def yield_dealt_hands_from_db( self, start_game_no, end_game_no, db_connector=None, db_load_batch_size=1000, cards_as_str=False, ): dealt_hands_table = GameC.CHINESE_POKER_db_consts["dealt_hands_table"] base_query = f'SELECT GameID, DealtHandsStr FROM {dealt_hands_table} WHERE GameID BETWEEN %s AND %s' deck_obj = self.deck if start_game_no is None: start_game_no = 1 temp_start_game_no = start_game_no while 1: temp_end_game_no = min(end_game_no, temp_start_game_no + db_load_batch_size - 1) query = base_query % (temp_start_game_no, temp_end_game_no) db_output, _ = DBF.select_query(query) for row in db_output: dealt_cards = self._convert_rep_str_to_dealt_cards( row[1], deck_obj) if cards_as_str: dealt_cards = [[str(card) for card in hand] for hand in hands] yield row[0], dealt_cards if temp_end_game_no >= end_game_no: break temp_start_game_no += db_load_batch_size yield None, None
def gen_leaderboard(show_top_n_scores=10, cur_app_game_ID=None): query = f"SELECT AppGameID, Name, Com1Difficulty+Com2Difficulty+Com3Difficulty AS TotComDifficulty, NoRounds, TotScore, TotCptScore, CAST(EndTimeUTC AS DATE) AS GameDate FROM {CPT_game_table} WHERE InLeaderboard=1 ORDER BY (TotScore-TotCptScore)/NoRounds DESC, (Com1Difficulty+Com2Difficulty+Com3Difficulty) DESC, NoRounds DESC, EndTimeUTC ASC LIMIT {show_top_n_scores}" output, _ = DBF.select_query(query) processed_output = [] for row_i, row in enumerate(output): is_user = 0 if row[0] == cur_app_game_ID: is_user = 1 print(row) row_data = [ row_i + 1, # Rank row[1], # Name row[2], # TotCompDifficulty row[3], # NoRounds row[4], # TotScore row[5], # TotCPTScore row[6].strftime('%Y/%m/%d'), # GameDate is_user, # IsUser ] processed_output.append(row_data) if cur_app_game_ID: if sum([row[-1] for row in processed_output]) == 0: query = f"SELECT AppGameID, Name, Com1Difficulty+Com2Difficulty+Com3Difficulty AS TotComDifficulty, NoRounds, TotScore, TotCptScore, CAST(EndTimeUTC AS DATE) AS GameDate FROM {CPT_game_table} WHERE AppGameID={cur_app_game_ID} AND InLeaderboard=1" output, _ = DBF.select_query(query) if output: row_data = [ None, # Rank output[0][1], # Name output[0][2], # TotCompDifficulty output[0][3], # NoRounds output[0][4], # TotScore output[0][5], # TotCPTScore output[0][6].strftime('%Y/%m/%d'), # GameDate 1, # IsUser ] processed_output.append(row_data) #query = f"SELECT AppGameID, Name, Com1Difficulty+Com2Difficulty+Com3Difficulty AS TotComDifficulty, NoRounds, TotScore, TotCptScore, CAST(EndTimeUTC AS DATE) AS GameDate FROM {CPT_game_table} WHERE InLeaderboard=1 WHERE AppGameID={cur_app_game_ID}" # Fetch the rank of the cur_app_game_ID # If cur_app_game_ID not in the output, then run a separate query return processed_output
def max_game_id_in_splits_table(cls): splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] query = f'SELECT MAX(GameID) FROM {splits_table}' db_output, _ = DBF.select_query(query) return db_output[0][0] ###################################### ### END Useful query functions END ### ######################################
def number_of_feasible_splits_for_game_and_seat(game_id, seat_id): splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] query = f'SELECT Max(SplitSeqNo) FROM {splits_table} WHERE GameID={game_id} AND SeatID={seat_id}' db_output, _ = DBF.select_query(query) return db_output[0][0] ###################################### ### END Useful query functions END ### ######################################
