示例#1
0
 def start(
     self,
     parent,
     mensaje,
     siCancelar=False,
     siMuestraYa=True,
     opacity=0.90,
     physical_pos="c",
     fixedSize=None,
     titCancelar=None,
     background=None,
     pmImagen=None,
     puntos=11,
     conImagen=True,
 ):
     # QTUtil.refresh_gui()
     if self.me:
         self.final()
     if background is None:
         background = "#D3E3EC"
     self.me = MensEspera(parent, mensaje, siCancelar, siMuestraYa, opacity,
                          physical_pos, fixedSize, titCancelar, background,
                          pmImagen, puntos, conImagen)
     QTUtil.refresh_gui()
     return self
示例#2
0
 def show_dispatch(self, tp, rm):
     if rm.time or rm.depth:
         color_engine = "DarkBlue" if self.human_is_playing else "brown"
         if rm.nodes:
             nps = "/%d" % rm.nps if rm.nps else ""
             nodes = " | %d%s" % (rm.nodes, nps)
         else:
             nodes = ""
         seldepth = "/%d" % rm.seldepth if rm.seldepth else ""
         li = [
             '<span style="color:%s">%s' % (color_engine, rm.name),
             '<b>%s</b> | <b>%d</b>%s | <b>%d"</b>%s' %
             (rm.abrTextoBase(), rm.depth, seldepth, rm.time // 1000,
              nodes),
         ]
         pv = rm.pv
         if tp < 999:
             li1 = pv.split(" ")
             if len(li1) > tp:
                 pv = " ".join(li1[:tp])
         p = Game.Game(self.game.last_position)
         p.read_pv(pv)
         li.append(p.pgnBaseRAW())
         self.set_label3("<br>".join(li) + "</span>")
         QTUtil.refresh_gui()
示例#3
0
    def inicio(self, route):
        GestorRoutes.inicio(self, route)

        ending = self.route.get_ending()
        if "|" in ending:
            self.is_guided = True
            self.t4 = None
            self.fen, label, pv = ending.split("|")
            self.liPV = pv.split(" ")
            self.posPV = 0
        else:
            self.is_guided = False
            self.t4 = LibChess.T4(self.configuracion)
            self.fen = ending + " - - 0 1"

        self.is_rival_thinking = False

        cp = Position.Position()
        cp.read_fen(self.fen)

        is_white = cp.is_white

        self.game.set_position(cp)
        self.game.pending_opening = False

        self.warnings = 0
        self.max_warnings = 5

        self.human_is_playing = False
        self.state = ST_PLAYING

        self.is_human_side_white = is_white
        self.is_engine_side_white = not is_white

        self.main_window.ponActivarTutor(False)
        self.quitaAyudas(True)

        self.ayudas_iniciales = 0

        li_options = [TB_CLOSE, TB_HELP]
        self.main_window.pon_toolbar(li_options)

        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.quitaAyudas(True)
        self.set_dispatcher(self.mueve_humano)
        self.setposition(self.game.last_position)
        self.mostrarIndicador(True)
        self.ponPiezasAbajo(is_white)

        self.ponWarnings()

        self.pgnRefresh(True)
        QTUtil.refresh_gui()

        self.dgt_setposition()

        if self.is_guided:
            self.ponRotulo1("<b>%s</b>" % label)

        self.siguiente_jugada()
示例#4
0
 def mover(self):
     w = self.width()
     self.siMover = not self.siMover
     self.setWindowFlags(QtCore.Qt.WindowCloseButtonHint | self.flags[self.siMover])
     self.show()
     QTUtil.refresh_gui()
     self.resize(w, self.height())
    def start(self, route):
        ManagerRoutes.start(self, route)

        ending = self.route.get_ending()
        if "|" in ending:
            self.is_guided = True
            self.t4 = None
            self.fen, label, pv = ending.split("|")
            self.li_pv = pv.split(" ")
            self.posPV = 0
        else:
            self.is_guided = False
            self.t4 = LibChess.T4(self.configuration)
            self.fen = ending + " - - 0 1"

        self.is_rival_thinking = False

        cp = Position.Position()
        cp.read_fen(self.fen)

        is_white = cp.is_white

        self.game.set_position(cp)
        self.game.pending_opening = False

        self.warnings = 0
        self.max_warnings = 5

        self.human_is_playing = False
        self.state = ST_PLAYING

        self.human_side = is_white
        self.is_engine_side_white = not is_white

        self.main_window.set_activate_tutor(False)
        self.remove_hints(True)

        self.ayudas_iniciales = 0

        li_options = [TB_CLOSE, TB_HELP]
        self.main_window.pon_toolbar(li_options)

