def process(self): if self.major != 26: LoginFailedMessage( self.client, self.player, "The server does not support your version").send() elif self.player.LowID != 0: if self.player.maintenance: LoginFailedMessage(self.client, self.player, "").send() if self.player.patch: if self.fingerprint_sha != self.player.patch_sha: LoginFailedMessage(self.client, self.player, "").send() LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send() if self.player.DoNotDistrub == 1: DoNotDistrubOkMessage(self.client, self.player).send() if self.player.roomID > 0: TeamGameroomDataMessage(self.client, self.player).send() else: self.player.LowID = Helpers.randomID(self) self.player.HighID = 0 self.player.Token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send()
def process(self): if self.major != 26: self.player.err_code = 8 LoginFailedMessage( self.client, self.player, "Your client is outdated, click below to download the new version!" ).send() elif self.player.low_id != 0: if self.player.maintenance: LoginFailedMessage(self.client, self.player, "").send() if self.player.patch: if self.fingerprint_sha != self.player.patch_sha: LoginFailedMessage(self.client, self.player, "").send() LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send() if self.player.do_not_distrub == 1: DoNotDistrubOkMessage(self.client, self.player).send() if self.player.room_id > 0: TeamGameroomDataMessage(self.client, self.player).send() else: self.player.low_id = Helpers.randomID(self) self.player.high_id = 0 self.player.token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send()
def test_handle_image(self): self.handler = InputHandler(db="test") header = {'Authorization':"michau:pass2"} with open("wizytowka/1.jpg", "rb") as file: self.handler.handle_image(file.read(), header) db = DataBase() print(db.view_database("michau"))
def encode(self): self.writeVint(1) self.writeVint(0) self.writeVint(1) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if (self.player.roomID == 0): self.player.roomID = random.randint(0, 2147483647) self.writeInt(self.player.roomID) DataBase.replaceValue(self, 'roomID', self.player.roomID) else: self.writeInt(self.player.roomID) self.writeVint(1557129593) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(15) self.writeVint(self.player.mapID) # map ID self.writeVint(1) self.writeVint(1) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) # high id self.writeInt(self.player.LowID) # low id self.writeVint(16) self.writeVint(self.player.brawlerID) self.writeVint(0) self.writeVint(99999) self.writeVint(99999) self.writeVint(1) self.writeVint(3) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeString(self.player.name) # player name self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(23) self.writeVint(self.player.starpower) if self.player.useGadget == 1: self.writeVint(23) self.writeVint(self.player.gadget) else: self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(6) self.writeHexa('''FF-FF-00-00-00-00-00''')
def encode(self): self.writeVint(201) self.writeString(self.player.name) self.writeVint(0) self.writeVint(1) self.writeVint(-1) self.writeVint(-1) self.writeVint(0) self.writeVint(0) DataBase.replaceValue(self, 'name', self.player.name)
def setUp(self): try: os.remove("Database/Data/database.db") except FileNotFoundError: print("file already removed!") self.db = DataBase() self.user1 = { "name": "Rick Sanchez", "password": "******", "email": "*****@*****.**" } self.user2 = { "name": "Talos Valcoran", "password": "******", "email": "*****@*****.**" } self.user3 = { "name": "Uzas", "password": "******", "email": "*****@*****.**" } self.add_user = lambda user: self.db.add_user(user["name"], user[ "password"], user["email"]) self.recname1 = "Indrick Boreale" self.recname2 = "Vandred Anrathi" self.recname3 = "Cyrion" self.rec1 = { self.recname1: { "email": "*****@*****.**", "telefon": "13432425253", "website": "www.cptBoreale.dr" } } self.rec2 = { self.recname2: { "alias": "The Exalted", "email": "*****@*****.**", "adres": "The Covenant" } } self.rec3 = { self.recname3: { "fax": "123221", "affiliation": "slaanesh", "email": "*****@*****.**" } }
def __init__(self, db="user"): self.DE = DataExtractor() self.db = DataBase() self.handlers = { # "/register": lambda data, headers: self.add_user(data), # "/download": lambda headers: self.send_databse(headers), "/add_user": lambda data, headers: self.add_user(data), "/remove_user": lambda data, headers: self.remove_user(data, headers), "/login": lambda headers: self.login(headers), "/get_data": lambda headers: self.get_data( headers), #todo maybe separate get and post callbacks "/handle_image": lambda data, headers: self.handle_image(data, headers), "/change_password": lambda data, headers: self.change_password(data, headers), "/change_data": lambda data, headers: self.change_data(data, headers), "/remove_record": lambda data, headers: self.remove_record(data, headers), }
def process(self): if self.type == 1: def by_trophy(plr): return plr['trophies'] players = DataBase.getAllPlayers(self) players.sort(key=by_trophy, reverse=True) if self.is_local == 1 or self.type == 0: GetLeaderboardLocalOkMessage(self.client, self.player, players).send() else: GetLeaderboardGlobalOkMessage(self.client, self.player, players).send() elif self.type == 2: if self.is_local == 1: GetLeaderboardClubLocalOkMessage(self.client, self.player, self.type).send() else: GetLeaderboardClubGlobalOkMessage(self.client, self.player, self.type).send()
def process(self): DataBase.replaceValue(self, 'profileIcon', self.player.profile_icon)
def process(self): DataBase.replaceValue(self, 'skinID', self.player.skin_id) self.player.brawlers_skins[str(self.player.brawler_id)] = self.player.skin_id DataBase.replaceValue(self, 'brawlersSkins', self.player.brawlers_skins) if self.player.brawler_id == 0: # Shelly self.player.starpower = 76 self.player.gadget = 255 elif self.player.brawler_id == 1: # Colt self.player.starpower = 77 self.player.gadget = 273 elif self.player.brawler_id == 2: # Bull self.player.starpower = 78 self.player.gadget = 272 elif self.player.brawler_id == 3: # Brock self.player.starpower = 79 self.player.gadget = 245 elif self.player.brawler_id == 4: # Rico self.player.starpower = 80 self.player.gadget = 246 elif self.player.brawler_id == 5: # Spike self.player.starpower = 81 self.player.gadget = 247 elif self.player.brawler_id == 6: # Barley self.player.starpower = 82 self.player.gadget = 273 elif self.player.brawler_id == 7: # Jessie self.player.starpower = 83 self.player.gadget = 251 elif self.player.brawler_id == 8: # Nita self.player.starpower = 84 self.player.gadget = 249 elif self.player.brawler_id == 9: # Dynamike self.player.starpower = 85 self.player.gadget = 258 elif self.player.brawler_id == 10: # El Primo self.player.starpower = 86 self.player.gadget = 264 elif self.player.brawler_id == 11: # Mortis self.player.starpower = 87 self.player.gadget = 265 elif self.player.brawler_id == 12: # Crow self.player.starpower = 88 self.player.gadget = 243 elif self.player.brawler_id == 13: # Poco self.player.starpower = 89 self.player.gadget = 267 elif self.player.brawler_id == 14: # Bo self.player.starpower = 90 self.player.gadget = 263 elif self.player.brawler_id == 15: # Piper self.player.starpower = 91 self.player.gadget = 268 elif self.player.brawler_id == 16: # PAM self.player.starpower = 92 self.player.gadget = 257 elif self.player.brawler_id == 17: # Tara self.player.starpower = 93 self.player.gadget = 266 elif self.player.brawler_id == 18: # Darryl self.player.starpower = 94 self.player.gadget = 260 elif self.player.brawler_id == 19: # Penny self.player.starpower = 99 self.player.gadget = 248 elif self.player.brawler_id == 20: # Frank self.player.starpower = 104 self.player.gadget = 261 elif self.player.brawler_id == 21: # Gene self.player.starpower = 109 self.player.gadget = 252 elif self.player.brawler_id == 22: # Tick self.player.starpower = 114 self.player.gadget = 253 elif self.player.brawler_id == 23: # Leon self.player.starpower = 119 self.player.gadget = 276 