def test_tile_exists(self): board = Board(2, 2) holes = [(0, 0)] board.create_board_with_holes(holes, 1) self.assertTrue(board.tile_exists((0, 1))) self.assertFalse(board.tile_exists((0, 0))) self.assertFalse(board.tile_exists((0, 5)))
def test_create_board_with_holes(self): board = Board(4, 2) holes = [(0, 0), (1, 1)] min_tiles = 1 board.create_board_with_holes(holes, min_tiles) num_1_tiles = 0 for c in range(0, board.col): for r in range(0, board.row): if board.tiles[c][r].fish == 1: num_1_tiles += 1 self.assertGreaterEqual(num_1_tiles, min_tiles) self.assertFalse(board.tiles[0][0].is_active) self.assertFalse(board.tiles[1][1].is_active)
class StateTestCase(unittest.TestCase): def setUp(self): self.board_full = Board(4, 3) self.board_full.create_board_without_holes(4) self.board_holes = Board(4, 3) self.board_holes.create_board_with_holes([(0, 0), (1, 1)], 3) self.player1 = PlayerData(Color.RED, 5) self.player2 = PlayerData(Color.WHITE, 10) self.player3 = PlayerData(Color.BROWN) self.player4 = PlayerData(Color.BLACK) self.player5 = PlayerData(Color.BLACK) self.players = [self.player1, self.player2] self.state_full = State(self.players, self.board_full) self.state_holes = State(self.players, self.board_holes) def test_duplicate_player_colors(self): duplicate_colors = [self.player1, self.player3, self.player4, self.player5] self.assertRaisesRegex(ValueError, "Players cannot have duplicate colors", State, duplicate_colors, self.board_full) def test_place_penguin_for_player_success(self): self.assertEqual(self.state_full.get_all_penguins(), []) new_state = self.state_full.place_penguin_for_player(Color.RED, (1, 2)) self.assertEqual(new_state.get_all_penguins(), [(1, 2)]) def test_place_penguin_for_player_out_of_bounds(self): self.assertEqual(self.state_full.get_all_penguins(), []) self.assertFalse(self.state_full.place_penguin_for_player(Color.RED, (4, 3))) def test_place_penguin_for_player_hole(self): self.assertEqual(self.state_holes.get_all_penguins(), []) self.assertFalse(self.state_holes.place_penguin_for_player(Color.RED, (0, 0))) def test_place_penguin_for_player_no_player(self): self.assertEqual(self.state_full.get_all_penguins(), []) self.assertFalse(self.state_full.place_penguin_for_player(Color.BROWN, (1, 2))) def test_get_all_penguins(self): self.assertEqual(self.state_full.get_all_penguins(), []) self.player1.get_penguins = MagicMock(return_value=[]) self.player2.get_penguins = MagicMock(return_value=[(0, 0), (3, 2)]) self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (3, 2)]) def test_get_player_success(self): self.assertEqual(self.state_full.get_player(Color.RED), self.player1) self.assertEqual(self.state_full.get_player(Color.WHITE), self.player2) def test_get_player_no_player(self): self.assertFalse(self.state_full.get_player(Color.BROWN)) def test_is_tile_available_true(self): self.assertTrue(self.state_full.is_tile_available((1, 1))) self.assertTrue(self.state_holes.is_tile_available((2, 2))) def test_is_tile_available_holes(self): self.assertFalse(self.state_holes.is_tile_available((0, 0))) self.assertFalse(self.state_holes.is_tile_available((1, 1))) def test_is_tile_available_out_of_bounds(self): self.assertFalse(self.state_full.is_tile_available((4, 3))) self.assertFalse(self.state_full.is_tile_available((-2, 3))) def test_is_tile_available_occupied(self): new_state = self.state_full.place_penguin_for_player(Color.RED, (1, 2)) self.assertFalse(new_state.is_tile_available((1, 2))) def test_valid_move_success(self): self.state_full.get_all_penguins = MagicMock(return_value=[(0, 0), (1, 0), (3, 2)]) self.assertTrue(self.state_full.valid_move((0, 0), (2, 0))) def test_valid_move_occupied(self): self.state_full.get_all_penguins = MagicMock(return_value=[(0, 0), (1, 0), (3, 2)]) self.assertFalse(self.state_full.valid_move((0, 0), (1, 0))) def test_valid_move_hole(self): self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)]) self.assertFalse(self.state_holes.valid_move((0, 1), (1, 1))) def test_valid_move_no_penguin(self): self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)]) self.assertFalse(self.state_holes.valid_move((0, 0), (2, 0))) def