        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.remove_hints(True)
        self.set_dispatcher(self.player_has_moved)
        self.set_position(self.game.last_position)
        self.show_side_indicator(True)
        self.put_pieces_bottom(is_white)

        self.ponWarnings()

        self.pgnRefresh(True)
        QTUtil.refresh_gui()

        self.check_boards_setposition()

        if self.is_guided:
            self.set_label1("<b>%s</b>" % label)

        self.play_next_move()
示例#6
0
 def ponContinuar(self):
     self.btCancelarSeguir.set_text(_("Continue"))
     self.btCancelarSeguir.to_connect(self.continuar)
     self.btCancelarSeguir.ponFuente(self.fontB)
     self.btCancelarSeguir.ponIcono(Iconos.Aceptar())
     self.btCancelarSeguir.setDisabled(False)
     QTUtil.refresh_gui()
示例#7
0
    def siguiente(self):
        resp = self.sts.siguientePosicion(self.work)
        if resp:
            ngroup, self.nfen, self.elem = resp
            if ngroup != self.ngroup:
                self.calc_max()
                self.grid.refresh()
                self.ngroup = ngroup
            if not self.playing:
                return
            t0 = time.time()
            mrm = self.xengine.analiza(self.elem.fen)
            t_dif = time.time() - t0
            if mrm:
                rm = mrm.mejorMov()
                if rm:
                    mov = rm.movimiento()
                    if mov:
                        self.sts.setResult(self.work, self.ngroup, self.nfen,
                                           mov, t_dif)
                        self.grid.refresh()

        else:
            self.sts.save()
            self.calc_max()
            self.grid.refresh()
            self.tb.setAccionVisible(self.pause, False)
            self.tb.setAccionVisible(self.run, False)
            self.playing = False

        QTUtil.refresh_gui()
示例#8
0
 def moving_tutor(self,
                  si_inicio=False,
                  n_saltar=0,
                  si_final=False,
                  is_base=False):
     if n_saltar:
         pos = self.pos_tutor + n_saltar
         if 0 <= pos < self.max_tutor:
             self.pos_tutor = pos
         else:
             return
     elif si_inicio or is_base:
         self.pos_tutor = 0
     elif si_final:
         self.pos_tutor = self.max_tutor - 1
     if self.game_tutor.num_moves():
         move = self.game_tutor.move(self.pos_tutor)
         if is_base:
             self.w.boardT.set_position(move.position_before)
         else:
             self.w.boardT.set_position(move.position)
             self.w.boardT.put_arrow_sc(move.from_sq, move.to_sq)
     self.w.boardT.escena.update()
     self.w.update()
     QTUtil.refresh_gui()
示例#9
0
 def run(self):
     self.tb.setAccionVisible(self.pause, True)
     self.tb.setAccionVisible(self.run, False)
     QTUtil.refresh_gui()
     self.playing = True
     while self.playing:
         self.siguiente()
示例#10
0
    def dispatchR(valor):
        if reg.form is None:
            if isinstance(valor, FormLayout.FormTabWidget):
                reg.form = valor
                reg.wtime = valor.getWidget(0, 1)
                reg.wdepth = valor.getWidget(0, 2)
                reg.wdt = valor.getWidget(0, 3)
            elif isinstance(valor, FormLayout.FormWidget):
                reg.form = valor
                reg.wtime = valor.getWidget(1)
                reg.wdepth = valor.getWidget(2)
                reg.wdt = valor.getWidget(3)
        else:
            sender = reg.form.sender()
            if not reg.wdt.isChecked():
                if sender == reg.wtime:
                    if reg.wtime.textoFloat() > 0:
                        reg.wdepth.setCurrentIndex(0)
                elif sender == reg.wdepth:
                    if reg.wdepth.currentIndex() > 0:
                        reg.wtime.ponFloat(0.0)
                elif sender == reg.wdt:
                    if reg.wtime.textoFloat() > 0:
                        reg.wdepth.setCurrentIndex(0)
                    elif reg.wdepth.currentIndex() > 0:
                        reg.wtime.ponFloat(0.0)

