def run_online(self, iserveur: StateOnline): controlle_main = OnlineControlleur(iserveur, self.var.get(), self.root) controlle_main.onlinec_game(self.root) while controlle_main.control is None and controlle_main.val > 0: pass if controlle_main.control is not None: self.root.destroy() mainFrame = Tk() mainFrame.title(Constants.GAME_TITLE) mainFrame.resizable(width=Constants.RESIZE_FRAME, height=Constants.RESIZE_FRAME) mainFrame.minsize(Constants.FRAME_WIDTH, Constants.FRAME_HEIGHT) controller_main = MainController(mainFrame, Grid.grid_by_ten()) controlle_main.control.adapt(controller_main.mainFrame) controller_main.game_controller = controlle_main.control end_controleur = EndController() end_controleur.add_observer(controller_main) controller_main.game_controller.set_end_controller(end_controleur) controller_main.game_controller.game.set_player( controller_main.player) controller_main.run()
def load_grid(agent, grid): # On charge la grille coté client voir avec cyril # gride: Grid = Grid.rebulde(grid) texte = grid.split('time=') gride: Grid = Grid.rebulde(texte[0]) self.time = int(texte[1]) self.change_to_game(gride)
def connect(agent, status): grid: Grid if self.typegame == 1: grid = Grid.grid_by_ten() else: grid = Grid.grid_by_twenty() if self.is_alone: self.is_alone = False if status == StateOnline.JOIN.name and self.state_online == StateOnline.CREATE: # create grid voir avec Cyril # On evoie la grille self.agent.send_msg( f'grid={grid.__str__()}time={self.time.__str__()}') # time={self.time.__str__()} self.change_to_game(grid) elif status == StateOnline.CREATE.name and self.state_online == StateOnline.JOIN: self.agent.send_msg(f'connect={StateOnline.JOIN.name}')
def runGame(self): if self.var.get() == 2: self.start_to_game(Grid.grid_by_twenty()) else: self.start_to_game(Grid.grid_by_ten())
def gride_creator(self, val: int): return Grid.grid_by_ten() if val == 1 else Grid.grid_by_twenty()
def game_master(self): return self.__player[0] def set_player(self, player): self.__player.append(player) player2 = Player(1, "adversair") self.__player.append(player2) def statugame(self): if self.__player[0].score > self.__player[1].score: return "vous avez gagné" elif self.__player[0].score == self.__player[1].score: return "égalité" else: return "vous avez perdu " if __name__ == '__main__': print("On test la classe game2jpueur") player1 = HumanPlayer(69, "test") player2 = HumanPlayer(6, "drogue") board = Grid.grid_by_ten() game = GameTwoPlayer(board, player1, player2, 10) while not game.isclear(): print(game.board) print("au tour du joueur : ") x = input("On veut quel ligne ?") y = input("On veut quel colonne ?") game.move(Position(int(x), int(y))) game.play()