def draw(self): if self._hidden: return bs = self._parent._buttonSize pos = self._getPixelPos() size = self._layout.getLayoutSize() glColor4ub(255,255,255,255) opengl.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0) #Draw the controls on the frame super(glFrame, self).draw()