def open_create_list_window(window_x, window_y, db_dict, settings): message_text = 'Select list type.' create_list_settings = dict() create_list_settings['results'] = [] create_list_settings['process_step'] = 'list type' num_results = 5 # ========== Window ========== win_create_list = Window() win_create_list.title = create_list_win_title win_create_list.auto_position = False win_create_list.position = (window_x+100, window_y+100) win_create_list.size = (win_width-100, win_height-200) win_create_list.resizable = 0 win_create_list.name = create_list_title + " Window" win_create_list.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_create_list.size) # ========== Title ========== title = Label(text=create_list_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_create_list.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Message Label ========== message = Label(font=title_font_3, width=win_create_list.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = message_text # ========== Button Declarations ========== enter_btn = Button("Enter") undo_btn = Button("Undo Add") back_btn = Button("Back") player_list_btn = Button("Player") formation_list_btn = Button("Formation") team_list_btn = Button("Team") # ========== Results Navigation Item Declarations ========== previous_btn = Button("<<< Previous %d" % num_results) next_btn = Button("Next %d >>>" % num_results) total_num_results_label = Label() pages_label = Label() # ========== Button Functions ========== def enter_btn_func(): # Get file name and save if create_list_settings['process_step'] == 'file name': # Get file name and file prefix file_name = value_tf.value file_prefix = get_file_prefix('current_' + create_list_settings['list_type'] + '_list') if len(file_name) > 0: if not isfile('JSONs/' + file_prefix + file_name + '.json'): # Create list object, set message, and set process step if create_list_settings['list_type'] == 'player': new_list = PlayerDB() message.text = "Enter player rating/name or just name." create_list_settings['process_step'] = 'get player' elif create_list_settings['list_type'] == 'formation': new_list = FormationDB() message.text = "Enter part or full formation name, or nothing for full list." create_list_settings['process_step'] = 'get formation' elif create_list_settings['list_type'] == 'team': new_list = TeamDB() message.text = "Blank team list created. Add teams from Search menu." create_list_settings['process_step'] = 'get team' back_btn.title = "Done" enter_btn.enabled = 0 else: new_list = PlayerDB() print "Invalid list type." # Assign file name and file object create_list_settings['list'] = new_list create_list_settings['file_name'] = file_name # Clear box content value_tf.value = '' else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." # Get player to add to list elif create_list_settings['process_step'] == 'get player': # Get input player_input = value_tf.value # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) if len(player_input) > 0: search_dict = {} # Check for rating if player_input.split(' ')[0].isdigit(): # Check if there is a name and rating if len(player_input.split(' ')) > 1: search_dict['rating'] = (int(player_input.split(' ')[0]), 'exact') # Get name search_dict['name_custom'] = (player_input.split(' ', 1)[1], 'exact') else: message.text = "Invalid. Ex: '99 Superman' or 'Superman'." # No rating, just name (or invalid) else: search_dict['name_custom'] = (player_input, 'exact') # Valid input if len(search_dict) > 0: # Search for players results = PlayerDB(db_dict['player_db'][1].search(search_dict)) results.sort(['rating']) # No matching players found if len(results.db) == 0: message.text = "Unable to find player. Try again." # If only one player in results, add player. elif len(results.db) == 1: add_player_btn_func(results.db[0]) else: message.text = "Multiple players found. Pick correct one." display_players(results, [], (0, num_results)) else: message.text = "Invalid. Ex: '99 Superman' or 'Superman'." # Get formation to add to list elif create_list_settings['process_step'] == 'get formation': # Get input formation_input = value_tf.value # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) search_dict = {'name': (formation_input, 'exact')} # Search for formations results = FormationDB(db_dict['formation_db'][1].search(search_dict)) # Remove formations already on list for formation in create_list_settings['list'].db: if formation in results.db: results.db.remove(formation) results.sort(['name']) # No matching formations found if len(results.db) == 0: message.text = "Unable to find formation. Try again." # If only one formation in