test_valid_move_not_reachable(self): self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)]) self.assertFalse(self.state_holes.valid_move((0, 0), (3, 0))) def test_get_player_from_penguin_exists(self): self.player1.get_penguins = MagicMock(return_value=[(0, 0), (1, 0)]) self.player2.get_penguins = MagicMock(return_value=[(3, 2)]) self.assertEqual(self.state_full.get_player_from_penguin((3, 2)), self.player2) def test_get_player_from_penguin_no_player(self): self.player1.get_penguins = MagicMock(return_value=[(0, 0), (1, 0)]) self.assertFalse(self.state_full.get_player_from_penguin((3, 2))) def test_move_penguin_success(self): self.player1.add_penguin((0, 0)) self.assertTrue((0, 0) in self.state_full.get_all_penguins()) self.assertFalse((2, 0) in self.state_full.get_all_penguins()) self.assertEqual(self.state_full.get_current_player_color(), Color.RED) new_state = self.state_full.move_penguin((0, 0), (2, 0)) self.assertTrue((2, 0) in new_state.get_all_penguins()) self.assertFalse((0, 0) in new_state.get_all_penguins()) self.assertEqual(new_state.get_current_player_color(), Color.WHITE) def test_move_penguin_occupied(self): self.player1.add_penguin((0, 0)) self.player2.add_penguin((2, 0)) self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (2, 0)]) self.assertEqual(self.state_full.get_current_player_color(), Color.RED) self.assertFalse(self.state_full.move_penguin((0, 0), (2, 0))) self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (2, 0)]) self.assertEqual(self.state_full.get_current_player_color(), Color.RED) def test_any_remaining_moves_true(self): self.player1.add_penguin((0, 0)) self.player2.add_penguin((2, 0)) self.assertTrue(self.state_full.any_remaining_moves()) def test_any_remaining_moves_no_penguins(self): self.assertFalse(self.state_full.any_remaining_moves()) def test_any_remaining_moves_no_moves(self): board = Board(4, 3) board.create_board_with_holes([(1, 0), (2, 0)], 0) state = State(self.players, board) self.player1.add_penguin((0, 0)) self.assertFalse(state.any_remaining_moves()) def test_get_possible_moves(self): self.player1.add_penguin((0, 0)) actions = [Move((0, 0), (1, 0)), Move((0, 0), (2, 0)), Move((0, 0), (2, 1)), Move((0, 0), (3, 1))] for action in self.state_full.get_possible_moves(): self.assertTrue(action in actions) self.assertEqual(len(self.state_full.get_possible_moves()), len(actions)) def test_get_possible_moves_another_penguin(self): self.player1.add_penguin((0, 0)) self.player2.add_penguin((2, 1)) actions = [Move((0, 0), (1, 0)), Move((0, 0), (2, 0))] for action in self.state_full.get_possible_moves(): self.assertTrue(action in actions) self.assertEqual(len(self.state_full.get_possible_moves()), len(actions)) def test_get_players_score_after_move(self): self.assertEqual(self.state_full.get_players_score(Color.RED), 0) self.player1.add_penguin((0, 0)) new_state = self.state_full.move_penguin((0, 0), (1, 0)) self.assertEqual(new_state.get_players_score(Color.RED), 4) self.assertEqual(self.state_full.get_players_score(Color.WHITE), 0) def test_get_players_score_mutate_player(self): self.assertEqual(self.state_full.get_players_score(Color.RED), 0) self.player1.add_to_score(10) self.assertEqual(self.state_full.get_players_score(Color.RED), 10) def test_from_json(self): players_json = [ { 'color': "red", 'score': 0, 'places': [] }, { 'color': "black", 'score': 123, 'places': [[2, 3]] }, { 'color': "white", 'score': 321, 'places': [[0, 0], [4, 5]] }, { 'color': "brown", 'score': 7, 'places': [[0, 1], [321, 123]] }, ] board_json = [ [1, 2], [4, 0, 0, 5], [1, 1, 0, 1] ] state_json = {'players': players_json, 'board': board_json} players = [PlayerData.from_json(player) for player in players_json] board = Board.from_json(board_json) self.assertEqual(State(players, board), State.from_json(state_json))
def test_get_all_reachable_posn_holes(self): board = Board(4, 3) board.create_board_with_holes([(0, 0)], 1) self.assertEqual(board.get_all_reachable_posn(1, 0), [ (3, 0), (0, 1), (2, 0), (2, 1), (3, 1)])
def test_any_remaining_moves_no_moves(self): board = Board(4, 3) board.create_board_with_holes([(1, 0), (2, 0)], 0) state = State(self.players, board) self.player1.add_penguin((0, 0)) self.assertFalse(state.any_remaining_moves())