class MainTests(unittest.TestCase): def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) def test_01(self): print("Test 01 - Add Leader with incorrect health") self.cl.add_character("Bruce", char_type="Leader", health="d8", brawl="3d10", shoot="2d10", dodge="3d8", might="3d10", finesse="2d10", cunning="3d8", arg1="Mighty", arg2="Brash", arg3="Crafty") self.assertTrue(self.cl.find_character("Bruce") == None) def test_02(self): print("Test 02 - Add Leader with - incorrect dice type") self.cl.add_character("Bruce", char_type="Leader", health="d10", brawl="3d8", shoot="2d10", dodge="3d8", might="3d10", finesse="2d10", cunning="3d8", arg1="Mighty", arg2="Brash", arg3="Crafty") self.assertTrue(self.cl.find_character("Bruce") == None)
def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) self.cl.add_character("Bruce", "Leader", "d10", "3d10", "3d10", "3d8", "3d10", "2d8", "2d10", arg1="Mighty", arg2="Brash", arg3="Crafty")
def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) self.cl.add_character("Bruce", "Leader", "d10", "3d10", "3d10", "3d8", "3d10", "2d8", "2d10", arg1="Mighty", arg2="Brash", arg3="Crafty") self.cl.add_character("TestFollower", char_type="Follower", health="d6", brawl="1d6", shoot="1d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="")
class MainTests(unittest.TestCase): def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) self.cl.add_character("Bruce", "Leader", "d10", "3d10", "3d10", "3d8", "3d10", "2d8", "2d10", arg1="Mighty", arg2="Brash", arg3="Crafty") self.cl.add_character("TestFollower", char_type="Follower", health="d6", brawl="1d6", shoot="1d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") def test_01(self): print('Test 01 - Delete a character') theCharacter = self.cl.find_character("TestFollower") self.cl.remove_character(theCharacter) self.assertTrue(self.cl.find_character("TestFollower") == None)
class MainTests(unittest.TestCase): def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) self.cl.add_character("Bruce", "Leader", "d10", "3d10", "3d10", "3d8", "3d10", "2d8", "2d10", arg1="Mighty", arg2="Brash", arg3="Crafty") def test_01(self): print("Test 01 - Add Ally with incorrect health") self.cl.add_character("Ally01", char_type="Ally", health="d10", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.assertTrue(self.cl.find_character("Ally01") == None) def test_02(self): print("Test 02 - Add Ally with - incorrect dice type") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="2d10", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.assertTrue(self.cl.find_character("Ally01") == None) def test_03(self): print("Test 03 - Add Ally - Happy day") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") the_character = self.cl.find_character("Ally01") self.assertTrue(str(the_character) == "Ally01") if the_character is not None: self.cl.remove_character(the_character) def test_04(self): print("Test 04 - Add Ally - Incorrectly Set Skill") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="1d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.assertTrue(self.cl.find_character("Ally01") == None) def test_05(self): print("Test 05 - Add Ally - When there is already an Ally") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.cl.add_character("Ally02", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.assertTrue(str(self.cl.find_character("Ally02")) == "Ally02") self.cl.delete_character_by_name("Ally01") self.cl.delete_character_by_name("Ally02") def test_06(self): print("Test 06 - Add Ally - when there is a character with " + "the same name in the league") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.cl.add_character("Ally01", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.cl.delete_character_by_name("Ally01") the_character = self.cl.find_character("Ally01") self.cl.remove_character(the_character) self.assertTrue(self.cl.find_character("Ally01") == None)
import os path = os.path.abspath(os.path.join(os.path.dirname(__file__), "..")) if path not in sys.path: sys.path.insert(1, path) del path from league import * from character import * from league_model import * from FilerModule.FilerModule import * from ViewModel.ViewModel import * lm = LeagueModel() lm.add_league("Test League") fm = FilerModule() lm.set_abilities_file(fm.read_file("..\Abilities.txt")) vm = ViewModel() lm.get_current_league().add_character( "Bruce", char_type="Leader", health="d10", brawl="3d10", shoot="2d10", dodge="3d8", might="3d10", finesse="2d10", cunning="3d8", arg1="Mighty", arg2="Brash",
def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.cl = self.lm.get_current_league() self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt"))
class MainTests(unittest.TestCase): def setUp(self): self.lm = LeagueModel() self.lm.add_league("Test League") self.fm = FilerModule() self.lm.set_abilities_file(self.fm.read_file("..\Abilities.txt")) def test_01(self): print("Test 01 - With all slots full can a new character be created") self.lm.get_current_league().add_character("Bruce", char_type="Leader", health="d10", brawl="3d10", shoot="2d10", dodge="3d8", might="3d10", finesse="2d10", cunning="3d8", arg1="Mighty", arg2="Brash", arg3="Crafty") self.lm.get_current_league().add_character("SideKick01", char_type="SideKick", health="d8", brawl="2d6", shoot="3d6", dodge="2d6", might="3d8", finesse="2d8", cunning="3d8", arg1="Mighty", arg2="Brash", arg3="") self.lm.get_current_league().add_character("Ally01", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.lm.get_current_league().add_character("Ally02", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.lm.get_current_league().add_character("Ally03", char_type="Ally", health="d6", brawl="2d6", shoot="2d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.lm.get_current_league().add_character("Follower01", char_type="Follower", health="d6", brawl="1d6", shoot="1d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.lm.get_current_league().add_character("Follower02", char_type="Follower", health="d6", brawl="1d6", shoot="1d6", dodge="1d6", might="1d6", finesse="1d6", cunning="1d6", arg1="Mighty", arg2="", arg3="") self.assertTrue( self.lm.get_current_league().find_character("Follower02") == None)