results, add formation. elif len(results.db) == 1: add_formation_btn_func(results.db[0]) else: message.text = "Multiple formations found. Pick correct one." display_formations(results, [], (0, num_results)) # Get team to add to list elif create_list_settings['process_step'] == 'get team': stuff = 0 # Invalid process step else: print "Create file process step is invalid." value_tf.become_target() def undo_btn_func(): # Remove last player added and save if create_list_settings['process_step'] == 'get player': if len(create_list_settings['list'].db) > 0: player = create_list_settings['list'].db.pop(-1) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) common_name = ascii_text(player['commonName']) player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) if len(common_name) > 0: player_name = common_name + " (" + player_name + ")" message.text = "Removed %s!" % player_name # Remove last formation added and save elif create_list_settings['process_step'] == 'get formation': if len(create_list_settings['list'].db) > 0: formation = create_list_settings['list'].db.pop(-1) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) message.text = "Removed %s!" % formation['name'] # Disable undo if no items left if len(create_list_settings['list'].db) == 0: undo_btn.enabled = 0 def back_btn_func(): # Sort and save player list before exiting if create_list_settings['process_step'] == 'get player': create_list_settings['list'].sort(['rating']) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Sort and save formation list before exiting elif create_list_settings['process_step'] == 'get formation': create_list_settings['list'].sort(['name']) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) elif create_list_settings['process_step'] == 'get team': create_list_settings['list'].sort(['rating']) create_list_settings['list'].save(create_list_settings['file_name'], True) FilesMenu.open_files_menu(window_x, window_y, db_dict, settings) win_create_list.hide() def list_type_func(list_type): # Remove list type buttons view.remove(player_list_btn) view.remove(formation_list_btn) view.remove(team_list_btn) # Add textfield, enabled enter button, and change message view.add(value_tf) enter_btn.enabled = 1 message.text = "Enter file name." create_list_settings['list_type'] = list_type # Set list type create_list_settings['process_step'] = 'file name' value_tf.become_target() # ========== Action Buttons ========== enter_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2 enter_btn.y = win_create_list.height - button_height - 40 enter_btn.height = button_height enter_btn.width = button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' enter_btn.enabled = 0 undo_btn.x = enter_btn.right + button_spacing undo_btn.y = enter_btn.top undo_btn.height = button_height undo_btn.width = button_width undo_btn.font = button_font undo_btn.action = undo_btn_func undo_btn.style = 'default' undo_btn.color = button_color undo_btn.just = 'right' undo_btn.enabled = 0 back_btn.x = undo_btn.right + button_spacing back_btn.y = enter_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' # ========== List Type Buttons ========== player_list_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2 player_list_btn.y = message.bottom + top_border player_list_btn.height = button_height player_list_btn.width = button_width player_list_btn.font = button_font player_list_btn.action = (list_type_func, 'player') player_list_btn.style = 'default' player_list_btn.color = button_color player_list_btn.just = 'right' formation_list_btn.x = player_list_btn.right + button_spacing formation_list_btn.y = player_list_btn.top formation_list_btn.height = button_height formation_list_btn.width = button_width formation_list_btn.font = button_font formation_list_btn.action = (list_type_func, 'formation') formation_list_btn.style = 'default' formation_list_btn.color = button_color formation_list_btn.just = 'right' team_list_btn.x = formation_list_btn.right + button_spacing team_list_btn.y = player_list_btn.top team_list_btn.height = button_height team_list_btn.width = button_width team_list_btn.font = button_font team_list_btn.action = (list_type_func, 'team') team_list_btn.style = 'default' team_list_btn.color = button_color team_list_btn.just = 'right' # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_create_list.width - value_tf.width) / 2 value_tf.y = message.bottom + top_border value_tf.height = 25 value_tf.font = std_tf_font # ========== Players navigation functions ========== def previous_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display previous results if create_list_settings['process_step'] == 