def loadSavedGame(self): loadNewGame(self, "load.txt", True) # Initialize data from file self.view = View(self) # Initialize view loadGraphics(self) # Initialize graphics self.view.guiMain.personView.centerOn(self.character.pViewObj); # Center on the character # Set boundaries (Hard Coded values at the mommment perhaps # implement automatic bounds checking later) self.maxX = 1768 self.minX = -2024 self.maxY = 2024 self.minY = -2024 #Add overlays self.overlays['latLongOverlay'].mViewObj.setVisible(False) self.overlays['colorOverlay'].mViewObj.setVisible(False) self.overlays['legendOverlay'].mViewObj.setVisible(False) #Initial search yields first clue. searchLandmark(self) #Initialize frames initFrames(self)
def loadDataInitial(self): """Initialize with heap objects""" loadData(self) self._initialNewGame() # Load data before init view self.view = View(self) # Initialize view loadGraphics(self) # Initialize graphics self.view.guiMain.personView.centerOn(self.character.pViewObj); # Center on the character # Set boundaries (Hard Coded values at the mommment perhaps # implement automatic bounds checking later) self.maxX = 1768 self.minX = -2024 self.maxY = 2024 self.minY = -2024 #Add overlays self.overlays['latLongOverlay'].mViewObj.setVisible(False) self.overlays['colorOverlay'].mViewObj.setVisible(False) self.overlays['legendOverlay'].mViewObj.setVisible(False) #Initial search yields first clue. searchLandmark(self) #Initialize frames initFrames(self)
def doSearch(self): searchLandmark(self.data)