elif self.player.brawler_id == 24: # Rosa self.player.starpower = 124 self.player.gadget = 242 elif self.player.brawler_id == 25: # Carl self.player.starpower = 129 self.player.gadget = 262 elif self.player.brawler_id == 26: # Bibi self.player.starpower = 134 self.player.gadget = 275 elif self.player.brawler_id == 27: # 8-Bit self.player.starpower = 168 self.player.gadget = 259 elif self.player.brawler_id == 28: # Sandy self.player.starpower = 186 self.player.gadget = 270 elif self.player.brawler_id == 29: # Bea self.player.starpower = 192 self.player.gadget = 271 elif self.player.brawler_id == 30: # EMZ self.player.starpower = 198 self.player.gadget = 274 elif self.player.brawler_id == 31: # Mr. P self.player.starpower = 204 self.player.gadget = 269 elif self.player.brawler_id == 32: # Max self.player.starpower = 210 self.player.gadget = 254 elif self.player.brawler_id == 34: # Jacky self.player.starpower = 222 self.player.gadget = 256 elif self.player.brawler_id == 35: # Gale self.player.starpower = 228 self.player.gadget = 277 elif self.player.brawler_id == 36: # Nani self.player.starpower = 234 self.player.gadget = 278 elif self.player.brawler_id == 37: # Sprout self.player.starpower = 240 self.player.gadget = 244 DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) DataBase.replaceValue(self, 'brawlerID', self.player.brawler_id)
def encode(self): DataBase.loadAccount(self) self.writeVint(2020007) self.writeVint(75158) # Timestamp self.writeVint(self.player.trophies) # Player Trophies self.writeVint(self.player.trophies) # Player Max Reached Trophies self.writeVint(122) self.writeVint(99) # Trophy Road Reward self.writeVint(1262469) # Starting Level (exp points) self.writeScId(28, self.player.profileIcon) # Player Icon ID self.writeScId(43, self.player.namecolor) # Player Name Color ID self.writeVint(9) # count for i in range(9): self.writeVint(i) self.writeVint(3) self.writeVint(29) self.writeVint(14) self.writeVint(29) self.writeVint(self.player.skinID) # skinID self.writeVint(29) self.writeVint(0) # Unlocked Skins array self.writeVint(len(self.player.SkinsCount)) for skin_id in self.player.SkinsCount: self.writeScId(29, skin_id) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeBoolean(False) # "token limit reached message" if true self.writeVint(1) self.writeVint(1) self.writeVint(0) self.writeVint(248791) # Season End Timer self.writeVint(0) self.writeVint(0) self.writeVint(200) self.writeVint(200) self.writeVint(5) for i in [93, 206, 456, 1001, 2264]: self.writeVint(i) self.writeVint(8) self.writeVint(2) self.writeVint(2) self.writeVint(2) self.writeVint(0) self.writeVint(0) self.writeVint(0) # array self.writeVint(0) # array self.writeVint(100) # Available Tokens self.writeVint(99999) # Time till Bonus Tokens (seconds) self.writeBoolean(True) # Tickets enabled self.writeVint(0) self.writeVint(self.player.tickets) # Tickets value self.writeVint(-21) self.writeScId(16, self.player.brawlerID) # Selected Brawler self.writeString("RO") # Location self.writeString("26.165") # Supported Content Creator self.writeVint(-133169153) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(2019053) self.writeVint(100) self.writeVint(10) self.writeVint(30) # Shop Big Box price self.writeVint(3) self.writeVint(80) # Shop Mega Box price self.writeVint(10) self.writeVint(50) # Shop Token Doubler price self.writeVint(1000) # Shop Token Doubler amount self.writeVint(550) self.writeVint(0) self.writeVint(999900) self.writeVint(6) # count for i in range(6): self.writeVint(i) self.writeVint(15) # count for i in range(15): self.writeVint(i) totalSlots = 10 mapsList = [7, 32, 17, 0, 24, 202, 97, 167, 174] self.writeVint(totalSlots - 1) # map slots count for i in range(1, totalSlots): self.writeVint(-133000102) self.writeVint(i) self.writeVint(0) self.writeVint(75992) # Timer self.writeVint(10) self.writeScId(15, int(mapsList[i - 1])) # Game Mode Slot Map ID self.writeVint(2) # [3 = Nothing, 2 = Star Token, 1 = New Event] self.writeString() self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) # Shop self.writeVint(0) self.writeVint(8) for i in [20, 35, 75, 140, 290, 480, 800, 1250]: self.writeVint(i) self.writeVint(8) for i in [1, 2, 3, 4, 5, 10, 15, 20]: self.writeVint(i) self.writeVint(3) for i in [10, 30, 80]: # Tickets price self.writeVint(i) self.writeVint(3) for i in [6, 20, 60]: # Tickets amount self.writeVint(i) self.writeVint(4) for i in [20, 50, 140, 280]: # Gold price self.writeVint(i) self.writeVint(4) for i in [150, 400, 1200, 2600]: # Gold amount self.writeVint(i) self.writeVint(2) self.writeVint(999) # Max tokens self.writeVint(20) # Plus tokens self.writeVint(8640) self.writeVint(10) self.writeVint(5) self.writeVint(6) self.writeVint(50) self.writeVint(604800) self.writeBoolean(True) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeInt(0) self.writeInt(1) self.writeVint(0) self.writeVint(-1) self.writeBoolean(False) self.writeVint(0) self.writeVint(0) self.writeVint(0) # High Id self.writeVint(1) # Low Id self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.name is None: self.writeString("Guest") # player name self.writeVint(0) DataBase.createAccount(self) # create new account else: self.writeString(self.player.name) # player name self.writeVint(1) self.writeVint(1207959551) # Unlocked Brawlers & Resources array self.writeVint(len(self.player.CardUnlockID) + 4) # count for unlock_id in self.player.CardUnlockID: self.writeVint(23) self.writeVint(unlock_id) self.writeVint(1) for resource in self.player.Resources: self.writeVint(5) # csv id self.writeVint( self.player.Resources[resource]['id']) # resource id self.writeVint( self.player.Resources[resource]['amount']) # resource amount # Brawlers Trophies array self.writeVint(len(self.player.BrawlersCount)) # brawlers count for brawler_id in self.player.BrawlersCount: self.writeScId(16, brawler_id) self.writeVint(self.player.BrawlersTrophies[str(brawler_id)]) # Brawlers Trophies for Rank array self.writeVint(len(self.player.BrawlersCount)) # brawlers count for brawler_id in self.player.BrawlersCount: self.writeScId(16, brawler_id) self.writeVint(self.player.BrawlersTrophies[str(brawler_id)]) self.writeVint(0) # Brawlers Upgrade Poitns array self.writeVint(len(self.player.BrawlersCount)) # brawlers count for brawler_id in self.player.BrawlersCount: self.writeScId(16, brawler_id) self.writeVint(self.player.brawler_upgrade_points) # Brawlers Power Level array self.writeVint(len(self.player.BrawlersCount)) # brawlers count for brawler_id in self.player.BrawlersCount: self.writeScId(16, brawler_id) self.writeVint(self.player.brawler_power_level) # Gadgets and Star Powers array self.writeVint(len(self.player.CardSkillsID)) # count for skill_id in self.player.CardSkillsID: self.writeVint(23) self.writeVint(skill_id) self.writeVint(1) # "new" Brawler Tag array self.writeVint(len(self.player.BrawlersCount)) # brawlers count for brawler_id in self.player.BrawlersCount: self.writeScId(16, brawler_id) self.writeVint(2) self.writeVint(self.player.gems) # Player Gems self.writeVint(0) self.writeVint(99) self.writeVint(100) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(2) self.writeVint(1589967120)