'get player': display_players(display_db, attributes, index_range) elif create_list_settings['process_step'] == 'get formation': display_formations(display_db, attributes, index_range) win_create_list.become_target() def next_btn_func(display_db=None, attributes=None, index_range=None): if display_db is not None: # display next results if create_list_settings['process_step'] == 'get player': display_players(display_db, attributes, index_range) elif create_list_settings['process_step'] == 'get formation': display_formations(display_db, attributes, index_range) win_create_list.become_target() def add_player_btn_func(player): # Check for duplicates if create_list_settings['list'].db.count(player) == 0: # Add player and save create_list_settings['list'].db.append(player) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) common_name = ascii_text(player['commonName']) player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) if len(common_name) > 0: player_name = common_name + " (" + player_name + ")" # Reset page value_tf.value = '' message.text = "Added %s!" % player_name back_btn.title = "Done" undo_btn.enabled = 1 value_tf.become_target() # Duplicate player, don't add else: message.text = "Player already on list." win_create_list.become_target() def add_formation_btn_func(formation): # Check for duplicates if create_list_settings['list'].db.count(formation) == 0: # Add formation and save create_list_settings['list'].db.append(formation) create_list_settings['list'].save(create_list_settings['file_name'], 'list', True) # Remove result messages off page for result_message in create_list_settings['results']: view.remove(result_message) # Reset page value_tf.value = '' message.text = "Added %s!" % formation['name'] back_btn.title = "Done" undo_btn.enabled = 1 value_tf.become_target() # Duplicate formation, don't add else: message.text = "Formation already on list." win_create_list.become_target() # ========== Display Players Buttons ========== previous_btn.height = tiny_button_height previous_btn.width = small_button_width previous_btn.x = (win_create_list.width - 2*small_button_width - small_button_spacing) / 2 previous_btn.y = value_tf.bottom + top_border previous_btn.font = small_button_font previous_btn.action = previous_btn_func previous_btn.style = 'default' previous_btn.color = small_button_color previous_btn.just = 'right' next_btn.height = tiny_button_height next_btn.width = small_button_width next_btn.x = previous_btn.right + small_button_spacing next_btn.y = previous_btn.top next_btn.font = small_button_font next_btn.action = next_btn_func next_btn.style = 'default' next_btn.color = small_button_color next_btn.just = 'right' total_num_results_label.font = std_tf_font total_num_results_label.width = 100 total_num_results_label.height = std_tf_height total_num_results_label.x = previous_btn.left + - 100 - 10 total_num_results_label.y = previous_btn.top total_num_results_label.color = title_color total_num_results_label.just = 'right' pages_label.font = std_tf_font pages_label.width = 125 pages_label.height = std_tf_height pages_label.x = next_btn.right + 10 pages_label.y = previous_btn.top pages_label.color = title_color pages_label.just = 'left' # ========== Display info from search ========== def display_players(results_list, attributes, index_range): # Remove old messages off page for result_message in create_list_settings['results']: view.remove(result_message) del create_list_settings['results'][:] # Add navigation buttons to page previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Players" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(results_list.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 create_list_settings['results'].append(previous_btn) create_list_settings['results'].append(next_btn) create_list_settings['results'].append(total_num_results_label) create_list_settings['results'].append(pages_label) # Print out labels labels = [''] + player_info_labels(attributes) stat_index = 0 add_btn_width = 30 add_btn_space = add_btn_width + 10 spacing_list = [add_btn_space, 125, 40, 40, 65, 115, 115, 115] left_border = (win_create_list.width - sum(spacing_list)) / 2 msg_x = left_border msg_y = previous_btn.bottom + 5 for info_label in labels: player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5, height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height + 5 # Print out players for idx, player in enumerate(results_list.db[index_range[0]:index_range[1]]): msg_x = left_border player_stats = player_info(player, attributes) stat_index = 0 