示例#1
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 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     self.game = CogdoMazeGame(self)
     self._numSuits = (0, 0, 0)
     if __debug__ and base.config.GetBool('schellgames-dev', True):
         self.accept('onCodeReload',
                     self._DistCogdoMazeGame__sgOnCodeReload)
示例#2
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    def enterLoaded(self):
        DistCogdoGame.enterLoaded(self)
        mazeFactory = self.createMazeFactory(self.createRandomNumGen())
        bossCode = None
        if self._numSuits[0] > 0:
            bossCode = ''
            for u in range(self._numSuits[0]):
                bossCode += '%X' % self.randomNumGen.randint(0, 15)

        self.game.load(mazeFactory, self._numSuits, bossCode)
    def enterLoaded(self):
        DistCogdoGame.enterLoaded(self)
        mazeFactory = self.createMazeFactory(self.createRandomNumGen())
        bossCode = None
        if self._numSuits[0] > 0:
            bossCode = ''
            for u in range(self._numSuits[0]):
                bossCode += '%X' % self.randomNumGen.randint(0, 15)

        self.game.load(mazeFactory, self._numSuits, bossCode)
示例#4
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 def enterGame(self):
     DistCogdoGame.enterGame(self)
     self.game.start()
示例#5
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 def enterIntro(self):
     DistCogdoGame.enterIntro(self, Globals.IntroDurationSeconds)
     self.game.startIntro()
示例#6
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 def enterVisible(self):
     DistCogdoGame.enterVisible(self)
     self.game.initPlayers()
     self.game.onstage()
示例#7
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 def exitGame(self):
     self.game.exit()
     DistCogdoGame.exitGame(self)
示例#8
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 def exitVisible(self):
     DistCogdoGame.exitVisible(self)
示例#9
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 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     if __debug__ and base.config.GetBool('schellgames-dev', True):
         self.accept('onCodeReload', self.__sgOnCodeReload)
     self.game = CogdoFlyingGame(self)
 def enterVisible(self):
     DistCogdoGame.enterVisible(self)
     self.game.onstage()
 def enterLoaded(self):
     DistCogdoGame.enterLoaded(self)
     self._remoteActionEventName = self.uniqueName('doAction')
     self.game.load()
     self.game.initPlayers()
 def setToonDisconnect(self, toonId):
     self.game.setToonDisconnect(toonId)
     DistCogdoGame.setToonDisconnect(self, toonId)
示例#13
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 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     self.game = CogdoFlyingGame(self)
 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     self.game = CogdoMazeGame(self)
     self._numSuits = (0, 0, 0)
 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     if __debug__ and config.GetBool('schellgames-dev', True):
         self.accept('onCodeReload', self.__sgOnCodeReload)
     self.game = CogdoFlyingGame(self)
示例#16
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 def enterFinish(self):
     DistCogdoGame.enterFinish(self)
     self.game.startFinish()
示例#17
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 def setToonSad(self, toonId):
     self.game.setToonSad(toonId)
     DistCogdoGame.setToonSad(self, toonId)
 def delete(self):
     del self.game
     DistCogdoGame.delete(self)
示例#19
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 def exitLoaded(self):
     self.ignoreAll()
     self.game.unload()
     DistCogdoGame.exitLoaded(self)
 def setToonSad(self, toonId):
     self.game.setToonSad(toonId)
     DistCogdoGame.setToonSad(self, toonId)
示例#21
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 def exitIntro(self):
     DistCogdoGame.exitIntro(self)
     self.game.endIntro()
     self.stashEntranceElevator()
 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     self.game = CogdoMazeGame(self)
     self._numSuits = (0, 0, 0)
示例#23
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 def exitFinish(self):
     self.game.endFinish()
     self.game.offstage()
     DistCogdoGame.exitFinish(self)
示例#24
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 def delete(self):
     del self.randomNumGen
     del self.game
     DistCogdoGame.delete(self)
示例#25
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 def exitLoaded(self):
     self.game.unload()
     self.ignoreAll()
     DistCogdoGame.exitLoaded(self)
示例#26
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 def setToonSad(self, toonId):
     DistCogdoGame.setToonSad(self, toonId)
     self.game.handleToonWentSad(toonId)
示例#27
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 def exitVisible(self):
     DistCogdoGame.exitVisible(self)
示例#28
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 def setToonDisconnect(self, toonId):
     DistCogdoGame.setToonDisconnect(self, toonId)
     self.game.handleToonDisconnected(toonId)
示例#29
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 def exitIntro(self):
     DistCogdoGame.exitIntro(self)
     self.game.endIntro()
     self.stashEntranceElevator()
示例#30
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 def generate(self):
     self.randomNumGen = self.createRandomNumGen()
     DistCogdoGame.generate(self)
示例#31
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 def exitGame(self):
     DistCogdoGame.exitGame(self)
     self.game.exit()
示例#32
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 def placeEntranceElev(self, elev):
     DistCogdoGame.placeEntranceElev(self, elev)
     self.game.placeEntranceElevator(elev)
示例#33
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 def exitFinish(self):
     DistCogdoGame.exitFinish(self)
     self.game.endFinish()
     self.game.offstage()
示例#34
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 def enterVisible(self):
     DistCogdoGame.enterVisible(self)
     self.game.initPlayers()
     self.game.onstage()
示例#35
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 def setToonDisconnect(self, toonId):
     self.game.setToonDisconnect(toonId)
     DistCogdoGame.setToonDisconnect(self, toonId)
示例#36
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 def __init__(self, cr):
     DistCogdoGame.__init__(self, cr)
     self.game = CogdoMazeGame(self)
     self._numSuits = (0, 0, 0)
     if __debug__ and base.config.GetBool('schellgames-dev', True):
         self.accept('onCodeReload', self.__sgOnCodeReload)
示例#37
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 def enterLoaded(self):
     DistCogdoGame.enterLoaded(self)
     self._remoteActionEventName = self.uniqueName('doAction')
     self.game.load()
     self.game.initPlayers()
示例#38
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 def delete(self):
     del self.randomNumGen
     del self.game
     DistCogdoGame.delete(self)
示例#39
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 def enterVisible(self):
     DistCogdoGame.enterVisible(self)
     self.game.onstage()
示例#40
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 def setToonSad(self, toonId):
     DistCogdoGame.setToonSad(self, toonId)
     self.game.handleToonWentSad(toonId)
示例#41
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 def enterIntro(self):
     DistCogdoGame.enterIntro(self, Globals.Gameplay.IntroDurationSeconds)
     self.game.startIntro()
示例#42
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 def setToonDisconnect(self, toonId):
     DistCogdoGame.setToonDisconnect(self, toonId)
     self.game.handleToonDisconnected(toonId)
示例#43
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 def enterGame(self):
     DistCogdoGame.enterGame(self)
     self.game.start()
示例#44
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 def generate(self):
     self.randomNumGen = self.createRandomNumGen()
     DistCogdoGame.generate(self)
示例#45
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 def enterFinish(self):
     DistCogdoGame.enterFinish(self)
     self.game.startFinish()
示例#46
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 def placeEntranceElev(self, elev):
     DistCogdoGame.placeEntranceElev(self, elev)
     self.game.placeEntranceElevator(elev)
示例#47
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 def delete(self):
     del self.game
     DistCogdoGame.delete(self)
示例#48
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 def delete(self):
     del self.randomNumGen
     del self.game
     taskMgr.remove(self.taskName('gameDone'))
     DistCogdoGame.delete(self)