def encode(self): DataBase.loadAccount(self) self.writeVint(0) self.writeVint(int(datetime.timestamp(datetime.now()))) # Timestamp self.writeVint(self.player.trophies) # Player Trophies self.writeVint(self.player.trophies) # Player Max Reached Trophies self.writeVint(0) self.writeVint(95) # Trophy Road Reward self.writeVint(500) # Starting Level (exp points) self.writeScId(28, self.player.profile_icon) # Player Icon ID self.writeScId(43, self.player.name_color) # Player Name Color ID self.writeVint(0) # array # Selected Skins array self.writeVint(len(self.player.brawlers_skins)) for brawler_id in self.player.brawlers_skins: self.writeVint(29) self.writeVint(self.player.brawlers_skins[brawler_id]) # skinID # Unlocked Skins array self.writeVint(len(self.player.skins_id)) for skin_id in self.player.skins_id: self.writeScId(29, skin_id) self.writeVint(0) # array self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeBoolean(False) self.writeVint(1) self.writeBoolean(True) self.writeVint(0) # Remaining Tokens self.writeVint(0) # Season End Timer self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) # array self.writeByte(8) # related to shop token doubler self.writeBoolean(True) self.writeBoolean(True) self.writeBoolean(True) self.writeVint(0) self.writeVint(0) # Shop Offers array count = len(Shop.offers) self.writeVint(count) for i in range(count): item = Shop.offers[i] self.writeVint(1) self.writeVint(item['ID']) self.writeVint(item['Multiplier']) self.writeVint(0) self.writeVint(item['SkinID']) self.writeVint( item['ShopType']) # [0 = Offer, 2 = Skins 3 = Star Shop] self.writeVint(item['Cost']) # Cost self.writeVint(item['Timer']) self.writeVint(1) self.writeVint(100) self.writeBoolean(False) # is Offer Purchased self.writeBoolean(False) self.writeVint( item['ShopDisplay']) # [0 = Normal, 1 = Daily Deals] self.writeBoolean(False) self.writeVint(0) self.writeInt(0) self.write_string_reference(item['OfferTitle']) self.writeBoolean(False) self.writeString() self.writeVint(0) self.writeBoolean(False) self.writeVint(0) # array self.writeVint(200) # Available Tokens self.writeVint(0) # Time till Bonus Tokens (seconds) self.writeVint(0) # array self.writeVint(self.player.tickets) # Tickets self.writeVint(0) self.writeScId(16, self.player.brawler_id) # Selected Brawler self.writeString("RO") # Location self.writeString("26.165") # Supported Content Creator self.writeVint(0) # array self.writeVint(0) # array self.writeVint(0) # array self.writeVint(0) # array self.writeBoolean(False) self.writeVint(2019049) self.writeVint(100) self.writeVint(10) for item in Shop.boxes: self.writeVint(item['Cost']) self.writeVint(item['Multiplier']) self.writeVint(Shop.token_doubler['Cost']) self.writeVint(Shop.token_doubler['Amount']) self.writeVint(500) self.writeVint(50) self.writeVint(999900) self.writeVint(0) # array self.writeVint(8) # array for i in range(1, 8 + 1): self.writeVint(i) # Logic Events count = len(EventSlots.maps) self.writeVint(count) for map in EventSlots.maps: self.writeVint(8) self.writeVint(EventSlots.maps.index(map) + 1) self.writeVint(0) self.writeVint(2802) self.writeVint(0) self.writeScId(15, map['ID']) self.writeVint(map['Status']) self.writeString() self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) # array # Logic Shop self.writeVint(8) for i in [20, 35, 75, 140, 290, 480, 800, 1250]: self.writeVint(i) self.writeVint(8) for i in [1, 2, 3, 4, 5, 10, 15, 20]: self.writeVint(i) self.writeVint(3) for i in [10, 30, 80]: # Tickets price self.writeVint(i) self.writeVint(3) for i in [6, 20, 60]: # Tickets amount self.writeVint(i) self.writeVint(len(Shop.gold)) for item in Shop.gold: self.writeVint(item['Cost']) self.writeVint(len(Shop.gold)) for item in Shop.gold: self.writeVint(item['Amount']) self.writeVint(2) self.writeVint(200) # Max Tokens self.writeVint(20) # Plus Tokens self.writeVint(8640) self.writeVint(10) self.writeVint(5) self.writeByte(6) self.writeVint(50) self.writeVint(604800) self.writeBoolean(True) self.writeVint(0) # array self.writeVint(2) # Menu Theme self.writeInt(1) self.writeInt(41000011) # Theme ID self.writeInt(30) self.writeInt(1) self.writeVint(0) # array self.writeInt(0) self.writeInt(1) self.writeVint(0) # array self.writeVint(1) self.writeBoolean(True) self.writeVint(0) self.writeVint(0) self.writeVint(0) # High Id self.writeVint(1) # Low Id self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.name == "Guest": self.writeString("Guest") # Player Name self.writeVint(0) DataBase.createAccount(self) else: self.writeString(self.player.name) # Player Name self.writeVint(1) self.writeInt(0) self.writeVint(8) # Unlocked Brawlers & Resources array self.writeVint(len(self.player.card_unlock_id) + 4) # count for unlock_id in self.player.card_unlock_id: self.writeVint(23) self.writeVint(unlock_id) self.writeVint(1) self.writeVint(5) # csv id self.writeVint(1) # resource id self.writeVint(self.player.brawl_boxes) # resource amount self.writeVint(5) # csv id self.writeVint(8) # resource id self.writeVint(self.player.gold) # resource amount self.writeVint(5) # csv id self.writeVint(9) # resource id self.writeVint(self.player.big_boxes) # resource amount self.writeVint(5) # csv id self.writeVint(10) # resource id self.writeVint(self.player.star_points) # resource amount # Brawlers Trophies array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) try: self.writeVint(self.player.brawlers_trophies[str(brawler_id)]) except KeyError: self.player.brawlers_trophies.update( {f'{brawler_id}': self.player.brawler_trophies_for_rank}) DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) self.writeVint(self.player.brawlers_trophies[str(brawler_id)]) # Brawlers Trophies for Rank array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) try: self.writeVint(self.player.brawlers_trophies[str(brawler_id)]) except KeyError: self.player.brawlers_trophies.update( {f'{brawler_id}': self.player.brawler_trophies_for_rank}) DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) self.writeVint(self.player.brawlers_trophies[str(brawler_id)]) self.writeVint(0) # Brawlers Upgrade Poitns array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(self.player.brawler_upgrade_points) # Brawlers Power Level array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(self.player.brawler_power_level) # Gadgets and Star Powers array self.writeVint(len(self.player.card_skills_id)) # count for skill_id in self.player.card_skills_id: self.writeVint(23) self.writeVint(skill_id) self.writeVint(1) # "New" Brawlers array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(2) self.writeVint(self.player.gems) # Player Gems self.writeVint(self.player.gems) self.writeVint(1) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(2) self.writeVint(1585502369)
def process(self): DataBase.replaceValue(self, 'DoNotDistrub', self.player.DoNotDistrubMessage) DoNotDistrubOkMessage(self.client, self.player).send()
def encode(self): self.writeVint(2) self.writeVint(self.player.rank) # player rank brawler_trophies = self.player.brawlers_trophies[str( self.player.brawler_id)] if 0 <= brawler_trophies <= 49: rank_1_val = 10 rank_2_val = 8 rank_3_val = 7 rank_4_val = 6 rank_5_val = 4 rank_6_val = 2 rank_7_val = 2 rank_8_val = 1 rank_9_val = 0 rank_10_val = 0 else: if 50 <= brawler_trophies <= 99: rank_1_val = 10 rank_2_val = 8 rank_3_val = 7 rank_4_val = 6 rank_5_val = 3 rank_6_val = 2 rank_7_val = 2 rank_8_val = 0 rank_9_val = -1 rank_10_val = -2 if 100 <= brawler_trophies <= 199: rank_1_val = 10 rank_2_val = 8 rank_3_val = 7 rank_4_val = 6 rank_5_val = 3 rank_6_val = 1 rank_7_val = 0 rank_8_val = -1 rank_9_val = -2 rank_10_val = -2 if 200 <= brawler_trophies <= 299: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 5 rank_5_val = 3 rank_6_val = 1 rank_7_val = 0 rank_8_val = -2 rank_9_val = -3 rank_10_val = -3 if 300 <= brawler_trophies <= 399: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 5 rank_5_val = 2 rank_6_val = 0 rank_7_val = 0 rank_8_val = -3 rank_9_val = -4 rank_10_val = -4 if 400 <= brawler_trophies <= 499: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 5 rank_5_val = 2 rank_6_val = -1 rank_7_val = -2 rank_8_val = -3 rank_9_val = -5 rank_10_val = -5 if 500 <= brawler_trophies <= 599: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 4 rank_5_val = 2 rank_6_val = -1 rank_7_val = -2 rank_8_val = -5 rank_9_val = -6 rank_10_val = -6 if 600 <= brawler_trophies <= 699: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 4 rank_5_val = 1 rank_6_val = -2 rank_7_val = -2 rank_8_val = -5 rank_9_val = -7 rank_10_val = -8 if 700 <= brawler_trophies <= 799: rank_1_val = 10 rank_2_val = 8 rank_3_val = 6 rank_4_val = 4 rank_5_val = 1 rank_6_val = -3 rank_7_val = -4 rank_8_val = -5 rank_9_val = -8 rank_10_val = -9 if 800 <= brawler_trophies <= 899: rank_1_val = 9 rank_2_val = 7 rank_3_val = 5 rank_4_val = 2 rank_5_val = 0 rank_6_val = -3 rank_7_val = -4 rank_8_val = -7 rank_9_val = -9 rank_10_val = -10 if 900 <= brawler_trophies <= 999: rank_1_val = 8 rank_2_val = 6 rank_3_val = 4 rank_4_val = 1 rank_5_val = -1 rank_6_val = -3 rank_7_val = -6 rank_8_val = -8 rank_9_val = -10 rank_10_val = -11 if 1000 <= brawler_trophies <= 1099: rank_1_val = 6 rank_2_val = 5 rank_3_val = 3 rank_4_val = 1 rank_5_val = -2 rank_6_val = -5 rank_7_val = -6 rank_8_val = -9 rank_9_val = -11 rank_10_val = -12 if 1100 <= brawler_trophies <= 1199: rank_1_val = 5 rank_2_val = 4 rank_3_val = 1 rank_4_val = 0 rank_5_val = -2 rank_6_val = -6 rank_7_val = -7 rank_8_val = -10 rank_9_val = -12 rank_10_val = -13 if brawler_trophies >= 1200: rank_1_val = 5 rank_2_val = 3 rank_3_val = 0 rank_4_val = -1 rank_5_val = -2 rank_6_val = -6 rank_7_val = -8 rank_8_val = -11 rank_9_val = -12 rank_10_val = -13 if self.player.rank == 1: new_trophies = self.player.trophies + rank_1_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_1_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 2: new_trophies = self.player.trophies + rank_2_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_2_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 3: new_trophies = self.player.trophies + rank_3_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_3_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 4: new_trophies = self.player.trophies + rank_4_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_4_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 5: new_trophies = self.player.trophies + rank_5_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_5_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 6: new_trophies = self.player.trophies + rank_6_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_6_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 7: new_trophies = self.player.trophies + rank_7_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_7_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 8: new_trophies = self.player.trophies + rank_8_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_8_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 9: new_trophies = self.player.trophies + rank_9_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_9_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) elif self.player.rank == 10: new_trophies = self.player.trophies + rank_10_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + rank_10_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(32) self.writeVint(0) self.writeVint(0) self.writeVint(10) self.writeVint(1) self.writeVint(16) self.writeVint(self.player.brawler_id) self.writeVint(29) self.writeVint(self.player.skin_id) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.name) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(11) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(49) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(35) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(50) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(31) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(51) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(3) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(52) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(26) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(53) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(34) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(54) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(25) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(55) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(8) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(56) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(30) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(1) self.writeVint(57) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(28) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0)
def __init__(self): self.db = DataBase()
class sqlite_test: def __init__(self): self.db = DataBase() def connect(self): self.connection = sqlite3.connect(DB_FILENAME) def do_stuff(self): self.connection.execute(""" CREATE TABLE IF NOT EXISTS user ( username TEXT, password TEXT, email TEXT, data JSON ) """) self.connection.commit() some_data = {"sample": "raz", "cos": "cosjescze"} jobject = json.dumps(some_data) self.connection.executemany(""" INSERT INTO user (username, password, email, data) VALUES (?, ?, ?, ?) """, (('wonsz_rzeczny', 'jest_niebezpieczny', "*****@*****.**", jobject), ('Radovid', '20pointsShani', "*****@*****.**", jobject))) self.connection.commit() for row in self.connection.execute("SELECT * FROM user"): print(row) def test(self): self.test_add_user() self.test_remove_user() self.test_ver() self.test_remove_record() self.test_add_record() self.test_update_record() # name = "Radovid" # data = {"smth":"2", # "moar":"yas"} # db.add_record(name, data) # res = db.view_database("Bob Girlyman") # print(res.fetchone()) def test_ver(self): name = "Indrick Boreale" password = "******" self.db.add_user(name, password) res = self.db.verify_user("Indrick Boreale", "SpessMehrens") if res is True: print("!!! 1ver test passed") else: print("!!! 1ver test failed") self.db.remove_user("Indrick Boreale") res = self.db.verify_user("Indrick Boreale", "SpessMehrens") if res is False: print("!!! 2ver test passed") else: print("!!! 2ver test failed") def test_add_user(self): self.db.remove_user("Indrick Boreale") name = "Indrick Boreale" password = "******" self.db.add_user(name, password) res = self.db.verify_user("Indrick Boreale", "SpessMehrens") print("res val is " + str(res)) if res is True: print("!!!add user test passed") else: print("!!!add user test failed") def test_update(self): self.db.update_user("test", "silver") def test_remove_user(self): self.db.remove_user("Indrick Boreale") self.db.remove_user("Indrick Boreale") res = self.db.verify_user("Indrick Boreale", "SpessMehrens") if res is False: print("!!!remove test passed") else: print("!!!remove test failes=d") def test_add_record(self): name = "Bob Gyrlyman" dataname = "Marneus" rec = {dataname: {"password": "******", "email": "*****@*****.**"}} js = json.dumps(rec) self.db.add_record(data=js, name=name) self.db.add_record(data=js, name=name) db = self.db.view_database(name) if db[dataname] == rec[dataname]: print("!!!1 add record test passed") else: print("!!!1 add record test failed") self.db.remove_record(name, dataname) self.db.add_record(data=js, name=name) db = self.db.view_database(name) if db[dataname] == rec[dataname]: print("!!!2 add record test passed") else: print("!!!2 add record test failed") def test_update_record(self): name = "Bob Gyrlyman" dataname = "Marneus" rec = {dataname: {"password": "******", "email": "*****@*****.**"}} js = json.dumps(rec) self.db.add_record(data=js, name=name) up = {dataname: {"password": "******", "email": "*****@*****.**"}} self.db.update_record(name, up) res = self.db.view_database(name) if res[dataname] == up[dataname]: print("!!! update record test passed") else: print("!!! update record test failed") def test_remove_record(self): name = "Bob Gyrlyman" dataname = "Marneus" rec = {dataname: {"password": "******", "email": "*****@*****.**"}} js = json.dumps(rec) self.db.add_record(data=js, name=name) print("remove") self.db.remove_record(name, dataname) self.db.remove_record(name, dataname) db = self.db.view_database("Bob Gyrlyman") try: db[dataname] except KeyError: print("!!! remove record test pass") return print("!!! remove record test failed")
def process(self): if self.gold == 0: newGold = self.player.gold + 150 newGems = self.player.gems - 20 DataBase.replaceValue(self, 'gold', newGold) DataBase.replaceValue(self, 'gems', newGems) elif self.gold == 1: newGold = self.player.gold + 400 newGems = self.player.gems - 50 DataBase.replaceValue(self, 'gold', newGold) DataBase.replaceValue(self, 'gems', newGems) elif self.gold == 2: newGold = self.player.gold + 1200 newGems = self.player.gems - 140 DataBase.replaceValue(self, 'gold', newGold) DataBase.replaceValue(self, 'gems', newGems)
