def __setitem__(self, v, val): VertexLabeling.__setitem__(self, v, val) if val == gInfinity: val = "Infinity" elif val == -gInfinity: val = "-Infinity" self.A.SetVertexAnnotation(v, val)
def __setitem__(self, v, val): VertexLabeling.__setitem__(self, v, val) if val == gInfinity: val = "Infinity" elif val == -gInfinity: val = "-Infinity" self.A.SetVertexAnnotation(v,val)
def __setitem__(self, v, val): try: oldVal = VertexLabeling.__getitem__(self, v) if oldVal != None: if self.leaveColors == None or not (self.Animator.GetEdgeColor(oldVal,v) in self.leaveColors): self.Animator.SetEdgeColor(oldVal,v,"grey") except: pass if val != None: try: if self.leaveColors == None or not (self.Animator.GetEdgeColor(val,v) in self.leaveColors): self.Animator.SetEdgeColor(val,v,self.predColor) except: pass VertexLabeling.__setitem__(self, v, val)
def __setitem__(self, v, val): try: oldVal = VertexLabeling.__getitem__(self, v) if oldVal != None: if not self.Animator.GetEdgeColor(oldVal, v) in self.ignoreColors: self.Animator.SetEdgeColor(oldVal, v, 'grey') except: pass if val != None: try: if not self.Animator.GetEdgeColor(val, v) in self.ignoreColors: self.Animator.SetEdgeColor(val, v, self.predColor) except: pass VertexLabeling.__setitem__(self, v, val)
def __setitem__(self, v, val): try: oldVal = VertexLabeling.__getitem__(self, v) if oldVal != None: if self.leaveColors == None or not (self.Animator.GetEdgeColor( oldVal, v) in self.leaveColors): self.Animator.SetEdgeColor(oldVal, v, "grey") except: pass if val != None: try: if self.leaveColors == None or not (self.Animator.GetEdgeColor( val, v) in self.leaveColors): self.Animator.SetEdgeColor(val, v, self.predColor) except: pass VertexLabeling.__setitem__(self, v, val)
def __setitem__(self, v, val): VertexLabeling.__setitem__(self, v, val) if val == 0: self.Animator.BlinkVertex(v) else: self.Animator.BlinkVertex(v)
def __setitem__(self, v, val): VertexLabeling.__setitem__(self, v, val) if val == self.initial or val == None or val == gInfinity: self.Animator.SetVertexColor(v,cInitial) else: self.Animator.SetVertexColor(v,self.color)
def __setitem__(self, v, val): VertexLabeling.__setitem__(self, v, val) if val == self.initial or val == None or val == gInfinity: self.Animator.SetVertexColor(v, cInitial) else: self.Animator.SetVertexColor(v, self.color)