def _PositionWidgets(self): # Retrieve the screen. screen = GetScreen() screenDimensions = GetDimensions(screen) # Calculate the positions of texts and buttons. titleDimensions = self._titleLabel.GetDimensions() messageDimensions = self._messageLabel.GetDimensions() continueButtonDimensions = self._continueButton.GetDimensions() titleAndMessageBundleHeight = titleDimensions.Y + messageDimensions.Y self._titleLabel.SetPosition(Vector( (screenDimensions.X - titleDimensions.X) / 2, (screenDimensions.Y - Parameters.Margin - continueButtonDimensions.Y - titleAndMessageBundleHeight) / 2, )) self._messageLabel.SetPosition(Vector( (screenDimensions.X - messageDimensions.X) / 2, self._titleLabel.GetPosition().Y + titleDimensions.Y, )) self._continueButton.SetPosition(Vector( (screenDimensions.X - continueButtonDimensions.X) / 2, screenDimensions.Y - Parameters.Margin - continueButtonDimensions.Y, ))
def SpreadHorizontally(destinationSurface, widgets, verticalPosition, margin=None): destinationDimensions = GetDimensions(destinationSurface) if margin: destinationDimensions.X -= 2 * margin widgetDimensions = [x.GetDimensions() for x in widgets] totalWidth = sum([x.X for x in widgetDimensions]) spaceCount = len(widgets) - 1 spaceWidth = (destinationDimensions.X - totalWidth) / spaceCount sumOfWidths = 0 numberOfSpaces = 0 for index in range(len(widgets)): currentPosition = (0 if not margin else margin) + sumOfWidths + numberOfSpaces * spaceWidth position = Vector(currentPosition, verticalPosition) widgets[index].SetPosition(position) sumOfWidths += widgetDimensions[index].X numberOfSpaces += 1
def _GenerateSprites(self): # Render the text itself. textSurface = RenderText(self._text, self._font, self._textColor) textSurfaceDimensions = GetDimensions(textSurface) # Create both surfaces. surfaceDimensions = textSurfaceDimensions + (Padding * 2) if self._minimumWidth: surfaceDimensions.X = max(self._minimumWidth, surfaceDimensions.X) self._activeSurface = Surface(tuple(surfaceDimensions), SRCALPHA) self._inactiveSurface = self._activeSurface.copy() RenderRoundedRectangle(self._activeSurface, Vector(), surfaceDimensions, (50, 50, 255, 255)) RenderRoundedRectangle(self._inactiveSurface, Vector(), surfaceDimensions, (50, 50, 255, 32)) # Draw text on both surfaces. textPosition = Vector( (surfaceDimensions.X - textSurfaceDimensions.X) / 2, Padding.Y) Blit(self._activeSurface, textSurface, textPosition) Blit(self._inactiveSurface, textSurface, textPosition) # Set the inactive surface as the current surface. self.SetSurface(self._inactiveSurface)
def InterpolateToScale(surface, scale): dimensions = GetDimensions(surface) * scale dimensions.X = int(dimensions.X) dimensions.Y = int(dimensions.Y) return InterpolateToDimensions(surface, dimensions)
def MoveToTheBottom(destinationSurface, widgets, margin=None): destinationDimensions = GetDimensions(destinationSurface) for widget in widgets: position = widget.GetPosition() dimensions = widget.GetDimensions() position.Y = destinationDimensions.Y - (margin if margin else 0) - dimensions.Y widget.SetPosition(position)
def _GenerateSurface(self): if not self._text: self.SetSurface(None) return # Render the text. textSurface = RenderText(self._text, self._font, self._textColor) textSurfaceDimensions = GetDimensions(textSurface) # Set the text surface as the current surface. self.SetSurface(textSurface)
def _PositionWidgets(self): # Retrieve the screen and its dimensions. screen = GetScreen() screenDimensions = GetDimensions(screen) # Position the top labels. labels = [self._creator, self._version] SpreadHorizontally(screen, labels, Parameters.Margin, Parameters.Margin) # Position the buttons. buttons = [self._newGameButton, self._quitButton] SpreadHorizontally(screen, buttons, 0, Parameters.Margin) MoveToTheBottom(screen, buttons, Parameters.Margin) # Position the title. labelsPartHeight = Parameters.Margin + max( [x.GetDimensions().Y for x in labels]) buttonsPartHeight = Parameters.Margin + max( [x.GetDimensions().Y for x in buttons]) titleDimensions = self._title.GetDimensions() self._title.SetPosition( Vector( (screenDimensions - titleDimensions).X / 2, labelsPartHeight + (screenDimensions.Y - titleDimensions.Y - labelsPartHeight - buttonsPartHeight) / 2, ))
def SetSurface(self, surface): self._surface = surface self._dimensions = GetDimensions(self._surface)
def GetDimensions(self): return GetDimensions(self._surfaces[0])