示例#1
0
def spawnCharlie3(data):
    enemyX = random.randint(0 - int(data.scrollX),
                            data.width - int(data.scrollX))
    enemyY = random.randint(0 - int(data.scrollY),
                            data.height - int(data.scrollY))

    width = objects.CharlieBulkhead.width
    height = objects.CharlieBulkhead.height
    commandModule = objects.CommandModule(enemyX, enemyY, 50)
    right = objects.CharlieBulkhead(enemyX + width, enemyY)
    top = objects.CharlieBulkhead(enemyX, enemyY - height)
    left = objects.CharlieBulkhead(enemyX - width, enemyY)
    bot = objects.CharlieBulkhead(enemyX, enemyY + height)
    rocketLauncher1 = objects.RocketLauncher(enemyX, enemyY - height, 90, 15)
    rocketLauncher2 = objects.RocketLauncher(enemyX, enemyY + 2 * height, 270,
                                             15)
    laserGun1 = objects.LaserGun(enemyX, enemyY - height, 90, 5, 20)
    laserGun2 = objects.LaserGun(enemyX - width, enemyY - height, 90, 5, 20)
    laserGun3 = objects.LaserGun(enemyX + width, enemyY - height, 90, 5, 20)
    layout = [[None, None, None, None, None],
              [None, laserGun2, rocketLauncher1, laserGun3, None],
              [None, left, commandModule, right, None],
              [None, None, bot, None, None],
              [None, None, rocketLauncher2, None, None],
              [None, None, None, None, None]]
    connections = [[None, None, None, None, None],
                   [None, 'DOWN', 'DOWN', 'DOWN', None],
                   [None, 'RIGHT', 'CM', 'LEFT', None],
                   [None, None, 'UP', None, None],
                   [None, None, 'UP', None, None],
                   [None, None, None, None, None]]

    newEnemy = ships.EnemyShip(enemyX, enemyY, layout, connections, 2, -4)
    return newEnemy
示例#2
0
def spawnCharlie2(data):
    enemyX = random.randint(0 - int(data.scrollX),
                            data.width - int(data.scrollX))
    enemyY = random.randint(0 - int(data.scrollY),
                            data.height - int(data.scrollY))

    width = objects.CharlieBulkhead.width
    height = objects.CharlieBulkhead.height
    commandModule = objects.CommandModule(enemyX, enemyY, 50)
    top = objects.CharlieBulkhead(enemyX, enemyY - height)
    bot = objects.CharlieBulkhead(enemyX, enemyY + height)
    laserGun1 = objects.LaserGun(enemyX, enemyY - height, 90, 5, 20)
    laserGun2 = objects.LaserGun(enemyX - width, enemyY, 180, 10, 20)
    laserGun3 = objects.LaserGun(enemyX + width, enemyY, 0, 10, 20)
    layout = [[None, None, None, None, None],
              [None, None, laserGun1, None, None],
              [None, laserGun2, commandModule, laserGun3, None],
              [None, None, bot, None, None], [None, None, None, None, None]]
    connections = [[None, None, None, None, None],
                   [None, None, 'DOWN', None, None],
                   [None, 'RIGHT', 'CM', 'LEFT', None],
                   [None, None, 'UP', None, None],
                   [None, None, None, None, None]]