                QTUtil.refresh_gui()
    def micRecord(self):
        self.pon_toolbar((self.ks_cancelmic, None, self.ks_stopmic))
        self.siGrabando = True
        self.is_canceled = False

        self.mesa.ponCentesimas(0)

        self.taller.micInicio()

        iniTime = time.time()

        while self.siGrabando:
            self.taller.micGraba()
            QTUtil.refresh_gui()
            t = time.time() - iniTime
            self.mesa.ponCentesimas(t * 100)
            if t > self.maxTime:
                break

        self.siGrabando = False
        self.taller.micFinal()
        if self.is_canceled:
            self.taller.limpiar()
            self.mesa.ponCentesimas(0)
        else:
            self.mesa.ponCentesimas(self.taller.centesimas)

        self.ponBaseTB()
    def dispatch(self, is_total, valor, num_games):
        if is_total:
            self.bp.setRange(0, valor)
            self.time_inicial = time.time()
            self.total = valor
        elif valor > 0:
            self.bp.setValue(valor)
            self.lbgames_readed.set_text("%s: %d" %
                                         (_("Games read"), num_games))
            tm = time.time() - self.time_inicial

            tm1 = tm / valor
            if self.invalid_prevision:
                self.li_times.append(tm1)
                self.test_invalid_prevision()
            else:
                previsto = int(tm1 * (self.total - valor))
                minutos = previsto // 60
                segundos = previsto % 60
                lb_min = _("minutes") if minutos > 1 else _("minute")
                self.lb_previsto.set_text("%s: %d %s %d %s" %
                                          (_("Pending time"), minutos, lb_min,
                                           segundos, _("seconds")))

        QTUtil.refresh_gui()
        return not self.is_canceled
    def muestra_resultado(self):
        self.state = ST_ENDGAME
        self.disable_all()
        self.human_is_playing = False

        mensaje, beep, player_win = self.game.label_resultado_player(
            self.human_side)

        self.beepResultado(beep)
        self.guardarGanados(player_win)
        QTUtil.refresh_gui()

        QTUtil2.message(self.main_window, mensaje)

        li_options = [TB_CLOSE, TB_CONFIG, TB_UTILITIES]
        if player_win:
            li_options.insert(1, TB_REINIT)
        self.main_window.pon_toolbar(li_options)
        self.remove_hints()

        self.autosave()
        if player_win:
            self.saveGame(True)
        else:
            self.cancelGame()
示例#14
0
def voyager_position(wowner,
                     position,
                     si_esconde: bool = True,
                     wownerowner=None):
    pos_ownerowner = None
    pos = None
    if si_esconde:
        pos = QTUtil.escondeWindow(wowner)
        if wownerowner:
            pos_ownerowner = QTUtil.escondeWindow(wownerowner)
    game = Game.Game(ini_posicion=position)
    dlg = Voyager(wowner, False, game)
    resp = dlg.resultado if dlg.exec_() else None
    if si_esconde:
        if wownerowner:
            wownerowner.show()
            wownerowner.move(pos_ownerowner)
            QTUtil.refresh_gui()
            time.sleep(0.01)

        wowner.show()
        wowner.move(pos)
        QTUtil.refresh_gui()
        time.sleep(0.01)
    return resp
 def cambios(self):
     if hasattr(self, "form"):
         li = self.form.get()
         n = 1 if self.siNombre else 0
         for arrow in self.liEjemplos:
             regFlecha = arrow.bloqueDatos
             if self.siNombre:
                 regFlecha.name = li[0]
             regFlecha.forma = li[n]
             regFlecha.tipo = li[n + 1]
             regFlecha.color = li[n + 2]
             regFlecha.colorinterior = li[n + 3]
             # regFlecha.colorinterior2 = li[4]
             regFlecha.opacity = (100.0 - float(li[n + 4])) / 100.0
             regFlecha.redondeos = li[n + 5]
             regFlecha.grosor = li[n + 6]
             regFlecha.altocabeza = li[n + 7]
             regFlecha.ancho = li[n + 8]
             regFlecha.vuelo = li[n + 9]
             regFlecha.descuelgue = li[n + 10]
             regFlecha.destino = li[n + 11]
             regFlecha.physical_pos.orden = li[n + 12]
             arrow.physical_pos2xy()  # posible cambio en destino
             arrow.setOpacity(regFlecha.opacity)
             arrow.setZValue(regFlecha.physical_pos.orden)
         self.board.escena.update()
         QTUtil.refresh_gui()
示例#16
0
    def seguir(self):
        self.set_position()
        self.lb_result.ponTexto("")
        self.ed_moves.ponTexto("")

        self.show_tb()

        # Mostramos los movimientos según depth
        depth = self.count.current_depth
        if depth:
            for x in range(depth):
                move = self.count.game.move(self.count.current_posmove + x)
                txt = move.pgnBaseSP()
                self.board.pon_texto(txt, 0.9)
                QTUtil.refresh_gui()
                dif = depth - x
                factor = 1.0 - dif * 0.1
                if factor < 0.5:
                    factor = 0.5

                time.sleep(2.6 * factor * factor)
                self.board.pon_texto("", 0)
                QTUtil.refresh_gui()

        # Ponemos el toolbar
        self.show_tb(self.check, self.terminar)

        # Activamos capturas
        self.gb_counts.setEnabled(True)

        # Marcamos el tiempo
        self.time_base = time.time()

        self.ed_moves.setFocus()
示例#17
0
 def colocaCentrado(self, owner):
     self.move(owner.x() + owner.width() / 2 - self.width() / 2,
               owner.y() + owner.height() / 2 - self.height() / 2)
     QTUtil.refresh_gui()
     self.show()
     QTUtil.refresh_gui()
     return self
    def start(self, dbwashing, washing, engine):
        self.dbwashing = dbwashing
        self.washing = washing
        self.engine = engine

        self.dbwashing.add_game()

        self.game_type = GT_WASHING_REPLAY

        self.human_is_playing = False

        self.is_tutor_enabled = False
        self.main_window.set_activate_tutor(False)
        self.ayudas_iniciales = 0

        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.remove_hints(True, True)
        self.set_dispatcher(self.player_has_moved)
        self.show_side_indicator(True)

        self.gameObj = self.dbwashing.restoreGame(self.engine)
        self.numJugadasObj = self.gameObj.num_moves()
        self.posJugadaObj = 0

        li_options = [TB_CLOSE]
        self.main_window.pon_toolbar(li_options)

        self.errores = 0

        self.book = Opening.OpeningPol(999, elo=engine.elo)

        is_white = self.engine.color
        self.human_side = is_white
        self.is_engine_side_white = not is_white
        self.set_position(self.game.last_position)
        self.put_pieces_bottom(is_white)

        self.set_label1(
            "%s: %s\n%s: %s" %
            (_("Rival"), self.engine.name, _("Task"), self.engine.lbState()))

        self.pgnRefresh(True)

        self.game.pending_opening = True
        self.game.set_tag("Event", _("The Washing Machine"))

        player = self.configuration.nom_player()
        other = self.engine.name
        w, b = (player, other) if self.human_side else (other, player)
        self.game.set_tag("White", w)
        self.game.set_tag("Black", b)
        QTUtil.refresh_gui()

        self.check_boards_setposition()

        self.state = ST_PLAYING

        self.play_next_move()
示例#19
0
    def cambiadoRM(self, fila):
        self.um.set_pos_rm_active(fila)
        self.lbPuntuacion.ponTexto(self.um.score_active())

        self.lbPGN.ponTexto(self.um.pgn_active())

        self.ponTablero()
        self.owner.adjustSize()
        QTUtil.refresh_gui()
示例#20
0
    def cambiadoRM(self, row):
        self.um.set_pos_rm_active(row)
        self.lbPuntuacion.set_text(self.um.score_active())

        self.lbPGN.set_text(self.um.pgn_active())

        self.ponBoard()
        self.owner.adjustSize()
        self.lbPGN.adjustSize()
        QTUtil.refresh_gui()
示例#21
0
 def test_help(self):
     QTUtil.refresh_gui()
     self.board.remove_arrows()
     if not self.chb_help.valor():
         return
     self.is_helped = True
     fen = self.game.last_position.fen()
     lif = [x[:2] for x in self.t4.best_mvs(fen)]
     if lif:
         self.board.put_arrow_scvar(lif, opacity=1.0)
示例#22
0
    def reinicia(self):
        if self.reiniciando:
            return
        self.reiniciando = True

