示例#1
0
    def base_inicio(self, dic_var):
        self.reinicio = dic_var

        self.cache = dic_var.get("cache", {})

        self.game_type = GT_AGAINST_ENGINE

        self.human_is_playing = False
        self.plays_instead_of_me_option = True
        self.state = ST_PLAYING
        self.is_analyzing = False

        self.summary = {
        }  # numJugada : "a"ccepted, "s"ame, "r"ejected, dif points, time used
        self.with_summary = dic_var.get("SUMMARY", False)

        is_white = dic_var["ISWHITE"]
        self.human_side = is_white
        self.is_engine_side_white = not is_white

        self.conf_engine = dic_var["RIVAL"].get("CM", None)

        self.lirm_engine = []
        self.next_test_resign = 0
        self.resign_limit = -99999  # never

        self.aperturaObl = self.aperturaStd = None

        self.fen = dic_var["FEN"]
        if self.fen:
            cp = Position.Position()
            cp.read_fen(self.fen)
            self.game.set_position(cp)
            self.game.pending_opening = False
        else:
            if dic_var["OPENING"]:
                self.aperturaObl = Opening.JuegaOpening(
                    dic_var["OPENING"].a1h8)
                self.primeroBook = False  # la opening es obligatoria

        self.bookR = dic_var.get("BOOKR", None)
        if self.bookR:
            self.bookRdepth = dic_var.get("BOOKRDEPTH", 0)
            self.bookR.polyglot()
            self.bookRR = dic_var.get("BOOKRR", "mp")
        elif dic_var["RIVAL"].get("TYPE", None) in (SelectEngines.MICGM,
                                                    SelectEngines.MICPER):
            if self.conf_engine.book:
                self.bookR = Books.Book("P", self.conf_engine.book,
                                        self.conf_engine.book, True)
                self.bookR.polyglot()
                self.bookRR = "mp"
                self.bookRdepth = 0

        self.bookP = dic_var.get("BOOKP", None)
        if self.bookP:
            self.bookPdepth = dic_var.get("BOOKPDEPTH", 0)
            self.bookP.polyglot()

        self.is_tutor_enabled = (
            Code.dgtDispatch is
            None) and self.configuration.x_default_tutor_active
        self.main_window.set_activate_tutor(self.is_tutor_enabled)

        self.hints = dic_var["HINTS"]
        self.ayudas_iniciales = self.hints  # Se guarda para guardar el PGN
        self.nArrows = dic_var.get("ARROWS", 0)
        n_box_height = dic_var.get("BOXHEIGHT", 24)
        self.thoughtOp = dic_var.get("THOUGHTOP", -1)
        self.thoughtTt = dic_var.get("THOUGHTTT", -1)
        self.continueTt = not Code.configuration.x_engine_notbackground
        self.nArrowsTt = dic_var.get("ARROWSTT", 0)
        self.chance = dic_var.get("2CHANCE", True)

        if self.nArrowsTt != 0 and self.hints == 0:
            self.nArrowsTt = 0

        self.with_takeback = dic_var.get("TAKEBACK", True)

        self.tutor_con_flechas = self.nArrowsTt > 0 and self.hints > 0
        self.tutor_book = Books.BookGame(Code.tbook)

        mx = max(self.thoughtOp, self.thoughtTt)
        if mx > -1:
            self.set_hight_label3(n_box_height)

        dr = dic_var["RIVAL"]
        rival = dr["CM"]

        if dr["TYPE"] == SelectEngines.ELO:
            r_t = 0
            r_p = rival.fixed_depth
            self.nAjustarFuerza = ADJUST_BETTER

        else:
            r_t = dr["ENGINE_TIME"] * 100  # Se guarda en decimas -> milesimas
            r_p = dr["ENGINE_DEPTH"]
            self.nAjustarFuerza = dic_var.get("ADJUST", ADJUST_BETTER)

        if not self.xrival:  # reiniciando is not None
            if r_t <= 0:
                r_t = None
            if r_p <= 0:
                r_p = None
            if r_t is None and r_p is None and not dic_var["WITHTIME"]:
                r_t = 1000
            self.xrival = self.procesador.creaManagerMotor(
                rival, r_t, r_p, self.nAjustarFuerza != ADJUST_BETTER)
            if self.nAjustarFuerza != ADJUST_BETTER:
                self.xrival.maximizaMultiPV()
        self.resign_limit = dic_var["RESIGN"]

        self.game.set_tag("Event", _("Play against an engine"))

        player = self.configuration.nom_player()
        other = self.xrival.name
        w, b = (player, other) if self.human_side else (other, player)
        self.game.set_tag("White", w)
        self.game.set_tag("Black", b)

        self.siBookAjustarFuerza = self.nAjustarFuerza != ADJUST_BETTER

        self.xrival.is_white = self.is_engine_side_white

        self.siTiempo = dic_var["WITHTIME"]
        if self.siTiempo:
            self.maxSegundos = dic_var["MINUTES"] * 60.0
            self.segundosJugada = dic_var["SECONDS"]
            self.segExtra = dic_var.get("MINEXTRA", 0) * 60.0
            self.zeitnot = dic_var.get("ZEITNOT", 0)

