示例#1
1
文件: esp.py 项目: powergun/EHF
    def _run(self):
        # delayed init
        self.delayedInit()
        
        # figure out the time interval
        worldTransform = ehfmaths_functions.getIdMatrix()
        viewTransform = ehfmaths_functions.getViewMatrix(
                                                         self.appVars["upVec"], 
                                                         self.appVars["rightVec"], 
                                                         self.appVars["forwardVec"], 
                                                         self.appVars["viewOrigin"]
                                                         )
        viewOrigin = self.appVars["viewOrigin"].toPointVector4()
        
        if not self.miniMap:
            self.miniMap = widgets.SimpleMiniMap( 
                 # location control
                 centerX=200, centerY=200, boundaryX=160, boundaryY=160,
                 # color/drawing style
                 borderWidth=3, lineWidth=3, selfColor=0xFF00FF00, teamColor=0xFF1111FF, enemyColor=0xFFFF1111, boundaryColor=0xFFFF1111,
                 # size/scale control
                 scale=2, spotSize=3,
                 # other attributes
                 vecForward=self.appVars["forwardVec"]
                 )
        else:
            self.miniMap.setVecForward(self.appVars["forwardVec"])
            self.miniMap.setViewAxisZ(self.appVars["forwardVec"])

        self.miniMap.drawBoundary(self.getLine())
        self.miniMap.drawSelf(self.getLine())
        
        projectionTransform = ehfmaths_functions.getProjectionMatrix(
                                                                     self.appVars["zn"], 
                                                                     self.appVars["zf"], 
                                                                     self.appVars["fov_x"], 
                                                                     self.appVars["fov_y"]
                                                                     )
        
        hintColor = 0xFFFF11FF
        
        # loop through simple player objects
        for player in self.appVars["players"]:
            # don't draw "self"
            if player.address == self.appVars["localPlayerAddress"]:
                continue
            
            # skip team players
            if player.teamId == self.appVars["localPlayerTeamId"]:
                continue
                
            if not self._validatePlayer(player):
                continue
            
            _color = self.colorTeammate if player.teamId == self.appVars["localPlayerTeamId"] \
                                        else self.colorEnemy
            pos4 = player.position.toPointVector4()
            pos4TankAimAssist = player.position.toPointVector4()
            
            distant = (pos4 - viewOrigin)._length()
            deltaY = pos4.y - viewOrigin.y
            
            _posV = pos4.multToMat(worldTransform).multToMat(viewTransform)
            _posVP = _posV.multToMat(projectionTransform)
            _posV.x *= -1
            
            # ----------------get bullet drop
            aimCompensationY = naiveGetBulletDrop(distant, deltaY, GRAVITY, SPEED)
            # ----------------done getting bullet drop
            
            pos4TankAimAssist.y += aimCompensationY 
            posVTankAimAssist = pos4TankAimAssist.multToMat(worldTransform).multToMat(viewTransform)
            posVTankAimAssist = posVTankAimAssist.multToMat(projectionTransform)
            
            self.miniMap.drawPlayer(self.getLine(), _posV, player.teamId == self.appVars["localPlayerTeamId"])

            if abs(_posVP.w) < 0.001:
                continue
            if _posVP.z > 0:
                continue
            x = self.screenCenterX*(1+_posVP.x/_posVP.w)
            y = self.screenCenterY*(1+_posVP.y/_posVP.w)
            
            xAim = self.screenCenterX*(1+posVTankAimAssist.x/posVTankAimAssist.w)
            yAim = self.screenCenterY*(1+posVTankAimAssist.y/posVTankAimAssist.w)
            
            
            # ---------- draw player distance hint text ---------
            if player.teamId != self.appVars["localPlayerTeamId"]:
                ehfgraphics.drawStringLeft(self.getFont(), 
                                           x+5, 
                                           y+5, 
                                           10, 
                                           40, 
                                           _color, 
                                           "%0.1f" % distant)