add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y, action=(add_player_btn_func, player)) create_list_settings['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 for player_stat in player_stats: player_label = Label(text=player_stat, font=small_button_font, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height for results_msg in create_list_settings['results']: view.add(results_msg) def display_formations(results_list, attributes, index_range): # Remove old messages off page for result_message in create_list_settings['results']: view.remove(result_message) del create_list_settings['results'][:] # Add navigation buttons to page previous_range = (index_range[0]-num_results, index_range[0]) previous_btn.action = (previous_btn_func, results_list, attributes, previous_range) next_range = (index_range[1], index_range[1]+num_results) next_btn.action = (next_btn_func, results_list, attributes, next_range) total_num_results_label.text = str(len(results_list.db)) + " Formations" pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results), math.ceil(len(results_list.db)/float(num_results))) if index_range[0] > 0: previous_btn.enabled = 1 else: previous_btn.enabled = 0 if index_range[1] <= len(results_list.db) - 1: next_btn.enabled = 1 else: next_btn.enabled = 0 create_list_settings['results'].append(previous_btn) create_list_settings['results'].append(next_btn) create_list_settings['results'].append(total_num_results_label) create_list_settings['results'].append(pages_label) # Print out labels labels = [''] + formation_info_labels()[:-2] stat_index = 0 add_btn_width = 30 add_btn_space = add_btn_width + 10 spacing_list = [add_btn_space, 100, 100, 55, 55, 55, 55] left_border = (win_create_list.width - sum(spacing_list)) / 2 msg_x = left_border msg_y = previous_btn.bottom + 5 for info_label in labels: player_label = Label(text=info_label, font=std_tf_font_bold, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(player_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height + 5 # Print out formations for idx, formation in enumerate(results_list.db[index_range[0]:index_range[1]]): msg_x = left_border formation_stats = formation_info(formation)[:-2] stat_index = 0 add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y, action=(add_formation_btn_func, formation)) create_list_settings['results'].append(add_btn) msg_x += spacing_list[stat_index] stat_index += 1 for formation_stat in formation_stats: formation_label = Label(text=formation_stat, font=small_button_font, width=win_width-(2*left_border), height=std_tf_height, x=msg_x, y=msg_y, color=title_color) create_list_settings['results'].append(formation_label) msg_x += spacing_list[stat_index] stat_index += 1 msg_y += std_tf_height for results_msg in create_list_settings['results']: view.add(results_msg) # ========== Add items to window ========== view.add(title) view.add(message) view.add(enter_btn) view.add(undo_btn) view.add(back_btn) view.add(player_list_btn) view.add(formation_list_btn) view.add(team_list_btn) win_create_list.add(view) view.become_target() win_create_list.show()
def open_enter_text_window(window_x, window_y, db_dict, settings, box_type, fill_text='', file_prefix=''): general_display = [] if box_type == 'rename': title = 'Rename File' old_file_name = fill_text message_text = 'Enter new file name.' elif box_type == 'duplicate': title = 'Duplicate File' old_file_name = fill_text message_text = 'Enter new file name.' elif box_type == 'download': title = 'Download Player Database' message_text = 'Enter player database name.' download_settings = {'overwrite_counter': 0, 'last_entered_text': ''} else: title = 'Enter Text' message_text = 'Enter text.' # ========== Window ========== win_enter_text = Window() win_enter_text.title = title win_enter_text.auto_position = False win_enter_text.position = (window_x+100, window_y+100) win_enter_text.size = (win_width-200, win_height-400) win_enter_text.resizable = 0 win_enter_text.name = enter_text_title + " Window" win_enter_text.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_enter_text.size) # ========== Title ========== title = Label(text=title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_enter_text.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' general_display.append(title) # ========== Message Label ========== message = Label(font=title_font_2, width=win_enter_text.