    newEnemy = ships.EnemyShip(enemyX, enemyY, layout, connections, 2, -4)
    return newEnemy
示例#3
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def initPlayerShip(data):
    height = objects.AlphaBulkhead.height
    command = objects.CommandModule(data.width/2, data.height/2)
    top = objects.AlphaBulkhead(data.width/2, data.height/2 - height)
    botBulkhead = objects.AlphaBulkhead(data.width/2, data.height/2 + height)
    right = objects.AlphaBulkhead(data.width/2 + 40, data.height/2)
    left = objects.AlphaBulkhead(data.width/2 - 40, data.height/2)
    rocketLauncher1 = objects.RocketLauncher(data.width/2,
        data.height/2 - 2*height, 90, 20)
    laserGun1 = objects.LaserGun(data.width/2 - 40, data.height/2 - height,
        90, 10)
    laserGun2 = objects.LaserGun(data.width/2 + 40, data.height/2 - height,
        90, 10)
    laserGun3 = objects.LaserGun(data.width/2, data.height/2 + height, 270, 60)
    layout =    [   [None, None, None, None, None],
                    [None, None, rocketLauncher1, None, None],
                    [None, laserGun1, top, laserGun2, None],
                    [None, left, command, right, None],
                    [None, None, laserGun3, None, None],
                    [None, None, None, None, None]
                ]
    connections =   [   [None, None, None, None, None],
                        [None, None, "DOWN", None, None],
                        [None, "DOWN", "DOWN", "DOWN", None],
                        [None, "RIGHT", 'CM', "LEFT", None],
                        [None, None, "UP", None, None],
                        [None, None, None, None, None]
                    ]
    data.player = ships.PlayerShip(command.x, command.y, layout, connections)
示例#4
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def initStartMenuFlyByShip(data):
    startX = 5*data.width/4
    startY = 3*data.height/8
    top = objects.AlphaBulkhead(startX, startY - 40)
    bot = objects.AlphaBulkhead(startX, startY + 40)
    right = objects.AlphaBulkhead(startX + 40, startY)
    left = objects.AlphaBulkhead(startX - 40, startY)
    command = objects.CommandModule(startX, startY)
    laserGun1 = objects.LaserGun(startX - 80, startY, 90, 10)
    laserGun2 = objects.LaserGun(startX + 80, startY, 270, 10)
    laserGun3 = objects.LaserGun(startX, startY - 80, 0, 10)
    layout =    [   [None, None, None, None, None, None, None],
                    [None, None, None, laserGun3, None, None, None],
                    [None, None, None, top, None, None, None],
                    [None, laserGun1, left, command, right, laserGun2, None],
                    [None, None, None, bot, None, None, None],
                    [None, None, None, None, None, None, None]
                ]
    connection =   [   [None, None, None, None, None, None, None],
                        [None, None, None, "DOWN", None, None, None],
                        [None, None, None, "DOWN", None, None, None],
                        [None, "RIGHT", "RIGHT", 'CM', "LEFT", "LEFT", None],
                        [None, None, None, "UP", None, None, None],
                        [None, None, None, None, None, None, None]
                    ]
    data.flyByShip = ships.PlayerShip(command.x, command.y, layout, connection)
    data.flyByShip.forwardAccelerate = True
    data.flyByShip.isShooting = True
    data.flyByShip.speed = -data.flyByShip.maxSpeed
    data.flyByShip.angle = -90
    data.flyByShip.rotateHelper(data, 0)
示例#5
0
def spawnBravo2(data):
    enemyX = random.randint(0 - int(data.scrollX),
                            data.width - int(data.scrollX))
    enemyY = random.randint(0 - int(data.scrollY),
                            data.height - int(data.scrollY))

    width = objects.BravoBulkhead.width
    height = objects.BravoBulkhead.height
    commandModule = objects.CommandModule(enemyX, enemyY, 25)
    right = objects.BravoBulkhead(enemyX + width, enemyY)
    top = objects.BravoBulkhead(enemyX, enemyY - height)
    left = objects.BravoBulkhead(enemyX - width, enemyY)
    bot = objects.BravoBulkhead(enemyX, enemyY + height)
    laserGun = objects.LaserGun(enemyX, enemyY - 2 * height, 90, 5)
    layout = [[None, None, laserGun, None, None],
              [None, None, top, None, None],
              [None, left, commandModule, right, None],
              [None, None, bot, None, None, None],
              [None, None, None, None, None]]
    connections = [[None, None, 'DOWN', None, None],
                   [None, None, 'DOWN', None, None],
                   [None, 'RIGHT', 'CM', 'LEFT', None],
                   [None, None, 'UP', None, None],
                   [None, None, None, None, None]]

    newEnemy = ships.EnemyShip(enemyX, enemyY, layout, connections, 1, -3)
    return newEnemy
示例#6
0
def spawnDeltaEnemy(data):
    enemyX = random.randint(0 - int(data.scrollX),
                            data.width - int(data.scrollX))
    enemyY = random.randint(0 - int(data.scrollY),
                            data.height - int(data.scrollY))

