示例#1
0
 def GetRootDirProjectOutPut(self):
     # project = common.GetProjectName()
     # dir = "F:\\sourcecode\\unity\\product\\"+project+"\\ProjectOutPut"
     dir = common.getLastDirofDir(self.dirRoot)
     dir = common.getLastDirofDir(dir)
     dir = common.getLastDirofDir(dir)
     dir = dir + "\\ProjectOutPut"
     print("GetRootDirProjectOutPut = ", dir)
     return dir
        return data


# 复制从unity打包输出的assets目录
#主函数的实现
if __name__ == "__main__":

    #入口参数:http://blog.csdn.net/intel80586/article/details/8545572
    cmdPath = common.cur_file_dir()
    count = len(sys.argv)
    for i in range(1, count):
        print("参数", i, sys.argv[i])
        if i == 1:
            cmdPath = sys.argv[i]

    cmdPath = common.getLastDirofDir(cmdPath)
    common.SetCmdPath(cmdPath)
    gameName = common.getGameName()
    gameType = common.getGameType()
    print(gameName)
    print(gameType)

    rootAndroidStudio = common.GetRootDirAndroidStudio()

    # android asset
    dir_asset = "/src/main/assets/bin"
    dir1 = common.GetRootDirAndroidOutput() + dir_asset
    dir2 = rootAndroidStudio + dir_asset
    flag = os.path.exists(dir2)
    if flag:
        shutil.rmtree(dir2)
示例#3
0
 def SetCmdPath(self, str):
     dir = common.getLastDirofDir(str)
     dir = common.getLastDirofDir(dir)
     dir = common.getLastDirofDir(dir)
     self.dirRoot = dir
     print("dir = ", dir)