def start_stop_server(self): if not self.on: if self.client is None and not self.registration_on: self.registration_on = True self.scene = Scene(logger) self.start_registration_server() elif self.client is None and self.registration_on: self.registration_server.quit() # self.registration_server = None self.registration_on = False logger.info("server stopped.") else: self.server = FrameServer( self.client, (self.filename_1, self.filename_2), (Scene.panel_left, Scene.panel_right)) # cannot start the server without a client self.server.notify_done.connect(self.load_images) self.server.start() logger.info("Server started.") logger.info("Sending frames to " + self.get_client()) self.on = True else: self.server.quit() self.scene.clean() self.scene = None self.on = False logger1 = logging.getLogger(__name__) logger1.info("Server stopped.")
def start_stop_server(self): if not self.on: if self.client is None and not self.registration_on: self.registration_on = True self.scene = Scene(logger) self.start_registration_server() elif self.client is None and self.registration_on: self.registration_server.quit() # self.registration_server = None self.registration_on = False logger.info("server stopped.") else: self.server = FrameServer(self.client, (self.filename_1, self.filename_2), (Scene.panel_left, Scene.panel_right)) # cannot start the server without a client self.server.notify_done.connect(self.load_images) self.server.start() logger.info("Server started.") logger.info("Sending frames to " + self.get_client()) self.on = True else: self.server.quit() self.scene.clean() self.scene = None self.on = False logger1 = logging.getLogger(__name__) logger1.info("Server stopped.")
def blast_manual(self): self.server = FrameServer(('localhost', 9999), (self.filename_1, self.filename_2)) self.server.run() logger.info("Server started.") self.on = True
class MainWindow(QMainWindow): server = None registration_server = None client = None filename_1 = PROJECT_DIR + "/eye1.jpg" filename_2 = PROJECT_DIR + "/eye2.jpg" on = False def __init__(self, parent=None): QMainWindow.__init__(self, parent=parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) # configure stuff here self.resize(600, 600) self.setWindowTitle("Maya VR") self.registration_on = False XStream.stdout().messageWritten.connect(self.write_info_text) XStream.stderr().messageWritten.connect(self.write_error_text) self.registration_server = RegistrationServer(self.registered_client, self.bad_register_client) self.ui.button_start.clicked.connect(self.start_stop_server) self.ui.filename_1.setText(self.filename_1) self.ui.filename_2.setText(self.filename_2) self.ui.console.setFontPointSize(16) self.ui.graphics_1.setScene(QGraphicsScene(0, 0, 250, 200)) self.ui.graphics_2.setScene(QGraphicsScene(0, 0, 250, 200)) self.ui.graphics_1.show() self.ui.graphics_2.show() self.img1 = None self.img2 = None def start_registration_server(self): self.registration_server.start() logger.info( "Started registration server. Awaiting device connections.") def closeEvent(self, event): if self.registration_server: self.registration_server.quit() self.registration_server = None print "Killed Registration Server" if self.server: self.server.quit() self.server = None print "Killed Frame Server" if self.scene: self.scene.clean() self.scene = None print 'Killed Scene' event.accept() def get_client(self): return self.client[0] + ":" + str(self.client[1]) def registered_client(self, client): self.client = client logger.info("Registerd client at " + self.get_client()) self.scene.register_client(client[0]) def bad_register_client(self, client): logger.error("Couldn't register: " + client[0] + ":" + str(client[1])) def write_error_text(self, text): self.ui.console.setTextColor(COLOR_ERROR) self.ui.console.insertPlainText(text) def write_info_text(self, text): self.ui.console.setTextColor(COLOR_INFO) self.ui.console.insertPlainText(text) def set_filename(self, text): if self.sender() is self.ui.textFilename1: self.filename_1 = text elif self.sender() is self.ui.textFilename2: self.filename_2 = text else: logger.error("Couldn't match signal to slot.") def blast_manual(self): self.server = FrameServer(('localhost', 9999), (self.filename_1, self.filename_2)) self.server.run() logger.info("Server started.") self.on = True def load_images(self, file_1, file_2): self.ui.graphics_1.scene().clear() self.ui.graphics_2.scene().clear() self.img1 = QImage(file_1) self.img2 = QImage(file_2) self.ui.graphics_1.scene().addPixmap(QPixmap.fromImage(self.img1)) self.ui.graphics_2.scene().addPixmap(QPixmap.fromImage(self.img2)) self.ui.graphics_1.scene().setSceneRect(self.img1.rect()) self.ui.graphics_2.scene().setSceneRect(self.img2.rect()) self.ui.graphics_1.scene().update() self.ui.graphics_2.scene().update() def start_stop_server(self): if not self.on: if self.client is None and not self.registration_on: self.registration_on = True self.scene = Scene(logger) self.start_registration_server() elif self.client is None and self.registration_on: self.registration_server.quit() # self.registration_server = None self.registration_on = False logger.info("server stopped.") else: self.server = FrameServer( self.client, (self.filename_1, self.filename_2), (Scene.panel_left, Scene.panel_right)) # cannot start the server without a client self.server.notify_done.connect(self.load_images) self.server.start() logger.info("Server started.") logger.info("Sending frames to " + self.get_client()) self.on = True else: self.server.quit() self.scene.clean() self.scene = None self.on = False logger1 = logging.getLogger(__name__) logger1.info("Server stopped.")
