def __init__(self): self.colors = Colors() self.color = colorama.Fore.GREEN self.interfaces = netifaces.interfaces() self.routers = netifaces.gateways() self.netmask = None self.network = None self.interface = None self.ip = None self.mac = None self.router = None self.country = None self.city = None self.lat = None self.lng = None self.region = None self.target = None self.ipTarget = None self.countryTarget = None self.cityTarget = None self.regionTarget = None self.latTarget = None self.lngTarget = None self.run = True self.ips = [] self.macs = [] self.os = [] self.public = None
def __init__(self): self.hostname = None self.ip = None self.country = None self.region = None self.city = None self.lat = None self.lng = None self.colors = Colors()
def __init__(self, *args, **kwargs): self.__items = object self.__ledStrips = [] self.__lightSensor = LightSensor self.__motionSensor = MotionSensor self.__ledStripsSettings = [] self.__motionSensorSettings = [MotionSensorSettings] self.__lightSensorSettings = [LightSensorSettings] self.__colors = Colors() self.loadSettings()
def __init__(self, scr, context, manager): self.scr = scr self.manager = manager self.context = context self.logic = self.context.logic self.status = StatusWindow(self.manager.s_win, self.context) self.pause_win = PauseWin(self.manager.p_win, self.manager, self.context) self.max_y, self.max_x = self.scr.getmaxyx() self.curs_y, self.curs_x = (self.max_y // 2 - 1, 2) self.color = Colors() self.x_index = self.curs_x // 2 self.closed_field = '*' self.flag_field = '?' self.explode_field = 'x'
def get_colsidematrix(Data, Arguments, colors=Colors().palette_one): ''' ''' if "randomcolors" in [Option.lower() for Option in Arguments.Heatmap]: shuffle(colors) #Binary features are always black ("1") and white ("0") ColorDict = {0: "white", 1: "black", Arguments.NA: "white"} Features = list(chain(*Data.Features.values())) Variates = list(chain(*Data.Variates.values())) TransformedFeatures = list(chain(*Data.Transformed.Features.values())) TransformedVariates = list(chain(*Data.Transformed.Variates.values())) ColorFeatures, ColorVariates, Legend = [], [], [] for DataType in set(Arguments.Data) - set(Arguments.UntransformedData): if DataType in Arguments.CategoricalData: for Feature in Data.Features[DataType]: ColorVariates.append(Variates[Features.index(Feature)]) Legend.append(Variates[Features.index(Feature)]) ColorFeatures.append(Feature) else: for Feature in Data.Transformed.Features[DataType]: ColorVariates.append( TransformedVariates[TransformedFeatures.index(Feature)]) ColorFeatures.append(Feature) #Uniquify the list of variates that get colors, zip it with some colors, and make a dictionary legend Legend = dict(zip(set(chain(*Legend)), colors[:len(set(chain(*Legend)))])) #Add the legend to the color dict so we can make the color matrix ColorDict = dict(ColorDict.items() + Legend.items()) #Make the color matrix ColorMatrix = [[ColorDict[Variate] for Variate in ColorVariate] for ColorVariate in ColorVariates] ColorFeatures = [Feature[:Feature.index(":")] for Feature in ColorFeatures] return ColorFeatures, ColorMatrix, Legend
def __init__(self, _stdscr: curses.window) -> None: # type: ignore """ We have to do a weird thing here cuz colors can't be initialized without curses.initscr() being called first. """ Colors() self.stdscr = _stdscr self.stdscr.keypad(True) self.stdscr.nodelay(True) curses.start_color() curses.use_default_colors() curses.noecho() curses.cbreak() curses.curs_set(False) self.inputManager = InputManager(self.stdscr) self.ensureScreenLargeEnough() self.initializeEntities() self.board = Board(self.player, self.enemies, Config.ENEMY_COUNT, self)
if "x10server.HouseModule." + str(i) + ".name" in props: if props["x10server.HouseModule." + str(i) + ".type"] == "Lamp": Modules.append( Mod(props["x10server.HouseModule." + str(i) + ".name"], props["x10server.HouseCode"] + str(i), props["x10server.HouseModule." + str(i) + ".type"])) else: Modules.append( Mod(props["x10server.HouseModule." + str(i) + ".name"], props["x10server.HouseCode"] + str(i), props["x10server.HouseModule." + str(i) + ".type"], False)) print txt.bold(txt.green("Done")) txt = Colors() status = -1 ic = None ## Initialize HEYU system sys.stdout.write(txt.warning("Initializing x10 system...\t")) sys.stdout.flush() proc = subprocess.Popen("sudo heyu start", stdout=subprocess.PIPE, stderr=subprocess.PIPE, shell=True) (out, err) = proc.communicate() try: ic = Ice.initialize(sys.argv) adapter = ic.createObjectAdapterWithEndpoints(
percent += 1 #Increment out percent value. print("Decode progress: " + str(percent) + " of 100") #Print what percent we have gone through in our image. msg = "" #Make an empty string to store our decoded message. for value in ints: #Iterate across my list of ints. (For each int in my list...) msg += chr(value) #Convert my int to it's character value and add it back to my message. return msg #Return my message string. #Start the main CODE! Colors = Colors() #Initialize all of our colors. userInput = input("Would you like to encode(e) or decode(d) a message?") if (userInput == "e"): e_mode = input("Would you like to open(o) or create(c) a new image?") if (e_mode == "c"): image_name = input( "Please enter the name of the image you wish to create. Example) my_image.png" ) img = ImageUtilities.createPNGImage("RGBA", 60, 30, Colors.white) #Make a white image #Encode the image alpha values. img = encode(img)