示例#1
0
from D_dynamics import D_dynamics
from D_controller import D_controller
from signalGenerator import signalGenerator
from D_animation import D_animation
from plotData import plotData
# from preFilter import LSFControl as LSF

# instantiate arm, controller, and reference classes
msd = D_dynamics()
ctrl = D_controller()
# F = LSF()
reference = signalGenerator(amplitude=1.0, frequency=0.05, y_offset=0.0)

# instantiate the simulation plots and animation
dataPlot = plotData()
animation = D_animation()

t = P.t_start  # time starts at t_start
while t < P.t_end:  # main simulation loop
    # Get referenced inputs from signal generators
    ref_input = reference.square(t)
    # ref_input = reference.square(t)
    # Propagate dynamics in between plot samples
    t_next_plot = t + P.t_plot
    while t < t_next_plot:  # updates control and dynamics at faster simulation rate
        u = ctrl.u(ref_input, msd.outputs())  # Calculate the control value
        msd.propagateDynamics(u)  # Propagate the dynamics
        t = t + P.Ts  # advance time by Ts
    # update animation and data plots
    animation.drawAll(msd.states())
    dataPlot.updatePlots(t, ref_input, msd.states(), u)
示例#2
0
import D_param as P
from signalGenerator import signalGenerator
from D_animation import D_animation
# from plotData import plotData
# import matplotlib.patches as patches
from D_dynamics import D_dynamics

# instantiate reference input classes
reference = signalGenerator(amplitude=2.5, frequency=0.01)
# thetaRef = signalGenerator(amplitude=2.0*np.pi, frequency=0.01)
# tauRef = signalGenerator(amplitude=5, frequency=.5)

# instantiate the simulation plots and animation
system = D_dynamics()
# dataPlot = plotData()
animation = D_animation()

t = P.t_start  # time starts at t_start
z = P.z0
while t < P.t_end:  # main simulation loop
    # set variables
    # f = 2*P.k*P.z0

    t_next_plot = t + P.t_plot
    while t < t_next_plot:
        f = reference.sin(t)
        system.propagateDynamics([f])
        z = system.state[0, 0]
        t = t + P.Ts
    # update animation
    # state = [theta[0], 0.0]