class MainWindow(QMainWindow): server = None registration_server = None client = None filename_1 = PROJECT_DIR + "/eye1.jpg" filename_2 = PROJECT_DIR + "/eye2.jpg" on = False def __init__(self, parent=None): QMainWindow.__init__(self, parent=parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) # configure stuff here self.resize(600, 600) self.setWindowTitle("Maya VR") self.registration_on = False XStream.stdout().messageWritten.connect(self.write_info_text) XStream.stderr().messageWritten.connect(self.write_error_text) self.registration_server = RegistrationServer(self.registered_client, self.bad_register_client) self.ui.button_start.clicked.connect(self.start_stop_server) self.ui.filename_1.setText(self.filename_1) self.ui.filename_2.setText(self.filename_2) self.ui.console.setFontPointSize(16) self.ui.graphics_1.setScene( QGraphicsScene(0, 0, 250, 200)) self.ui.graphics_2.setScene( QGraphicsScene(0, 0, 250, 200)) self.ui.graphics_1.show() self.ui.graphics_2.show() self.img1 = None self.img2 = None def start_registration_server(self): self.registration_server.start() logger.info("Started registration server. Awaiting device connections.") def closeEvent(self, event): if self.registration_server: self.registration_server.quit() self.registration_server = None print "Killed Registration Server" if self.server: self.server.quit() self.server = None print "Killed Frame Server" if self.scene: self.scene.clean() self.scene = None print 'Killed Scene' event.accept() def get_client(self): return self.client[0] + ":" + str(self.client[1]) def registered_client(self, client): self.client = client logger.info("Registerd client at " + self.get_client()) self.scene.register_client(client[0]) def bad_register_client(self, client): logger.error("Couldn't register: " + client[0] + ":" + str(client[1])) def write_error_text(self, text): self.ui.console.setTextColor(COLOR_ERROR) self.ui.console.insertPlainText(text) def write_info_text(self, text): self.ui.console.setTextColor(COLOR_INFO) self.ui.console.insertPlainText(text) def set_filename(self, text): if self.sender() is self.ui.textFilename1: self.filename_1 = text elif self.sender() is self.ui.textFilename2: self.filename_2 = text else: logger.error("Couldn't match signal to slot.") def blast_manual(self): self.server = FrameServer(('localhost', 9999), (self.filename_1, self.filename_2)) self.server.run() logger.info("Server started.") self.on = True def load_images(self, file_1, file_2): self.ui.graphics_1.scene().clear() self.ui.graphics_2.scene().clear() self.img1 = QImage(file_1) self.img2 = QImage(file_2) self.ui.graphics_1.scene().addPixmap(QPixmap.fromImage(self.img1)) self.ui.graphics_2.scene().addPixmap(QPixmap.fromImage(self.img2)) self.ui.graphics_1.scene().setSceneRect(self.img1.rect()) self.ui.graphics_2.scene().setSceneRect(self.img2.rect()) self.ui.graphics_1.scene().update() self.ui.graphics_2.scene().update() def start_stop_server(self): if not self.on: if self.client is None and not self.registration_on: self.registration_on = True self.scene = Scene(logger) self.start_registration_server() elif self.client is None and self.registration_on: self.registration_server.quit() # self.registration_server = None self.registration_on = False logger.info("server stopped.") else: self.server = FrameServer(self.client, (self.filename_1, self.filename_2), (Scene.panel_left, Scene.panel_right)) # cannot start the server without a client self.server.notify_done.connect(self.load_images) self.server.start() logger.info("Server started.") logger.info("Sending frames to " + self.get_client()) self.on = True else: self.server.quit() self.scene.clean() self.scene = None self.on = False logger1 = logging.getLogger(__name__) logger1.info("Server stopped.")