class DatabaseTest(unittest.TestCase): def setUp(self): try: os.remove("Database/Data/database.db") except FileNotFoundError: print("file already removed!") self.db = DataBase() self.user1 = { "name": "Rick Sanchez", "password": "******", "email": "*****@*****.**" } self.user2 = { "name": "Talos Valcoran", "password": "******", "email": "*****@*****.**" } self.user3 = { "name": "Uzas", "password": "******", "email": "*****@*****.**" } self.add_user = lambda user: self.db.add_user(user["name"], user[ "password"], user["email"]) self.recname1 = "Indrick Boreale" self.recname2 = "Vandred Anrathi" self.recname3 = "Cyrion" self.rec1 = { self.recname1: { "email": "*****@*****.**", "telefon": "13432425253", "website": "www.cptBoreale.dr" } } self.rec2 = { self.recname2: { "alias": "The Exalted", "email": "*****@*****.**", "adres": "The Covenant" } } self.rec3 = { self.recname3: { "fax": "123221", "affiliation": "slaanesh", "email": "*****@*****.**" } } def test_verify(self): self.add_user(self.user1) self.assertEqual( True, self.db.verify_user(self.user1["name"], self.user1["password"]), "1 Verify true test failed!") self.add_user(self.user1) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user2["password"]), "2 Verify false test failed!") self.add_user(user=self.user1) self.assertEqual( False, self.db.verify_user(self.user2["name"], self.user1["password"]), "3 Verify false test failed!") def test_add_user(self): self.db.remove_user(self.user1["name"]) self.add_user(self.user2) self.assertEqual( True, self.db.verify_user(self.user2["name"], self.user2["password"]), "1 Add to empty db test failed!") self.add_user(self.user1) self.db.add_user(self.user2["name"], self.user1["password"], self.user1["email"]) self.db.add_user(self.user1["name"], self.user1["password"], self.user1["email"]) self.assertEqual( True, self.db.verify_user(self.user1["name"], self.user1["password"]), "2 Add to non empty db test failed!") self.assertEqual( True, self.db.verify_user(self.user2["name"], self.user2["password"]), "3 Add override db test failed!") self.db.remove_user(self.user2["name"]) ret = self.add_user(self.user2) self.assertEqual(True, ret, "4 Add incorect return value!") ret = self.add_user(self.user2) self.assertEqual(False, ret, "5 Add incorect return value!") def test_remove_user(self): self.db.remove_user(self.user1["name"]) self.db.remove_user(self.user2["name"]) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user1["password"]), "1 Remove not existing record test failed!") self.add_user(self.user2) self.db.remove_user(self.user2["name"]) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user1["password"]), "2 Remove only record test failed!") self.add_user(self.user1) self.add_user(self.user2) self.db.remove_user(self.user1["name"]) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user1["password"]), "3.1 Remove one record test failed! - record not removed") self.assertEqual( True, self.db.verify_user(self.user2["name"], self.user2["password"]), "3.2 Remove one record test failed! - other record corrupted!") self.db.remove_user(self.user1["name"]) self.db.remove_user(self.user1["name"]) self.db.remove_user(self.user1["name"]) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user1["password"]), "4.1 Remove not existing record test failed! - record not removed") self.assertEqual( True, self.db.verify_user(self.user2["name"], self.user2["password"]), "4.2 Remove not existing record test failed! - other record corrupted!" ) def test_update_user(self): # assusre that user1 is self.user1 self.db.remove_user(self.user1["name"]) self.add_user(self.user1) new_pass = "******" self.db.update_user(self.user1["name"], new_pass) self.assertEqual( False, self.db.verify_user(self.user1["name"], self.user1["password"]), "1 Update user updated failed! - record not changed") self.assertEqual(True, self.db.verify_user(self.user1["name"], new_pass), "2 Updated user test failed!") def test_add_record(self): # assusre that user1 is self.user1 self.db.remove_user(self.user1["name"]) self.add_user(self.user1) self.db.add_record(self.user1["name"], self.rec1) res = self.db.view_database(self.user1["name"]) self.assertEqual(res, self.rec1, "1 Add record Failed - first record, first user ") self.db.remove_user(self.user2["name"]) self.add_user(self.user2) self.db.add_record(self.user2["name"], self.rec1) res = self.db.view_database(self.user2["name"]) self.assertEqual(res, self.rec1, "2 Add record Failed - first record, second user ") self.db.add_record(self.user1["name"], self.rec2) res = self.db.view_database(self.user1["name"]) rec = copy.deepcopy(self.rec1) rec.update(self.rec2) self.assertEqual(res, rec, "3 Add record Failed - second record, first user ") self.db.add_record(self.user1["name"], self.rec3) res = self.db.view_database(self.user1["name"]) rec.update(self.rec3) self.assertEqual(res, rec, "4 Add record Failed - third record, first user ") # TODO duplicate names def test_remove_record(self): self.db.remove_user(self.user1["name"]) self.db.remove_user(self.user2["name"]) self.add_user(self.user1) self.db.add_record(self.user1["name"], self.rec1) self.db.remove_record(self.user1["name"], self.recname1) self.assertEqual({}, self.db.view_database(self.user1["name"]), "1 Remove record - only one record ") self.db.add_record(self.user1["name"], self.rec1) self.db.add_record(self.user1["name"], self.rec2) self.db.remove_record() def test_thread_safety(self): thread = Thread(target=self.async_fun) thread2 = Thread(target=self.async_fun) thread3 = Thread(target=self.async_fun) thread.start() thread2.start() thread3.start() thread.join() thread2.join() thread3.join() self.remove_user("Wonsz") self.add_user(self.new_user) self.assertEqual(True, self.verify_user("Wonsz", "rzeczny"), "Thread test failed!") def async_fun(self): i = 0 while i < 15: i += 1 self.add_user(user=self.new_user) self.update_user(user=self.updated) self.remove_user("Wonsz") self.add_user(user=self.new_user2) self.verify_user("Wonsz", "rzeczny") self.remove_user("Wonsz2") def run_all(self): self.setUp() self.test_verify() self.test_add_user() self.test_remove_user() self.test_update_user() self.test_add_record() self.test_remove_record()
class InputHandler: cookies = {} def __init__(self, db="user"): self.DE = DataExtractor() self.db = DataBase() self.handlers = { # "/register": lambda data, headers: self.add_user(data), # "/download": lambda headers: self.send_databse(headers), "/add_user": lambda data, headers: self.add_user(data), "/remove_user": lambda data, headers: self.remove_user(data, headers), "/login": lambda headers: self.login(headers), "/get_data": lambda headers: self.get_data( headers), #todo maybe separate get and post callbacks "/handle_image": lambda data, headers: self.handle_image(data, headers), "/change_password": lambda data, headers: self.change_password(data, headers), "/change_data": lambda data, headers: self.change_data(data, headers), "/remove_record": lambda data, headers: self.remove_record(data, headers), } def add_user(self, inp): data = self.decode_json(inp) print(data) return 200 if self.db.add_user(data['name'], data['password'], data["email"]) else 234 def change_password(self, data, headers): if not self.verify_user(headers): return 234 data = self.decode_json(data) name = self.parse_header(headers)[0] return 200 if self.db.update_user(name, data['password']) else 234 def remove_user(self, data, headers): data = self.decode_json(data) print(data) if not self.verify_user(headers): return 234 self.db.remove_user(data['name']) return 200 def login(self, headers): if self.verify_user(headers): name = self.parse_header(headers)[0] InputHandler.cookies[name] = ''.join( random.choice(string.digits + string.ascii_letters) for _ in range(20)) #todo remove cookies return InputHandler.cookies[name] else: return None def get_data( self, #GET headers): if not self.verify_user(headers): return 234 name = self.parse_header(headers)[0] return self.db.view_database(name) def remove_record(self, data, headers): if not self.verify_user(headers): return 234 record = data.decode('utf-8') name = self.parse_header(headers)[0] self.db.remove_record(name, record) return 200 def change_data(self, data, headers): if not self.verify_user(headers): return 234 data = self.decode_json(data) name = self.parse_header(headers)[0] return 200 if self.db.update_record(name, data) else 234 def add_image(self, headers): if not self.verify_user(headers): return 234 name = self.parse_header(headers)[0] return self.db.view_database(name) def verify_user(self, headers): name, password = self.parse_header(headers) print(name, password) if InputHandler.cookies.get(name) == password: return True return True if self.db.verify_user(name, password) else False def handle_image(self, data, headers): if not self.verify_user(headers): return 234 user = self.parse_header(headers)[0] OCR = self.DE.extract(data) self.db.add_record(user, OCR) return 200 def decode_json(self, data): ret = data.decode('utf-8') return ast.literal_eval(ret) def get_handlers(self): return self.handlers def parse_header(self, header): authorization = header.get("Authorization") creds = authorization.split(':') password = creds[1] name = creds[0] return name, password #todo remove prints #{ # "name":"michau", # "email":"*****@*****.**", # "password":"******" #}
def encode(self): reward_list = [ 0, 0, 3, 2, 8, 2, 8, 8, 0, 3, 3, 0, 0, 2, 3, 0, 0, 0, 0, 3 ] if self.player.box_id == 5: reward = random.choice(reward_list) value = random.randrange(5, 20) GoldValue = random.randrange(10, 50) totalreward = 2 if reward == 8: newGems = self.player.gems + value DataBase.replaceValue(self, 'gems', newGems) elif reward == 3: newTickets = self.player.tickets + value DataBase.replaceValue(self, 'tickets', newTickets) elif reward == 2: newTokensDoubler = 200 value = newTokensDoubler elif reward == 0: totalreward = 1 value = 0 self.writeVint(203) self.writeVint(0) self.writeVint(1) self.writeVint(10) # brawl box self.writeVint(totalreward) self.writeVint(GoldValue) newGold = self.player.gold + GoldValue DataBase.replaceValue(self, 'gold', newGold) self.writeVint(0) self.writeVint(7) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(value) self.writeVint(1) self.writeVint(0) self.writeVint(reward) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.box_id == 4 or self.player.box_id == 1: tokendoublerlist = [ 200, 400, 200, 600, 200, 200, 400, 200, 200, 400, 200, 200, 400, 600, 200, 200, 600, 400, 200, 600 ] reward = random.choice(reward_list) value = random.randrange(5, 20) GoldValue = random.randrange(43, 500) totalreward = 2 if reward == 8: newGems = self.player.gems + value DataBase.replaceValue(self, 'gems', newGems) elif reward == 3: newTickets = self.player.tickets + value DataBase.replaceValue(self, 'tickets', newTickets) elif reward == 2: value = random.choice(tokendoublerlist) elif reward == 0: totalreward = 1 value = 0 self.writeVint(203) self.writeVint(0) self.writeVint(1) self.writeVint(12) self.writeVint(totalreward) self.writeVint(GoldValue) newGold = self.player.gold + GoldValue DataBase.replaceValue(self, 'gold', newGold) self.writeVint(0) self.writeVint(7) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(value) self.writeVint(1) self.writeVint(0) self.writeVint(reward) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.box_id == 3: tokendoublerlist = [ 200, 400, 200, 600, 200, 200, 400, 200, 200, 400, 200, 200, 400, 600, 200, 200, 600, 400, 200, 600 ] reward = random.choice(reward_list) value = random.randrange(1, 20) GoldValue = random.randrange(100, 1200) totalreward = 2 if reward == 8: newGems = self.player.gems + value newGems = self.player.gems - 80 DataBase.replaceValue(self, 'gems', newGems) elif reward == 3: newGems = self.player.gems - 80 newTickets = self.player.tickets + value DataBase.replaceValue(self, 'tickets', newTickets) DataBase.replaceValue(self, 'gems', newGems) elif reward == 2: newGems = self.player.gems - 80 value = random.choice(tokendoublerlist) DataBase.replaceValue(self, 'gems', newGems) elif reward == 0: totalreward = 1 value = 0 newGems = self.player.gems - 80 DataBase.replaceValue(self, 'gems', newGems) self.writeVint(203) self.writeVint(0) self.writeVint(1) self.writeVint(11) self.writeVint(totalreward) self.writeVint(GoldValue) newGold = self.player.gold + GoldValue DataBase.replaceValue(self, 'gold', newGold) self.writeVint(0) self.writeVint(7) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(value) self.writeVint(1) self.writeVint(0) self.writeVint(reward) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.box_id == 2: tokendoublerlist = [ 200, 400, 200, 600, 200, 200, 400, 200, 200, 400, 200, 200, 400, 600, 200, 200, 600, 400, 200, 600 ] reward = random.choice(reward_list) value = random.randrange(1, 20) GoldValue = random.randrange(100, 1200) totalreward = 2 if reward == 8: newGems = self.player.gems + value DataBase.replaceValue(self, 'gems', newGems) elif reward == 3: newTickets = self.player.tickets + value DataBase.replaceValue(self, 'tickets', newTickets) elif reward == 2: value = random.choice(tokendoublerlist) elif reward == 0: totalreward = 1 value = 0 self.writeVint(203) self.writeVint(0) self.writeVint(1) self.writeVint(11) self.writeVint(totalreward) self.writeVint(GoldValue) newGold = self.player.gold + GoldValue DataBase.replaceValue(self, 'gold', newGold) self.writeVint(0) self.writeVint(7) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(value) self.writeVint(1) self.writeVint(0) self.writeVint(reward) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.box_id == 1 or self.player.box_id == 10: tokendoublerlist = [ 200, 400, 200, 600, 200, 200, 400, 200, 200, 400, 200, 200, 400, 600, 200, 200, 600, 400, 200, 600 ] reward = random.choice(reward_list) value = random.randrange(5, 20) GoldValue = random.randrange(43, 500) totalreward = 2 if reward == 8: newGems = self.player.gems + value newGems = self.player.gems - 30 DataBase.replaceValue(self, 'gems', newGems) elif reward == 3: newTickets = self.player.tickets + value newGems = self.player.gems - 30 DataBase.replaceValue(self, 'gems', newGems) DataBase.replaceValue(self, 'tickets', newTickets) elif reward == 2: value = random.choice(tokendoublerlist) newGems = self.player.gems - 30 DataBase.replaceValue(self, 'gems', newGems) elif reward == 0: totalreward = 1 value = 0 newGems = self.player.gems - 30 DataBase.replaceValue(self, 'gems', newGems) self.writeVint(203) self.writeVint(0) self.writeVint(1) self.writeVint(12) self.writeVint(totalreward) self.writeVint(GoldValue) newGold = self.player.gold + GoldValue DataBase.replaceValue(self, 'gold', newGold) self.writeVint(0) self.writeVint(7) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(value) self.writeVint(1) self.writeVint(0) self.writeVint(reward) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0)
def decode(self): self.string = self.read_string() if self.string.lower() == 'reset': self.send_ofs = True DataBase.replaceValue(self, 'gold', 99999) DataBase.replaceValue(self, 'gems', 99999) DataBase.replaceValue(self, 'tickets', 99999) elif self.string.lower().startswith('gems'): newGems = self.string.split(" ", 4)[1:] try: DataBase.replaceValue(self, 'gems', int(newGems[0])) self.send_ofs = True except ValueError: pass elif self.string.lower().startswith('gold'): newGold = self.string.split(" ", 4)[1:] try: DataBase.replaceValue(self, 'gold', int(newGold[0])) self.send_ofs = True except ValueError: pass elif self.string.lower().startswith('tickets'): newTickets = self.string.split(" ", 7)[1:] try: DataBase.replaceValue(self, 'tickets', int(newTickets[0])) self.send_ofs = True except ValueError: pass elif self.string.lower().startswith('starpoints'): newStarpoints = self.string.split(" ", 10)[1:] try: DataBase.replaceValue(self, 'starpoints', int(newStarpoints[0])) self.send_ofs = True except ValueError: pass