    width = objects.DeltaBulkhead.width
    height = objects.DeltaBulkhead.height
    command = objects.CommandModule(enemyX, enemyY, 150)
    right = objects.DeltaBulkhead(enemyX + width, enemyY)
    top = objects.DeltaBulkhead(enemyX, enemyY - height)
    topLeft = objects.DeltaBulkhead(enemyX - width, enemyY - height)
    topRight = objects.DeltaBulkhead(enemyX + width, enemyY - height)
    left = objects.DeltaBulkhead(enemyX - width, enemyY)
    bot = objects.DeltaBulkhead(enemyX, enemyY + height)
    rocket1 = objects.RocketLauncher(enemyX - width, enemyY - 2 * height, 90,
                                     35, 50, 15)
    rocket2 = objects.RocketLauncher(enemyX + width, enemyY - 2 * height, 90,
                                     35, 50, 15)
    rocket3 = objects.RocketLauncher(enemyX, enemyY + 2 * height, 270, 35, 50,
                                     20)
    laser1 = objects.LaserGun(enemyX, enemyY - height, 90, 25, 50)
    laser2 = objects.LaserGun(enemyX - width, enemyY + height, 270, 25, 50)
    laser3 = objects.LaserGun(enemyX + width, enemyY + height, 270, 25, 50)
    laser4 = objects.LaserGun(enemyX - 2 * width, enemyY - height, 180, 25, 50)
    laser5 = objects.LaserGun(enemyX + 2 * width, enemyY - height, 0, 25, 50)
    layout = [[None, None, None, None, None, None, None],
              [None, None, rocket1, laser1, rocket2, None, None],
              [None, laser4, topLeft, top, topRight, laser5, None],
              [None, None, left, command, right, None, None],
              [None, None, laser2, bot, laser3, None, None],
              [None, None, None, rocket3, None, None, None],
              [None, None, None, None, None, None, None]]
    connections = [[None, None, None, None, None, None, None],
                   [None, None, 'DOWN', 'DOWN', 'DOWN', None, None],
                   [None, 'RIGHT', 'DOWN', 'DOWN', 'DOWN', 'LEFT', None],
                   [None, None, 'RIGHT', 'CM', 'LEFT', None, None],
                   [None, None, 'UP', 'UP', 'UP', None, None],
                   [None, None, None, 'UP', None, None, None],
                   [None, None, None, None, None, None, None]]

    newEnemy = ships.EnemyShip(enemyX, enemyY, layout, connections, 2, -5)
    return newEnemy
示例#7
0
def loadPlayerLayout(data):
    fileObject = open('Saves.txt', 'rb')
    layout, connections = pickle.load(fileObject)
    startX = data.width/2
    startY = data.height/2
    for enemy in data.enemiesGroup:
        if 0 < enemy.commandModuleX < data.width and \
                0 < enemy.commandModuleY < data.height:
            data.enemiesGroup.remove(enemy)

    commandRow, commandCol = getCommandRowCol(layout)

    for row in range(len(layout)):
        for col in range(len(layout[row])):
            item = layout[row][col]
            rowDiff = row - commandRow
            colDiff = col - commandCol
            changeX, changeY = colDiff*40, rowDiff*40

            itemX = startX + changeX
            itemY = startY + changeY
            if connections[row][col] == 'DOWN':
                angle = 90
            elif connections[row][col] == 'UP':
                angle = 270
            elif connections[row][col] == 'LEFT':
                angle = 0
            elif connections[row][col] == 'RIGHT':
                angle = 180

            if item == 'CM':
                layout[row][col] = objects.CommandModule(startX, startY)
            if item == 'LG':
                layout[row][col] = objects.LaserGun(itemX, itemY, angle, 10)
            if item == 'RL':
                layout[row][col] = objects.RocketLauncher(itemX, itemY,
                    angle, 20)
            if item == 'A':
                layout[row][col] = objects.AlphaBulkhead(itemX, itemY)
            if item == 'B':
                layout[row][col] = objects.BravoBulkhead(itemX, itemY)
            if item == 'C':
                layout[row][col] = objects.CharlieBulkhead(itemX, itemY)
            if item == 'D':
                layout[row][col] = objects.CharlieBulkhead(itemX, itemY)
    data.player = ships.PlayerShip(startX, startY, layout, connections)
    data.scrollX = 0
    data.scrollY = 0
示例#8
0
def spawnAlpha1(data):
    enemyX = random.randint(0 - int(data.scrollX),
                            data.width - int(data.scrollX))
    enemyY = random.randint(0 - int(data.scrollY),
                            data.height - int(data.scrollY))
    height = objects.AlphaBulkhead.height
    width = objects.AlphaBulkhead.width
    commandModule = objects.CommandModule(enemyX, enemyY, 10)
    bot = objects.AlphaBulkhead(enemyX, enemyY + height)
    laserGun = objects.LaserGun(enemyX, enemyY - height, 90, 5)

    layout = [[None, None, None], [None, laserGun, None],
              [None, commandModule, None], [None, bot, None],
              [None, None, None]]
    connections = [[None, None, None], [None, 'DOWN', None],
                   [None, 'CM', None], [None, 'UP', None], [None, None, None]]

    newEnemy = ships.EnemyShip(enemyX, enemyY, layout, connections, 0)
    return newEnemy