def yield_dealt_hands_from_db( start_game_no, end_game_no, db_connector=None, db_load_batch_size=1000, cards_as_str=False, ): """Generator that yields dealt cards from DB one game at a time for a range of GameIDs. Args: start_game_no (int): Start game number. end_game_no (int): End game number. db_connector ([type], optional): [description]. Defaults to None. db_load_batch_size (int, optional): [description]. Defaults to 1000. cards_as_str (bool, optional): Return cards as string rather then Card objects. Defaults to False. Yields: [type]: [description] """ dealt_hands_table = GameC.CHINESE_POKER_db_consts["dealt_hands_table"] base_query = f'SELECT GameID, DealtHandsStr FROM {dealt_hands_table} WHERE GameID BETWEEN %s AND %s' if start_game_no is None: start_game_no = 1 temp_start_game_no = start_game_no while 1: temp_end_game_no = min(end_game_no, temp_start_game_no + db_load_batch_size - 1) query = base_query % (temp_start_game_no, temp_end_game_no) db_output, _ = DBF.select_query(query) for row in db_output: dealt_cards = _convert_rep_str_to_dealt_cards(row[1]) if cards_as_str: dealt_cards = [[str(card) for card in hand] for hand in dealt_cards] yield row[0], dealt_cards if temp_end_game_no >= end_game_no: break temp_start_game_no += db_load_batch_size yield None, None
def _get_split(game_id, seat_id, split_seq_no): splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] query = f'SELECT SplitStr FROM {splits_table} WHERE GameID={game_id} AND SeatID={seat_id} AND SplitSeqNo={split_seq_no}' db_output, _ = DBF.select_query(query) return db_output[0][0]
def get_splits_data_for_single_game_and_seat_from_db( game_id, seat_id, cards=None, ): """[summary] Args: game_id (int): GameID seat_id (int): Between 1 and 4 cards (List): List of Card objects or card strings. """ if cards is None: hands = next(yield_dealt_hands_from_db(game_id, game_id))[1] cards = hands[seat_id - 1] elif isinstance(cards[0], str): deck = Deck() cards = deck.deal_custom_hand(cards) splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] codes_table = GameC.CHINESE_POKER_db_consts['split_codes_table'] query = f'SELECT SplitSeqNo, SplitStr, + ' \ f'c1.L1Code AS S1L1Code, c1.L2Code AS S1L2Code, c1.L3Code AS S1L3Code, c1.L4Code AS S1L4Code, c1.L5Code AS S1L5Code, c1.L6Code AS S1L6Code, ' + \ f'c2.L1Code AS S2L1Code, c2.L2Code AS S2L2Code, c2.L3Code AS S2L3Code, c2.L4Code AS S2L4Code, c2.L5Code AS S2L5Code, c2.L6Code AS S2L6Code, ' + \ f'c3.L1Code AS S3L1Code, c3.L2Code AS S3L2Code, c3.L3Code AS S3L3Code, c3.L4Code AS S3L4Code, c3.L5Code AS S3L5Code, c3.L6Code AS S3L6Code ' + \ f'FROM {splits_table} s ' + \ f'JOIN {codes_table} c1 ON s.SplitID=c1.SplitID ' + \ f'JOIN {codes_table} c2 ON s.SplitID=c2.SplitID ' + \ f'JOIN {codes_table} c3 ON s.SplitID=c3.SplitID ' + \ f'WHERE s.GameID={game_id} AND s.SeatID={seat_id} ' + \ f'AND c1.SetNo=1 AND c2.SetNo=2 AND c3.SetNo=3' db_output, _ = DBF.select_query(query) hand_splits = [] for row in db_output: split_seq_no, split_str, s1c1, s1c2, s1c3, s1c4, s1c5, s1c6, s2c1, s2c2, s2c3, s2c4, s2c5, s2c6, s3c1, s3c2, s3c3, s3c4, s3c5, s3c6 = row split_cards, split_inds = _convert_split_str_to_split_cards( cards, split_str) s1code = [s1c1, s1c2, s1c3, s1c4, s1c5, s1c6] s2code = [s2c1, s2c2, s2c3, s2c4, s2c5, s2c6] s3code = [s3c1, s3c2, s3c3, s3c4, s3c5, s3c6] s1code = CardGroupCode([code for code in s1code if code is not None]) s2code = CardGroupCode([code for code in s2code if code is not None]) s3code = CardGroupCode([code for code in s3code if code is not None]) split_info_factory = ChinesePokerStrategy.ranked_split_info_factory split_info = split_info_factory( split_inds, split_cards, (s1code, s2code, s3code), None, None, None, None, None, split_seq_no, ) hand_splits.append(split_info) hand_splits = sorted(hand_splits, key=lambda x: x.SeqNo) return hand_splits
def write_splits_data_to_db(game_id, splits_data): """Function for writing splits data generated by yield_splits_from_dealt_hands to db. Writes to: feasible_hand_splits - GameID, SeatID, SplitSeqNo, SplitStr, DateGen split_set_codes - SplitID, SeatID, SetNo, L1Code, L2Code, L3Code, L4Code, L5Code, L6Code Args: game_id (int): Game ID - Should match what is in random_dealt_hands splits_data ([type]): Dict with following structure: ('P{PLAYERNO}':player_splits_data) where PLAYERNO between 1 and 4 inclusive player_splits_data itself is a dict with the following structure: 'DealtCards': Dealt cards in original order 'CardInds': List of indices lists. Each outer list corresponds to a possible split. The indices refer to the indices of the DealtCards list. The order combined with the split_into attribute of the strategy object infers the split card sets. 'Codes': List of list of tuples. Each outer list corresponds to a possible split. Each inner list consists of tuples representing the card group codes of the sets. 'Scores': List of score lists. Each outer list corresponds to a possible split. Each inner list contains the set scores. 'WeightedScores': List of weighted scores. One score for each possible split. 'SplitIndsStrs': List of strings, each of length 13, the characters correspond to the dealt cards. Each string corresponds to a possible split. The characters refer to the set number where each card is split into. E.g. '1112222233333' means the first 3 cards (of DealtCards) are in the first set, the next 5 cards are in the second set and the last 5 cards are in the third set. """ date_gen = datetime.today().strftime('%Y-%m-%d') splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] codes_table = GameC.CHINESE_POKER_db_consts['split_codes_table'] db_connector = DBF.connect_to_db() # First check that there are no existing splits in the DB. If there are, delete them. check_query = f"SELECT COUNT(*) FROM {splits_table} WHERE GameID={game_id} AND DateGenerated ='{date_gen}'" db_output, db_connector = DBF.select_query(check_query, db_connector) if db_output[0][0] > 0: delete_query = f"DELETE FROM {splits_table} WHERE GameID={game_id} AND DataGenerated='{date_gen}'" db_connector, rows_deleted = DBF.delete_query(delete_query, db_connector) print( f'***Deleted {rows_deleted} rows with identical GameID ({game_id}) and DateGenerated ({date_gen}).