def encode(self): self.writeVint(1) self.writeVint(self.player.battle_result) brawler_trophies = self.player.brawlers_trophies[str( self.player.brawler_id)] if 0 <= brawler_trophies <= 49: win_val = 8 lose_val = 0 else: if 50 <= brawler_trophies <= 99: win_val = 8 lose_val = -1 if 100 <= brawler_trophies <= 199: win_val = 8 lose_val = -2 if 200 <= brawler_trophies <= 299: win_val = 8 lose_val = -3 if 300 <= brawler_trophies <= 399: win_val = 8 lose_val = -4 if 400 <= brawler_trophies <= 499: win_val = 8 lose_val = -5 if 500 <= brawler_trophies <= 599: win_val = 8 lose_val = -6 if 600 <= brawler_trophies <= 699: win_val = 8 lose_val = -7 if 700 <= brawler_trophies <= 799: win_val = 8 lose_val = -8 if 800 <= brawler_trophies <= 899: win_val = 7 lose_val = -9 if 900 <= brawler_trophies <= 999: win_val = 6 lose_val = -10 if 1000 <= brawler_trophies <= 1099: win_val = 5 lose_val = -11 if 1100 <= brawler_trophies <= 1199: win_val = 4 lose_val = -12 if brawler_trophies >= 1200: win_val = 3 lose_val = -12 if self.player.battle_result == 0: new_trophies = self.player.trophies + win_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + win_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) else: new_trophies = self.player.trophies + lose_val self.player.brawlers_trophies[str( self.player.brawler_id)] = brawler_trophies + lose_val DataBase.replaceValue(self, 'brawlersTrophies', self.player.brawlers_trophies) DataBase.replaceValue(self, 'trophies', new_trophies) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(32) self.writeVint(0) self.writeVint(0) self.writeVint(6) self.writeVint(1) self.writeVint(16) self.writeVint(self.player.brawler_id) self.writeVint(29) self.writeVint(self.player.skin_id) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.name) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(0) self.writeVint(16) self.writeVint(self.player.bot1) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.bot1_n) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(0) self.writeVint(16) self.writeVint(self.player.bot2) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.bot2_n) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(self.player.bot3) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.bot3_n) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(self.player.bot4) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.bot4_n) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(2) self.writeVint(16) self.writeVint(self.player.bot5) self.writeVint(0) self.writeVint(99999) self.writeVint(0) self.writeVint(10) self.writeVint(0) self.writeString(self.player.bot5_n) self.writeVint(100) self.writeVint(28000000) self.writeVint(43000000) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(28) self.writeVint(0) self.writeVint(0) self.writeVint(-1040385) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0)
def process(self): if self.Unk != 23: if self.BrawlerSkinId == 0: self.player.brawler_id = 0 elif self.BrawlerSkinId == 29: self.player.brawler_id = 0 elif self.BrawlerSkinId == 52: self.player.brawler_id = 0 elif self.BrawlerSkinId == 122: self.player.brawler_id = 0 elif self.BrawlerSkinId == 159: self.player.brawler_id = 0 elif self.BrawlerSkinId == 14: self.player.brawler_id = 8 elif self.BrawlerSkinId == 15: self.player.brawler_id = 8 elif self.BrawlerSkinId == 60: self.player.brawler_id = 8 elif self.BrawlerSkinId == 79: self.player.brawler_id = 8 elif self.BrawlerSkinId == 148: self.player.brawler_id = 8 elif self.BrawlerSkinId == 1: self.player.brawler_id = 1 elif self.BrawlerSkinId == 2: self.player.brawler_id = 1 elif self.BrawlerSkinId == 69: self.player.brawler_id = 1 elif self.BrawlerSkinId == 103: self.player.brawler_id = 1 elif self.BrawlerSkinId == 135: self.player.brawler_id = 1 elif self.BrawlerSkinId == 3: self.player.brawler_id = 2 elif self.BrawlerSkinId == 25: self.player.brawler_id = 2 elif self.BrawlerSkinId == 64: self.player.brawler_id = 2 elif self.BrawlerSkinId == 102: self.player.brawler_id = 2 elif self.BrawlerSkinId == 178: self.player.brawler_id = 2 elif self.BrawlerSkinId == 13: self.player.brawler_id = 7 elif self.BrawlerSkinId == 44: self.player.brawler_id = 7 elif self.BrawlerSkinId == 47: self.player.brawler_id = 7 elif self.BrawlerSkinId == 123: self.player.brawler_id = 7 elif self.BrawlerSkinId == 162: self.player.brawler_id = 7 elif self.BrawlerSkinId == 174: self.player.brawler_id = 7 elif self.BrawlerSkinId == 4: self.player.brawler_id = 3 elif self.BrawlerSkinId == 5: self.player.brawler_id = 3 elif self.BrawlerSkinId == 58: self.player.brawler_id = 3 elif self.BrawlerSkinId == 72: self.player.brawler_id = 3 elif self.BrawlerSkinId == 91: self.player.brawler_id = 3 elif self.BrawlerSkinId == 6: self.player.brawler_id = 9 elif self.BrawlerSkinId == 56: self.player.brawler_id = 9 elif self.BrawlerSkinId == 57: self.player.brawler_id = 9 elif self.BrawlerSkinId == 97: self.player.brawler_id = 9 elif self.BrawlerSkinId == 160: self.player.brawler_id = 9 elif self.BrawlerSkinId == 22: self.player.brawler_id = 14 elif self.BrawlerSkinId == 94: self.player.brawler_id = 14 elif self.BrawlerSkinId == 98: self.player.brawler_id = 14 elif self.BrawlerSkinId == 99: self.player.brawler_id = 14 elif self.BrawlerSkinId == 163: self.player.brawler_id = 14 elif self.BrawlerSkinId == 86: self.player.brawler_id = 22 elif self.BrawlerSkinId == 106: self.player.brawler_id = 27 elif self.BrawlerSkinId == 109: self.player.brawler_id = 27 elif self.BrawlerSkinId == 143: self.player.brawler_id = 27 elif self.BrawlerSkinId == 119: self.player.brawler_id = 30 elif self.BrawlerSkinId == 167: self.player.brawler_id = 30 elif self.BrawlerSkinId == 7: self.player.brawler_id = 10 elif self.BrawlerSkinId == 28: self.player.brawler_id = 10 elif self.BrawlerSkinId == 30: self.player.brawler_id = 10 elif self.BrawlerSkinId == 128: self.player.brawler_id = 10 elif self.BrawlerSkinId == 12: self.player.brawler_id = 6 elif self.BrawlerSkinId == 27: self.player.brawler_id = 6 elif self.BrawlerSkinId == 59: self.player.brawler_id = 6 elif self.BrawlerSkinId == 90: self.player.brawler_id = 6 elif self.BrawlerSkinId == 92: self.player.brawler_id = 6 elif self.BrawlerSkinId == 116: self.player.brawler_id = 6 elif self.BrawlerSkinId == 21: self.player.brawler_id = 13 elif self.BrawlerSkinId == 71: self.player.brawler_id = 13 elif self.BrawlerSkinId == 140: self.player.brawler_id = 13 elif self.BrawlerSkinId == 77: self.player.brawler_id = 24 elif self.BrawlerSkinId == 9: self.player.brawler_id = 4 elif self.BrawlerSkinId == 26: self.player.brawler_id = 4 elif self.BrawlerSkinId == 68: self.player.brawler_id = 4 elif self.BrawlerSkinId == 130: self.player.brawler_id = 4 elif self.BrawlerSkinId == 171: self.player.brawler_id = 4 elif self.BrawlerSkinId == 34: self.player.brawler_id = 18 elif self.BrawlerSkinId == 70: self.player.brawler_id = 18 elif self.BrawlerSkinId == 158: self.player.brawler_id = 18 elif self.BrawlerSkinId == 41: self.player.brawler_id = 19 elif self.BrawlerSkinId == 61: self.player.brawler_id = 19 elif self.BrawlerSkinId == 88: self.player.brawler_id = 19 elif self.BrawlerSkinId == 165: self.player.brawler_id = 19 elif self.BrawlerSkinId == 73: self.player.brawler_id = 25 elif self.BrawlerSkinId == 93: self.player.brawler_id = 25 elif self.BrawlerSkinId == 104: self.player.brawler_id = 25 elif self.BrawlerSkinId == 132: self.player.brawler_id = 25 elif self.BrawlerSkinId == 134: self.player.brawler_id = 25 elif self.BrawlerSkinId == 142: self.player.brawler_id = 34 elif self.BrawlerSkinId == 176: self.player.brawler_id = 34 elif self.BrawlerSkinId == 23: self.player.brawler_id = 15 elif self.BrawlerSkinId == 108: self.player.brawler_id = 15 elif self.BrawlerSkinId == 120: self.player.brawler_id = 15 elif self.BrawlerSkinId == 147: self.player.brawler_id = 15 elif self.BrawlerSkinId == 24: self.player.brawler_id = 16 elif self.BrawlerSkinId == 179: self.player.brawler_id = 16 elif self.BrawlerSkinId == 42: self.player.brawler_id = 20 elif self.BrawlerSkinId == 45: self.player.brawler_id = 20 elif self.BrawlerSkinId == 125: self.player.brawler_id = 20 elif self.BrawlerSkinId == 81: self.player.brawler_id = 26 elif self.BrawlerSkinId == 146: self.player.brawler_id = 26 elif self.BrawlerSkinId == 114: self.player.brawler_id = 29 elif