def addExit(self,exitX,exitY,exitW,exitH,exitPoint,roomName,direction): exit = Exit() exit.setRect(pygame.Rect(exitX,exitY,exitW,exitH)) exit.setSceneName(roomName) exit.setExitPoint(exitPoint) exit.setDirection(direction) self.exits.append(exit)
def __init__(self,game): Exit.__init__(self)