***' ) for seat_ID in range(1, 5): player_splits_data = splits_data[f'P{seat_ID}'] #n_splits = len(player_splits_data['SplitIndsStrs'] for seqI, split_str in enumerate(player_splits_data['SplitIndsStrs']): splits_query = f'INSERT INTO {splits_table} (GameID, SeatID, SplitSeqNo, SplitStr, DateGenerated) VALUES (%s, %s, %s, %s, %s)' splits_query = splits_query % (game_id, seat_ID, seqI + 1, split_str, f"'{date_gen}'") db_connector, split_id = DBF.insert_query(splits_query, db_connector, False, True) base_codes_query = f'INSERT INTO {codes_table} ' + \ '(SplitID, SetNo, L1Code, L2Code, L3Code, L4Code, L5Code, L6Code) VALUES ' + \ '(%s, %s, %s, %s, %s, %s, %s, %s)' values_list = [] for setI, set_code in enumerate(player_splits_data['Codes'][seqI]): base_val = [None for i in range(8)] base_val[0] = split_id base_val[1] = setI + 1 for levelI, level_code in enumerate(set_code): base_val[2 + levelI] = level_code values_list.append(tuple(base_val)) db_connector = DBF.insert_many_query(base_codes_query, values_list, db_connector, True) db_connector = DBF.try_commit(db_connector) return
def yield_splits_data_from_db( self, start_game_id=None, end_game_id=None, ): #db_connector = DBF.connect_to_db() splits_table = GameC.CHINESE_POKER_db_consts['splits_table'] codes_table = GameC.CHINESE_POKER_db_consts['split_codes_table'] base_query = f'SELECT SplitSeqNo, SplitStr, + ' \ f'c1.L1Code AS S1L1Code, c1.L2Code AS S1L2Code, c1.L3Code AS S1L3Code, c1.L4Code AS S1L4Code, c1.L5Code AS S1L5Code, c1.L6Code AS S1L6Code, ' + \ f'c2.L1Code AS S2L1Code, c2.L2Code AS S2L2Code, c2.L3Code AS S2L3Code, c2.L4Code AS S2L4Code, c2.L5Code AS S2L5Code, c2.L6Code AS S2L6Code, ' + \ f'c3.L1Code AS S3L1Code, c3.L2Code AS S3L2Code, c3.L3Code AS S3L3Code, c3.L4Code AS S3L4Code, c3.L5Code AS S3L5Code, c3.L6Code AS S3L6Code ' + \ f'FROM {splits_table} s ' + \ f'JOIN {codes_table} c1 ON s.SplitID=c1.SplitID ' + \ f'JOIN {codes_table} c2 ON s.SplitID=c2.SplitID ' + \ f'JOIN {codes_table} c3 ON s.SplitID=c3.SplitID ' + \ f'WHERE s.GameID=%s AND s.SeatID=%s ' + \ f'AND c1.SetNo=1 AND c2.SetNo=2 AND c3.SetNo=3' for game_id in range(start_game_id, end_game_id + 1): hands = next(self.yield_dealt_hands_from_db(game_id, game_id))[1] game_splits = [] for seat_id in range(1, 5): query = base_query % (game_id, seat_id) cards = hands[seat_id - 1] db_output, _ = DBF.select_query(query) hand_splits = [] for row in db_output: split_seq_no, split_str, s1c1, s1c2, s1c3, s1c4, s1c5, s1c6, s2c1, s2c2, s2c3, s2c4, s2c5, s2c6, s3c1, s3c2, s3c3, s3c4, s3c5, s3c6 = row split_cards = self._convert_split_str_to_split_cards( cards, split_str) s1code = [s1c1, s1c2, s1c3, s1c4, s1c5, s1c6] s2code = [s2c1, s2c2, s2c3, s2c4, s2c5, s2c6] s3code = [s3c1, s3c2, s3c3, s3c4, s3c5, s3c6] s1code = CardGroupCode( [code for code in s1code if code is not None]) s2code = CardGroupCode( [code for code in s2code if code is not None]) s3code = CardGroupCode( [code for code in s3code if code is not None]) split_info_factory = ChinesePokerStrategy.ranked_split_info_factory split_info = split_info_factory( None, split_cards, (s1code, s2code, s3code), None, None, None, None, None, split_seq_no, ) hand_splits.append(split_info) game_splits.append(hand_splits) yield game_id, game_splits # TODO Convert each row to RankedSplitInfo named tuple # (Inds, Cards, Codes, ) return