self.BrawlerSkinId == 139: self.player.brawler_id = 29 elif self.BrawlerSkinId == 156: self.player.brawler_id = 36 elif self.BrawlerSkinId == 18: self.player.brawler_id = 11 elif self.BrawlerSkinId == 50: self.player.brawler_id = 11 elif self.BrawlerSkinId == 63: self.player.brawler_id = 11 elif self.BrawlerSkinId == 75: self.player.brawler_id = 11 elif self.BrawlerSkinId == 173: self.player.brawler_id = 11 elif self.BrawlerSkinId == 32: self.player.brawler_id = 17 elif self.BrawlerSkinId == 111: self.player.brawler_id = 17 elif self.BrawlerSkinId == 145: self.player.brawler_id = 17 elif self.BrawlerSkinId == 67: self.player.brawler_id = 21 elif self.BrawlerSkinId == 117: self.player.brawler_id = 21 elif self.BrawlerSkinId == 172: self.player.brawler_id = 21 elif self.BrawlerSkinId == 127: self.player.brawler_id = 32 elif self.BrawlerSkinId == 137: self.player.brawler_id = 32 elif self.BrawlerSkinId == 121: self.player.brawler_id = 31 elif self.BrawlerSkinId == 152: self.player.brawler_id = 31 elif self.BrawlerSkinId == 157: self.player.brawler_id = 37 elif self.BrawlerSkinId == 177: self.player.brawler_id = 37 elif self.BrawlerSkinId == 10: self.player.brawler_id = 5 elif self.BrawlerSkinId == 11: self.player.brawler_id = 5 elif self.BrawlerSkinId == 96: self.player.brawler_id = 5 elif self.BrawlerSkinId == 19: self.player.brawler_id = 12 elif self.BrawlerSkinId == 20: self.player.brawler_id = 12 elif self.BrawlerSkinId == 49: self.player.brawler_id = 12 elif self.BrawlerSkinId == 95: self.player.brawler_id = 12 elif self.BrawlerSkinId == 100: self.player.brawler_id = 12 elif self.BrawlerSkinId == 101: self.player.brawler_id = 12 elif self.BrawlerSkinId == 62: self.player.brawler_id = 23 elif self.BrawlerSkinId == 110: self.player.brawler_id = 23 elif self.BrawlerSkinId == 126: self.player.brawler_id = 23 elif self.BrawlerSkinId == 131: self.player.brawler_id = 23 elif self.BrawlerSkinId == 113: self.player.brawler_id = 28 elif self.BrawlerSkinId == 118: self.player.brawler_id = 28 elif self.BrawlerSkinId == 155: self.player.brawler_id = 35 elif self.BrawlerSkinId == 180: self.player.brawler_id = 35 if self.player.brawler_id == 0: #Shelly self.player.starpower = 76 self.player.gadget = 255 elif self.player.brawler_id == 1: #Colt self.player.starpower = 77 self.player.gadget = 273 elif self.player.brawler_id == 2: #Bull self.player.starpower = 78 self.player.gadget = 272 elif self.player.brawler_id == 3: #Brock self.player.starpower = 79 self.player.gadget = 245 elif self.player.brawler_id == 4: #Rico self.player.starpower = 80 self.player.gadget = 246 elif self.player.brawler_id == 5: #Spike self.player.starpower = 81 self.player.gadget = 247 elif self.player.brawler_id == 6: #Barley self.player.starpower = 82 self.player.gadget = 273 elif self.player.brawler_id == 7: #Jessie self.player.starpower = 83 self.player.gadget = 251 elif self.player.brawler_id == 8: #Nita self.player.starpower = 84 self.player.gadget = 249 elif self.player.brawler_id == 9: #Dynamike self.player.starpower = 85 self.player.gadget = 258 elif self.player.brawler_id == 10: #El Primo self.player.starpower = 86 self.player.gadget = 264 elif self.player.brawler_id == 11: #Mortis self.player.starpower = 87 self.player.gadget = 265 elif self.player.brawler_id == 12: #Crow self.player.starpower = 88 self.player.gadget = 243 elif self.player.brawler_id == 13: #Poco self.player.starpower = 89 self.player.gadget = 267 elif self.player.brawler_id == 14: #Bo self.player.starpower = 90 self.player.gadget = 263 elif self.player.brawler_id == 15: #Piper self.player.starpower = 91 self.player.gadget = 268 elif self.player.brawler_id == 16: #PAM self.player.starpower = 92 self.player.gadget = 257 elif self.player.brawler_id == 17: #Tara self.player.starpower = 93 self.player.gadget = 266 elif self.player.brawler_id == 18: #Darryl self.player.starpower = 94 self.player.gadget = 260 elif self.player.brawler_id == 19: #Penny self.player.starpower = 99 self.player.gadget = 248 elif self.player.brawler_id == 20: #Frank self.player.starpower = 104 self.player.gadget = 261 elif self.player.brawler_id == 21: #Gene self.player.starpower = 109 self.player.gadget = 252 elif self.player.brawler_id == 22: #Tick self.player.starpower = 114 self.player.gadget = 253 elif self.player.brawler_id == 23: #Leon self.player.starpower = 119 self.player.gadget = 276 elif self.player.brawler_id == 24: #Rosa self.player.starpower = 124 self.player.gadget = 242 elif self.player.brawler_id == 25: #Carl self.player.starpower = 129 self.player.gadget = 262 elif self.player.brawler_id == 26: #Bibi self.player.starpower = 134 self.player.gadget = 275 elif self.player.brawler_id == 27: #8-Bit self.player.starpower = 168 self.player.gadget = 259 elif self.player.brawler_id == 28: #Sandy self.player.starpower = 186 self.player.gadget = 270 elif self.player.brawler_id == 29: #Bea self.player.starpower = 192 self.player.gadget = 271 elif self.player.brawler_id == 30: #EMZ self.player.starpower = 198 self.player.gadget = 274 elif self.player.brawler_id == 31: #Mr. P self.player.starpower = 204 self.player.gadget = 269 elif self.player.brawler_id == 32: #Max self.player.starpower = 210 self.player.gadget = 254 elif self.player.brawler_id == 34: #Jacky self.player.starpower = 222 self.player.gadget = 256 elif self.player.brawler_id == 35: #Gale self.player.starpower = 228 self.player.gadget = 277 elif self.player.brawler_id == 36: #Nani self.player.starpower = 234 self.player.gadget = 278 elif self.player.brawler_id == 37: #Sprout self.player.starpower = 240 self.player.gadget = 244 DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) TeamGameroomDataMessage(self.client, self.player).send()
def process(self): DataBase.replaceValue(self, 'starpower', self.player.starpower) if self.player.room_id > 0: TeamGameroomDataMessage(self.client, self.player).send()
def process(self): self.player.room_id = 0 DataBase.replaceValue(self, 'roomID', self.player.room_id) TeamLeftMessage(self.client, self.player).send()
def process(self): DataBase.replaceValue(self, 'namecolor', self.namecolor)
def decode(self): self.msg = self.read_string() if self.msg.lower() == '/stats': self.bot_msg = f'Server status:\nBuild version: 1.1 (for v26.165)\nFingerprint SHA: {self.player.patch_sha}' elif self.msg.lower() == '/reset': self.send_ofs = True DataBase.replaceValue(self, 'gold', 99999) DataBase.replaceValue(self, 'gems', 99999) DataBase.replaceValue(self, 'tickets', 99999) elif self.msg.lower().startswith('/gems'): newGems = self.msg.split(" ", 4)[1:] try: DataBase.replaceValue(self, 'gems', int(newGems[0])) self.send_ofs = True except ValueError: pass elif self.msg.lower().startswith('/gold'): newGold = self.msg.split(" ", 4)[1:] try: DataBase.replaceValue(self, 'gold', int(newGold[0])) self.send_ofs = True except ValueError: pass elif self.msg.lower().startswith('/tickets'): newTickets = self.msg.split(" ", 7)[1:] try: DataBase.replaceValue(self, 'tickets', int(newTickets[0])) self.send_ofs = True except ValueError: pass elif self.msg.lower().startswith('/starpoints'): newStarpoints = self.msg.split(" ", 10)[1:] try: DataBase.replaceValue(self, 'starpoints', int(newStarpoints[0])) self.send_ofs = True except ValueError: pass elif self.msg.lower() == '/help': self.bot_msg = 'Club Commands\n/stats - show server status\n/reset - reset all resources\n/gems [int] - add gems to your account, where int is the number of gems\n/gold [int] - add gold to your account, where int is the number of gold\n/tickets [int] - add tickets to your account, where int is the number of tickets\n/starpoints [int] - add starpoints to your account, where int is the number of starpoints'
def populate_db(self): db = DataBase(name=self.name) db.add_record(json.loads(open("Database/Data/BC1.json").read())) db.add_record(json.loads(open("Database/Data/BC2.json").read()))
def process(self): newGems = self.player.gems - 50 DataBase.replaceValue(self, 'gems', newGems)
def __init__(self, name="users"): DataBase.__init__(self, name) self._lock = Lock()