from FGAme import draw, conf from time import sleep # Render tree with circles p0 = (400, 300) tree = draw.RenderTree() tree.add(draw.Circle(150, p0, color='red')) tree.add(draw.Circle(120, p0, color='white')) tree.add(draw.Circle(100, p0, color='red')) tree.add(draw.Circle(70, p0, color='white')) tree.add(draw.Circle(50, p0, color='red', linecolor='black', linewidth=10)) # Start screen canvas = conf.init_screen(800, 600) canvas.show() # Main loop for i in range(50): canvas.clear_background('white') canvas.draw(tree) canvas.flip() sleep(0.01)
from FGAme import conf from FGAme import draw screen = conf.init_screen(800, 600) screen.show() circle = draw.Circle(100, color='red') screen.draw(circle) screen.flip() c1 = draw.Circle(50, pos=(400, 300), color='black') c2 = draw.Circle(30, pos=(400, 300), color='white') with screen.painting(): screen.draw(c1) screen.draw(c2)