            # ---------- draw a spot for tank aim assist -----------
                ehfgraphics.drawSpot(self.getLine(),
                                     xAim,
                                     yAim, 
                                     _color,
                                     size=1.5)
                
                ehfgraphics.drawLine(self.getLine(), x , y, xAim-x, yAim-y, 0.5, color=_color)
                
            # ---------- draw boxed esp -------------
            _width, _height = self.getWidthHeight(distant)
            if player.poseType:
                y = y + _height/2.0
            x = x - _width/2.0
            ehfgraphics.drawBox(self.getLine(), 
                                x, 
                                y, 
                                _width, 
                                _height, 
                                2, 
                                _color)
示例#2
0
 def drawTankAimHint3x(self,
                       distant=0.0,
                       hintColor=0x0,
                       x=0.0,
                       y=0.0,
                       _height=0.0,
                       deltaY=0.0):
     hintHeight = 0.0
     if distant < 50.0 or distant > 800:
         return
     elif distant >= 50.0 and distant < 200:
         hintHeight = y + _height - (distant - 50.0) / 150.0 * 53
     elif distant > 200 and distant <= 400:
         hintHeight = y + _height - (distant - 200.0) / 200.0 * 20 - 53
     elif distant > 400 and distant <= 500:
         hintHeight = y + _height - (distant - 400.0) / 100.0 * 30 - 73
     elif distant > 500 and distant <= 600:
         hintHeight = y + _height - (distant - 500.0) / 100.0 * 31 - 103
     elif distant > 600 and distant <= 700:
         hintHeight = y + _height - (distant - 600.0) / 100.0 * 34 - 134
     elif distant > 700 and distant <= 800:
         hintHeight = y + _height - (distant - 700.0) / 100.0 * 36 - 168
     ehfgraphics.drawSpot(self.getLine(), x, hintHeight, hintColor, size=2)
     ehfgraphics.drawStringLeft(self.getFont(), x + 5, hintHeight + 5, 10,
                                40, hintColor, "%0.1f" % deltaY)
示例#3
0
文件: esp.py 项目: powergun/EHF
 def drawTankAimHint1x(self, distant=0.0, hintColor=0x0, x=0.0, y=0.0, _height=0.0, deltaY=0.0):
     hintHeight = 0.0
     if distant < 50.0 or distant > 800:
         return
     elif distant >=50.0 and distant <= 400:
         hintHeight = y+_height-(distant-50.0)/350.0*26
         #return
     elif distant > 400 and distant <= 500:
         hintHeight = y+_height-(distant-400.0)/100.0*12-26
     elif distant > 500 and distant <= 600:
         hintHeight = y+_height-(distant-500.0)/100.0*12-38
     elif distant > 600 and distant <= 700:
         hintHeight = y+_height-(distant-600.0)/100.0*13-50
     elif distant > 700 and distant <= 800:
         hintHeight = y+_height-(distant-700.0)/100.0*14-63
     ehfgraphics.drawSpot(self.getLine(),
                          x,
                          hintHeight, 
                          hintColor,
                          size=2)
     ehfgraphics.drawStringLeft(self.getFont(), 
                                x+5, 
                                hintHeight+5, 
                                10, 
                                40, 
                                hintColor, 
                                "%0.1f" % deltaY)
示例#4
0
文件: esp.py 项目: powergun/EHF
 def drawTankAimHint3x(self, distant=0.0, hintColor=0x0, x=0.0, y=0.0, _height=0.0, deltaY=0.0):
     hintHeight = 0.0
     if distant < 50.0 or distant > 800:
         return
     elif distant >=50.0 and distant < 200:
         hintHeight = y+_height-(distant-50.0)/150.0*53
     elif distant > 200 and distant <= 400:
         hintHeight = y+_height-(distant-200.0)/200.0*20-53
     elif distant > 400 and distant <= 500:
         hintHeight = y+_height-(distant-400.0)/100.0*30-73
     elif distant > 500 and distant <= 600:
         hintHeight = y+_height-(distant-500.0)/100.0*31-103
     elif distant > 600 and distant <= 700:
         hintHeight = y+_height-(distant-600.0)/100.0*34-134