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = message_text general_display.append(message) # ========== Button Declarations ========== enter_btn = Button("Enter") back_btn = Button("Back") # ========== Button Functions ========== def enter_btn_func(): # Rename file if box_type == 'rename': # Get new name new_file_name = value_tf.value if len(new_file_name) > 0: if not isfile('JSONs/' + file_prefix + new_file_name + '.json'): # Rename file rename('JSONs/' + file_prefix + old_file_name + '.json', 'JSONs/' + file_prefix + new_file_name + '.json') # Disable pick file back button in case the selected file has changed settings['file_changes'] = True PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." # Duplicate file elif box_type == 'duplicate': # Get new name duplicate_file_name = value_tf.value if len(duplicate_file_name) > 0: if not isfile('JSONs/' + file_prefix + duplicate_file_name + '.json'): # Create duplicate file copyfile('JSONs/' + file_prefix + old_file_name + '.json', 'JSONs/' + file_prefix + duplicate_file_name + '.json') PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() else: message.text = "A file with that name already exists." else: message.text = "File name must be at least 1 character." elif box_type == 'download': valid_name = False # Get new player database name new_player_db_name = value_tf.value if new_player_db_name != download_settings['last_entered_text']: download_settings['overwrite_counter'] = 0 message.text = message_text if len(new_player_db_name) > 0: if not isfile('JSONs/play_db_' + new_player_db_name + '.json'): valid_name = True else: download_settings['last_entered_text'] = new_player_db_name if download_settings['overwrite_counter'] == 0: download_settings['overwrite_counter'] += 1 message.text = "File already exists. Overwrite?" elif download_settings['overwrite_counter'] == 1: download_settings['overwrite_counter'] += 1 message.text = "Are you sure you want to overwrite?" elif download_settings['overwrite_counter'] == 2: download_settings['overwrite_counter'] += 1 message.text = "Really, really, really sure?" elif download_settings['overwrite_counter'] >= 3: valid_name = True if valid_name: # Open status window to start download of players StatusWindow.open_status_window(win_enter_text.x, win_enter_text.y, db_dict, get_prices=sort_order_radio_group.value, file_name=new_player_db_name, settings=settings, win_previous=win_enter_text, win_next='FilesMenu') win_enter_text.hide() else: message.text = "File name must be at least 1 character." def back_btn_func(): if box_type == 'download': FilesMenu.open_files_menu(window_x, window_y, db_dict, settings) else: PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_enter_text.hide() # ========== Buttons ========== enter_btn.x = (win_enter_text.width - 2*button_width - button_spacing) / 2 enter_btn.y = win_enter_text.height - 70 enter_btn.height = button_height enter_btn.width = button_width enter_btn.font = button_font enter_btn.action = enter_btn_func enter_btn.style = 'default' enter_btn.color = button_color enter_btn.just = 'right' general_display.append(enter_btn) back_btn.x = enter_btn.right + button_spacing back_btn.y = enter_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' general_display.append(back_btn) # ========== Value Textfield ========== value_tf = TextField() value_tf.width = 200 value_tf.x = (win_enter_text.width - value_tf.width) / 2 value_tf.y = enter_btn.top - 65 value_tf.height = 25 value_tf.font = std_tf_font value_tf.value = fill_text general_display.append(value_tf) def get_attribute_sort_order_rg(): settings['order_rg'] = sort_order_radio_group.value win_enter_text.become_target() sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg) prices_label_width = 85 prices_button_width = 50 prices_label = Label(text="Get Prices?:", font=std_tf_font, width=prices_label_width, height=std_tf_height, color=title_color) prices_label.x = (win_enter_text.width - 2*prices_button_width - 10 - prices_label_width) / 2 prices_label.y = enter_btn.top - 38 prices_label.just = 'center' prices_yes = RadioButton("Yes") prices_yes.width = prices_button_width prices_yes.x = prices_label.right + 5 prices_yes.y = prices_label.top prices_yes.group = sort_order_radio_group prices_yes.value = True prices_no = RadioButton("No") prices_no.width = prices_button_width prices_no.x = prices_yes.right + 5 prices_no.y = prices_label.top prices_no.group = sort_order_radio_group prices_no.value = False sort_order_radio_group.value = True if box_type == 'download': value_tf.y = enter_btn.top - 75 general_display.append(prices_label) general_display.append(prices_yes) general_display.append(prices_no) # ========== Add buttons to window ========== for item in general_display: view.add(item) win_enter_text.add(view) view.become_target() win_enter_text.show()