        self.pointView = self.tactic.pointView()

        self.with_automatic_jump = self.tactic.with_automatic_jump()

        self.game_obj, game_base = self.tactic.work_read_position()
        self.pos_obj = 0

        cp = self.game_obj.first_position
        is_white = cp.is_white
        if self.pointView:
            is_white = self.pointView == 1
        self.is_human_side_white = is_white
        self.is_engine_side_white = not is_white

        if game_base:
            self.game = game_base
        else:
            self.game.set_position(cp)

        self.game_type = GT_TACTICS

        self.human_is_playing = False
        self.plays_instead_of_me_option = False

        self.main_window.ponActivarTutor(False)
        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.quitaAyudas(True, True)
        self.set_dispatcher(self.mueve_humano)
        self.setposition(self.game.last_position)
        self.mostrarIndicador(True)
        self.ponPiezasAbajo(is_white)

        li_opciones = [TB_CLOSE, TB_REINIT, TB_CONFIG]
        self.main_window.pon_toolbar(li_opciones)

        titulo = self.tactic.work_info(False)
        self.ponRotulo1(titulo)
        self.pgnRefresh(True)
        QTUtil.refresh_gui()

        self.dgt_setposition()

        if game_base:
            self.repiteUltimaJugada()

        self.show_label_positions()
        self.state = ST_PLAYING
        self.reiniciando = False

        self.siguiente_jugada()
示例#23
0
    def reinicia(self):
        if self.reiniciando:
            return
        self.reiniciando = True

        self.pointView = self.tactic.pointView()

        self.with_automatic_jump = self.tactic.with_automatic_jump()

        self.pos_obj = 0

        cp = self.game_obj.first_position
        is_white = cp.is_white
        if self.pointView:
            is_white = self.pointView == 1
        self.human_side = is_white
        self.is_engine_side_white = not is_white

        if self.game_base:
            self.game = self.game_base
        else:
            self.game.set_position(cp)

        self.game_type = GT_TACTICS

        self.human_is_playing = False
        self.plays_instead_of_me_option = False

        self.main_window.set_activate_tutor(False)
        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.remove_hints(True, True)
        self.set_dispatcher(self.player_has_moved)
        self.set_position(self.game.last_position)
        self.show_side_indicator(True)
        self.put_pieces_bottom(is_white)

        li_opciones = [TB_CLOSE, TB_REINIT, TB_CONFIG]
        self.main_window.pon_toolbar(li_opciones)

        titulo = self.tactic.work_info(False)
        self.set_label1(titulo)
        self.pgnRefresh(True)
        QTUtil.refresh_gui()

        self.check_boards_setposition()

        if self.game_base:
            self.repiteUltimaJugada()

        self.show_label_positions()
        self.state = ST_PLAYING
        self.reiniciando = False

        self.num_bad_tries = 0
        self.play_next_move()
示例#24
0
    def compruebaInput(self):
        if not self.engine:
            return
        self.veces += 1
        if self.veces == 3:
            self.veces = 0
            if self.siPlay:
                mrm = self.engine.ac_estado()
                rm = mrm.rmBest()
                if rm and rm.depth > self.depth:
                    if mrm.li_rm:

                        cp = Position.Position()
                        cp.read_fen(self.fen)

                        self.liData = []

                        def tr(tp, mas=""):
                            self.liData.append((tp[0], "%.01f%%" % tp[1],
                                                "%s%s" % (mas, tp[2])))

                        tp = AnalisisIndexes.tp_gamestage(cp, mrm)
                        self.liData.append((tp[0], "%d" % tp[1], tp[2]))

                        pts = mrm.li_rm[0].centipawns_abs()
                        mas = ""
                        if pts:
                            w, b = _("White"), _("Black")
                            siW = "w" in self.fen
                            if pts > 0:
                                mas = w if siW else b
                            elif pts < 0:
                                mas = b if siW else w
                            mas += "-"

                        tr(AnalisisIndexes.tp_winprobability(cp, mrm), mas)
                        tr(AnalisisIndexes.tp_complexity(cp, mrm))
                        tr(AnalisisIndexes.tp_efficientmobility(cp, mrm))

                        tr(AnalisisIndexes.tp_narrowness(cp, mrm))
                        tr(AnalisisIndexes.tp_piecesactivity(cp, mrm))
                        tr(AnalisisIndexes.tp_exchangetendency(cp, mrm))