            self.vtime = {
                WHITE: Util.Timer(self.maxSegundos),
                BLACK: Util.Timer(self.maxSegundos)
            }
            if self.segExtra:
                self.vtime[self.human_side].ponSegExtra(self.segExtra)

            time_control = "%d" % int(self.maxSegundos)
            if self.segundosJugada:
                time_control += "+%d" % self.segundosJugada
            self.game.set_tag("TimeControl", time_control)
            if self.segExtra:
                self.game.set_tag(
                    "TimeExtra" + "White" if self.human_side else "Black",
                    "%d" % self.segExtra)

        self.pon_toolbar()

        self.main_window.activaJuego(True, self.siTiempo)

        self.set_dispatcher(self.player_has_moved)
        self.set_position(self.game.last_position)
        self.show_side_indicator(True)
        if self.ayudas_iniciales:
            self.ponAyudasEM()
        else:
            self.remove_hints(siQuitarAtras=False)
        self.put_pieces_bottom(is_white)

        self.ponRotuloBasico()
        self.set_label2("")

        if self.nAjustarFuerza != ADJUST_BETTER:
            pers = Personalities.Personalities(None, self.configuration)
            label = pers.label(self.nAjustarFuerza)
            if label:
                self.game.set_tag("Strength", label)

        self.ponCapInfoPorDefecto()

        self.pgnRefresh(True)

        rival = self.xrival.name
        player = self.configuration.x_player
        bl, ng = player, rival
        if self.is_engine_side_white:
            bl, ng = ng, bl

        active_clock = max(self.thoughtOp, self.thoughtTt) > -1

        if self.siTiempo:
            tp_bl = self.vtime[True].etiqueta()
            tp_ng = self.vtime[False].etiqueta()
            self.main_window.ponDatosReloj(bl, tp_bl, ng, tp_ng)
            active_clock = True
            self.refresh()
        else:
            self.main_window.base.change_player_labels(bl, ng)

        if active_clock:
            self.main_window.start_clock(self.set_clock, 400)

        self.main_window.set_notify(self.mueve_rival_base)

        self.is_analyzed_by_tutor = False

        self.game.tag_timestart()

        self.check_boards_setposition()
示例#2
0
    def base_inicio(self, categorias, categoria, nivel, is_white, puntos):
        self.game_type = GT_COMPETITION_WITH_TUTOR

        self.liReiniciar = categoria, nivel, is_white

        self.dbm = CompetitionWithTutor.DBManagerCWT()

        self.resultado = None
        self.human_is_playing = False
        self.state = ST_PLAYING

        self.is_competitive = True

        self.plays_instead_of_me_option = True

        self.human_side = is_white
        self.is_engine_side_white = not is_white

        self.rm_rival = None

        self.categorias = categorias
        self.categoria = categoria
        self.nivelJugado = nivel
        self.puntos = puntos

        self.is_tutor_enabled = (
            Code.dgtDispatch is
            None) and self.configuration.x_default_tutor_active
        self.main_window.set_activate_tutor(self.is_tutor_enabled)
        self.tutor_book = Books.BookGame(Code.tbook)

        self.hints = categoria.hints
        self.ayudas_iniciales = self.hints  # Se guarda para guardar el PGN

        self.in_the_opening = True
        self.opening = Opening.OpeningPol(nivel)  # lee las aperturas

        self.rival_conf = self.dbm.get_current_rival()
        self.xrival = self.procesador.creaManagerMotor(self.rival_conf, None,
                                                       nivel)

        self.main_window.pon_toolbar(
            (TB_CANCEL, TB_RESIGN, TB_TAKEBACK, TB_REINIT, TB_ADJOURN,
             TB_CONFIG, TB_UTILITIES))
        self.main_window.activaJuego(True, False)
        self.set_dispatcher(self.player_has_moved)
        self.set_position(self.game.last_position)
        self.put_pieces_bottom(is_white)
        self.ponAyudas(self.hints)
        self.show_side_indicator(True)
        label = "%s: %s\n%s %s %d" % (_("Opponent"), self.xrival.name,
                                      categoria.name(), _("Level"), nivel)
        if self.puntos:
            label += " (+%d %s)" % (self.puntos, _("points"))
        self.set_label1(label)
        self.xrotulo2()

        self.pgnRefresh(True)
        self.ponCapInfoPorDefecto()

        self.game.set_tag("Event", _("Competition with tutor"))

        player = self.configuration.nom_player()
        other = "%s (%s %d)" % (self.xrival.name, _("Level"), self.nivelJugado)
        w, b = (player, other) if self.human_side else (other, player)
        self.game.set_tag("White", w)
        self.game.set_tag("Black", b)

        self.is_analyzed_by_tutor = False

        self.check_boards_setposition()

        self.game.tag_timestart()