def handleCollisions(self, entry):
     if base.localAvatar.getHealth() < base.localAvatar.getMaxHealth():
         self.collectSfx.play()
         DistributedDroppableCollectableObject.handleCollisions(self, entry)
 def handleCollisions(self, entry):
     if base.localAvatar.getHealth() < base.localAvatar.getMaxHealth():
         self.collectSfx.play()
         DistributedDroppableCollectableObject.handleCollisions(self, entry)
 def handleCollisions(self, avId, wait=0):
     SoundInterval(self.collectSfx).start()
     DistributedDroppableCollectableObject.handleCollisions(
         self, avId, wait)
 def handleCollisions(self, entry):
     SoundInterval(self.collectSfx).start()
     DistributedDroppableCollectableObject.handleCollisions(self, entry)