     elif distant > 700 and distant <= 800:
         hintHeight = y+_height-(distant-700.0)/100.0*36-168
     ehfgraphics.drawSpot(self.getLine(),
                          x,
                          hintHeight, 
                          hintColor,
                          size=2)
     ehfgraphics.drawStringLeft(self.getFont(), 
                                x+5, 
                                hintHeight+5, 
                                10, 
                                40, 
                                hintColor, 
                                "%0.1f" % deltaY)
示例#5
0
 def _run(self):
     regionIndexes = {0: 0, 1: 0, 2: 0, 3: 0}
     if len(self._appAttr["AppInfo"].displayTextList):
         for regionId, text in self._appAttr["AppInfo"].displayTextList:
             _x, _y = self.getPosByRegionId(regionId,
                                            regionIndexes[regionId])
             ehfgraphics.drawStringLeft(self.getFont(), _x, _y,
                                        self.fontWidth, self.fontHeight,
                                        self.fontColor, text)
             regionIndexes[regionId] += 1
     if len(self._appAttr["AppInfo"].titleTextList):
         for regionId, text in self._appAttr["AppInfo"].titleTextList:
             _x, _y = self.getPosByRegionId(regionId,
                                            regionIndexes[regionId])
             ehfgraphics.drawStringLeft(self.getFont(), _x, _y,
                                        self.fontWidth, self.fontHeight,
                                        self.fontColor, text)
             regionIndexes[regionId] += 1
示例#6
0
文件: drawing.py 项目: powergun/EHF
 def _run(self):
     regionIndexes = {0:0, 1:0, 2:0, 3:0}
     if len(self._appAttr["AppInfo"].displayTextList):
         for regionId, text in self._appAttr["AppInfo"].displayTextList:
             _x, _y = self.getPosByRegionId(regionId, regionIndexes[regionId])
             ehfgraphics.drawStringLeft(self.getFont(), 
                                        _x, _y,
                                        self.fontWidth, 
                                        self.fontHeight, 
                                        self.fontColor, 
                                        text)
             regionIndexes[regionId] += 1
     if len(self._appAttr["AppInfo"].titleTextList):
         for regionId, text in self._appAttr["AppInfo"].titleTextList:
             _x, _y = self.getPosByRegionId(regionId, regionIndexes[regionId])
             ehfgraphics.drawStringLeft(self.getFont(), 
                                        _x, _y,
                                        self.fontWidth, 
                                        self.fontHeight, 
                                        self.fontColor, 
                                        text)
             regionIndexes[regionId] += 1
示例#7
0
 def drawTankAimHint1x(self,
                       distant=0.0,
                       hintColor=0x0,
                       x=0.0,
                       y=0.0,
                       _height=0.0,
                       deltaY=0.0):
     hintHeight = 0.0
     if distant < 50.0 or distant > 800:
         return
     elif distant >= 50.0 and distant <= 400:
         hintHeight = y + _height - (distant - 50.0) / 350.0 * 26
         #return
     elif distant > 400 and distant <= 500:
         hintHeight = y + _height - (distant - 400.0) / 100.0 * 12 - 26
     elif distant > 500 and distant <= 600:
         hintHeight = y + _height - (distant - 500.0) / 100.0 * 12 - 38
     elif distant > 600 and distant <= 700:
         hintHeight = y + _height - (distant - 600.0) / 100.0 * 13 - 50
     elif distant > 700 and distant <= 800:
         hintHeight = y + _height - (distant - 700.0) / 100.0 * 14 - 63
     ehfgraphics.drawSpot(self.getLine(), x, hintHeight, hintColor, size=2)
     ehfgraphics.drawStringLeft(self.getFont(), x + 5, hintHeight + 5, 10,
                                40, hintColor, "%0.1f" % deltaY)
示例#8
0
    def _run(self):
        # delayed init
        self.delayedInit()

