示例#1
0
time_count = 0
time_delta = 0.016  # 1/60 of a second
time_scale = 1
while running:
    screen.fill((0, 20, 0))

    key_state = pygame.key.get_pressed()
    horizontal = key_state[pygame.K_d] - key_state[pygame.K_a]
    vertical = key_state[pygame.K_s] - key_state[pygame.K_w]
    # test.transform.position.y += 0.1
    # camera.game_object.transform.position.y += 0.1
    # print(test.transform.position.y, camera.game_object.transform.position.y)
    test2.move(0, 0, time_delta, container.children)
    test3.move(0, 0, time_delta, container.children)
    test.move(0, 0, time_delta, container.children)
    polygon.move(horizontal * 100 * time_delta, -vertical * 100 * time_delta)
    pygame_events()
    camera.movement(time_delta)
    camera.render(screen)
    polygon.draw_lines(screen)
    nope.draw_lines(screen)
    pygame.display.flip()

    last_time_dt = dt.now()
    last_time_ts = dt.timestamp(last_time_dt)
    time_delta = last_time_ts - current_time_ts
    time_count += time_delta
    current_time_dt = dt.now()
    current_time_ts = dt.timestamp(current_time_dt)

    if time_count >= 1: