def handleCollisions(self, entry): if base.localAvatar.getHealth() < base.localAvatar.getMaxHealth(): self.collectSfx.play() DistributedDroppableCollectableObject.handleCollisions(self, entry)
def handleCollisions(self, avId, wait=0): SoundInterval(self.collectSfx).start() DistributedDroppableCollectableObject.handleCollisions( self, avId, wait)
def handleCollisions(self, entry): SoundInterval(self.collectSfx).start() DistributedDroppableCollectableObject.handleCollisions(self, entry)