        # figure out the time interval
        worldTransform = ehfmaths_functions.getIdMatrix()
        viewTransform = ehfmaths_functions.getViewMatrix(
            self.appVars["upVec"], self.appVars["rightVec"],
            self.appVars["forwardVec"], self.appVars["viewOrigin"])
        viewOrigin = self.appVars["viewOrigin"].toPointVector4()

        if not self.miniMap:
            self.miniMap = widgets.SimpleMiniMap(
                # location control
                centerX=200,
                centerY=200,
                boundaryX=160,
                boundaryY=160,
                # color/drawing style
                borderWidth=3,
                lineWidth=3,
                selfColor=0xFF00FF00,
                teamColor=0xFF1111FF,
                enemyColor=0xFFFF1111,
                boundaryColor=0xFFFF1111,
                # size/scale control
                scale=2,
                spotSize=3,
                # other attributes
                vecForward=self.appVars["forwardVec"])
        else:
            self.miniMap.setVecForward(self.appVars["forwardVec"])
            self.miniMap.setViewAxisZ(self.appVars["forwardVec"])

        self.miniMap.drawBoundary(self.getLine())
        self.miniMap.drawSelf(self.getLine())

        projectionTransform = ehfmaths_functions.getProjectionMatrix(
            self.appVars["zn"], self.appVars["zf"], self.appVars["fov_x"],
            self.appVars["fov_y"])

        hintColor = 0xFFFF11FF

        # loop through simple player objects
        for player in self.appVars["players"]:
            # don't draw "self"
            if player.address == self.appVars["localPlayerAddress"]:
                continue

            # skip team players
            if player.teamId == self.appVars["localPlayerTeamId"]:
                continue

            if not self._validatePlayer(player):
                continue

            _color = self.colorTeammate if player.teamId == self.appVars["localPlayerTeamId"] \
                                        else self.colorEnemy
            pos4 = player.position.toPointVector4()
            pos4TankAimAssist = player.position.toPointVector4()

            distant = (pos4 - viewOrigin)._length()
            deltaY = pos4.y - viewOrigin.y

            _posV = pos4.multToMat(worldTransform).multToMat(viewTransform)
            _posVP = _posV.multToMat(projectionTransform)
            _posV.x *= -1

            # ----------------get bullet drop
            aimCompensationY = naiveGetBulletDrop(distant, deltaY, GRAVITY,
                                                  SPEED)
            # ----------------done getting bullet drop

            pos4TankAimAssist.y += aimCompensationY
            posVTankAimAssist = pos4TankAimAssist.multToMat(
                worldTransform).multToMat(viewTransform)
            posVTankAimAssist = posVTankAimAssist.multToMat(
                projectionTransform)

            self.miniMap.drawPlayer(
                self.getLine(), _posV,
                player.teamId == self.appVars["localPlayerTeamId"])

            if abs(_posVP.w) < 0.001:
                continue
            if _posVP.z > 0:
                continue
            x = self.screenCenterX * (1 + _posVP.x / _posVP.w)
            y = self.screenCenterY * (1 + _posVP.y / _posVP.w)

            xAim = self.screenCenterX * (
                1 + posVTankAimAssist.x / posVTankAimAssist.w)
            yAim = self.screenCenterY * (
                1 + posVTankAimAssist.y / posVTankAimAssist.w)

            # ---------- draw player distance hint text ---------
            if player.teamId != self.appVars["localPlayerTeamId"]:
                ehfgraphics.drawStringLeft(self.getFont(), x + 5, y + 5, 10,
                                           40, _color, "%0.1f" % distant)

                # ---------- draw a spot for tank aim assist -----------
                ehfgraphics.drawSpot(self.getLine(),
                                     xAim,
                                     yAim,
                                     _color,
                                     size=1.5)

                ehfgraphics.drawLine(self.getLine(),
                                     x,
                                     y,
                                     xAim - x,
                                     yAim - y,
                                     0.5,
                                     color=_color)

            # ---------- draw boxed esp -------------
            _width, _height = self.getWidthHeight(distant)
            if player.poseType:
                y = y + _height / 2.0
            x = x - _width / 2.0
            ehfgraphics.drawBox(self.getLine(), x, y, _width, _height, 2,
                                _color)