.get_right_second_chessman( current_v_c, current_h_c) tar_top = super(Cannon, self).chessboard.get_top_second_chessman( current_v_c, current_h_c) tar_bottom = super(Cannon, self).chessboard.get_bottom_second_chessman( current_v_c, current_h_c) super(Cannon, self).calc_moving_path(left, (left.position.x if left != None else None), current_v_c, current_h_c, 1, 0, True, True) super(Cannon, self).calc_moving_path(right, (right.position.x if right != None else None), current_v_c, current_h_c, -1, 8, True, True) super(Cannon, self).calc_moving_path(top, (top.position.y if top != None else None), current_h_c, current_v_c, -1, 9, False, True) super(Cannon, self).calc_moving_path(bottom, (bottom.position.y if bottom != None else None), current_h_c, current_v_c, 1, 0, False, True) current_color = super(Cannon, self).is_red if tar_left != None and tar_left.is_red != current_color: super(Cannon, self).moving_list.append( Point.Point(tar_left.position.x, tar_left.position.y)) if tar_right != None and tar_right.is_red != current_color: super(Cannon, self).moving_list.append( Point.Point(tar_right.position.x, tar_right.position.y)) if tar_top != None and tar_top.is_red != current_color: super(Cannon, self).moving_list.append( Point.Point(tar_top.position.x, tar_top.position.y)) if tar_bottom != None and tar_bottom.is_red != current_color: super(Cannon, self).moving_list.append( Point.Point(tar_bottom.position.x, tar_bottom.position.y))
def calc_moving_path(self, direction_chessman, direction_vertical_coordinate, current_vertical_coordinate, direction_parallel_coordinate, direction, border_vertical_coordinate, h_or_v, ignore_color=False): if direction_chessman != None: if direction_chessman.is_red == self.is_red or ignore_color: for i in range(direction_vertical_coordinate + direction, current_vertical_coordinate, direction): self.__moving_list.append( Point.Point(i, direction_parallel_coordinate) if h_or_v else Point.Point(direction_parallel_coordinate, i)) else: for i in range(direction_vertical_coordinate, current_vertical_coordinate, direction): self.__moving_list.append( Point.Point(i, direction_parallel_coordinate) if h_or_v else Point.Point(direction_parallel_coordinate, i)) else: for i in range(border_vertical_coordinate, current_vertical_coordinate, direction): self.__moving_list.append( Point.Point(i, direction_parallel_coordinate) if h_or_v else Point.Point(direction_parallel_coordinate, i))
def creat_points(list_points, list_vs, list_hs): for v in list_vs: for h in list_hs: list_points.append(Point.Point(v, h))