                        tp = AnalisisIndexes.tp_positionalpressure(cp, mrm)
                        self.liData.append((tp[0], "%d" % int(tp[1]), ""))

                        tr(AnalisisIndexes.tp_materialasymmetry(cp, mrm))

                    self.grid.refresh()
                    self.grid.resizeRowsToContents()

                QTUtil.refresh_gui()

        self.cpu.compruebaInput()
示例#25
0
    def pon_resultado(self):
        mensaje, beep, player_win = self.game.label_resultado_player(self.human_side)

        QTUtil.refresh_gui()
        QTUtil2.message(self.main_window, mensaje)

        self.state = ST_ENDGAME
        self.disable_all()
        self.human_is_playing = False
        self.disable_all()
        self.refresh()
示例#26
0
    def inicio(self, dbwashing, washing, engine):
        self.dbwashing = dbwashing
        self.washing = washing
        self.engine = engine

        self.dbwashing.add_game()

        self.game_type = GT_WASHING_REPLAY

        self.human_is_playing = False

        self.is_tutor_enabled = False
        self.main_window.ponActivarTutor(False)
        self.ayudas_iniciales = 0

        self.main_window.activaJuego(True, False, siAyudas=False)
        self.main_window.quitaAyudas(True, True)
        self.set_dispatcher(self.mueve_humano)
        self.mostrarIndicador(True)

        self.partidaObj = self.dbwashing.restoreGame(self.engine)
        self.numJugadasObj = self.partidaObj.num_moves()
        self.posJugadaObj = 0

        li_options = [TB_CLOSE]
        self.main_window.pon_toolbar(li_options)

        self.errores = 0

        self.book = Apertura.AperturaPol(999, elo=engine.elo)

        is_white = self.engine.color
        self.is_human_side_white = is_white
        self.is_engine_side_white = not is_white
        self.setposition(self.game.last_position)
        self.ponPiezasAbajo(is_white)

        self.ponRotulo1(
            "%s: %s\n%s: %s" %
            (_("Rival"), self.engine.name, _("Task"), self.engine.lbState()))

        self.pgnRefresh(True)

        self.game.pending_opening = True

        QTUtil.refresh_gui()

        self.dgt_setposition()

        self.state = ST_PLAYING

        self.siguiente_jugada()
示例#27
0
    def actualiza(self, leidos, erroneos, duplicados, importados, workdone=0):
        def pts(x):
            return "{:,}".format(x).replace(",", ".")

        self.lbLeidos.set_text(pts(leidos))
        if self.siErroneos:
            self.lbErroneos.set_text(pts(erroneos))
        self.lbDuplicados.set_text(pts(duplicados))
        self.lbImportados.set_text(pts(importados))
        if self.siWorkDone:
            self.lbWorkDone.set_text("%d%%" % int(workdone))
        QTUtil.refresh_gui()
        return not self.is_canceled
示例#28
0
 def adjudication(self):
     self.pon_estado(ST_PAUSE)
     QTUtil.refresh_gui()
     menu = QTVarios.LCMenu(self)
     menu.opcion(RESULT_DRAW, RESULT_DRAW, Iconos.Tablas())
     menu.separador()
     menu.opcion(RESULT_WIN_WHITE, RESULT_WIN_WHITE, Iconos.Blancas())
     menu.separador()
     menu.opcion(RESULT_WIN_BLACK, RESULT_WIN_BLACK, Iconos.Negras())
     resp = menu.lanza()
     if resp is not None:
         self.game.set_termination(TERMINATION_ADJUDICATION, resp)
         self.save_game_done()
示例#29
0
    def next_line_run(self):
        li_options = [TB_CLOSE, TB_HELP, TB_REINIT]
        self.main_window.pon_toolbar(li_options)

        self.next_line()

        QTUtil.refresh_gui()

        self.dgt_setposition()

        self.state = ST_PLAYING

        self.siguiente_jugada()
示例#30
0
    def next_line_run(self):
        li_options = [TB_CLOSE, TB_HELP, TB_REINIT]
        self.main_window.pon_toolbar(li_options)

        self.next_line()

        QTUtil.refresh_gui()

        self.check_boards_setposition()

        self.state = ST_PLAYING

        self.play_next_move()