def open_player_bio_window(window_x, window_y, player, win_previous, db_dict=None, file_name=None, current_list=None, roster=None, pos_symbol=None, input_formation=None, pick_formations_page=None): if current_list is None: current_list = PlayerDB.PlayerDB() # ========== Window ========== win_player_bio = Window() win_player_bio.title = player_bio_win_title win_player_bio.auto_position = False win_player_bio.position = (window_x, window_y) win_player_bio.size = (win_width, win_height) win_player_bio.resizable = 0 win_player_bio.name = player_bio_title + " Window" win_player_bio.show() # ========== Window Image View ========== class PlayerBioWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) # Background image image_pos = ((player_name_label.left - player_background.width)/2, 5) src_rect = player_background.bounds dst_rect = Geometry.offset_rect(src_rect, image_pos) player_background.draw(c, src_rect, dst_rect) # Lines between summary stats c.forecolor = stat_line_color c.fill_rect((dst_rect[0]+22, dst_rect[1]+stat_line_y, dst_rect[2]-22, dst_rect[1]+stat_line_y+1)) c.fill_rect((dst_rect[0]+22, dst_rect[1]+stat_line_y+stat_line_spacing, dst_rect[2]-22, dst_rect[1]+stat_line_y+stat_line_spacing+1)) # Headshot image_pos = (image_pos[0]+player_headshot_pos[0], player_headshot_pos[1]) src_rect = player_headshot.bounds headshot_dst_rect = Geometry.offset_rect(src_rect, image_pos) player_headshot.draw(c, src_rect, headshot_dst_rect) # Club if 'normal' in player['club']['imageUrls']: image_url = player['club']['imageUrls']['normal']['large'] # FIFA 15 compatibility elif 'dark' in player['club']['imageUrls']: image_url = player['club']['imageUrls']['dark']['large'] ratio = 0.75 image_file_name = 'club_' + str(player['club']['id']) + '_' + str(ratio) image_file_name = save_small_image(image_url, image_file_name, ratio) club_image = Image(file=image_file_name) club_image_pos = club_pos club_rect = club_image.bounds club_dst_rect = Geometry.offset_rect(club_rect, club_image_pos) club_image.draw(c, club_rect, club_dst_rect) # Nation if 'imageUrls' in player['nation']: image_url = player['nation']['imageUrls']['large'] # FIFA 15 compatibility elif 'imageUrl' in player['nation']: image_url = player['nation']['imgUrl'] ratio = 0.75 image_file_name = 'nation_' + str(player['nation']['id']) + '_' + str(ratio) image_file_name = save_small_image(image_url, image_file_name, ratio) nation_image = Image(file=image_file_name) nation_image_pos = (club_image_pos[0], club_image_pos[1]+club_image.size[1]+nation_spacing) nation_rect = nation_image.bounds nation_dst_rect = Geometry.offset_rect(nation_rect, nation_image_pos) nation_image.draw(c, nation_rect, nation_dst_rect) # Coins symbol image_file_name = 'Images/coins.png' coins_image = Image(file=image_file_name) coins_image_pos = coins_pos coins_rect = coins_image.bounds coins_dst_rect = Geometry.offset_rect(coins_rect, coins_image_pos) coins_image.draw(c, coins_rect, coins_dst_rect) view = PlayerBioWindowImageView(size=win_player_bio.size) # ========== Player Headshot ========== image_url = player['headshotImgUrl'] image_file_name = player['id'] + '_full' # FIFA 15 compatibility if "130x130" in image_url: ratio = 120.0/130.0 image_file_name = save_small_image(image_url, image_file_name, ratio) elif "120x120" in image_url: image_file_name = save_image(image_url, image_file_name) player_headshot = Image(file=image_file_name) # ========== Player Background ========== # Assign player background card if player['color'] in ['award_winner', 'bronze', 'confederation_champions_motm', 'easports', 'fut_champions_bronze', 'fut_champions_gold', 'fut_champions_silver', 'gold', 'green', 'halloween', 'legend', 'motm', 'motm_2', 'movember', 'ones_to_watch', 'pink_gold', 'pink', 'purple', 'rare_bronze', 'rare_gold', 'rare_silver', 'red_blue', 'silver', 'sbc_base', 'squad_building_challenge', 'teal', 'tott', 'tots_bronze', 'tots_gold', 'tots_silver', 'totw_bronze', 'totw_gold', 'totw_silver', 'toty']: background_file = 'Images/Cards/' + player['color'] + '.png' else: background_file = 'Images/Cards/idk.png' player_background = Image(file=background_file) # Assign positioning for player card based on type if player['color'] in ['legend']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 2 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['green', 'movember', 'pink_gold']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = white stat_line_color = barely_lighter coins_color = black elif player['color'] in ['tott']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['confederation_champions_motm', 'motm', 'motm_2', 'pink', 'purple', 'teal']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['halloween', 'easports', 'ones_to_watch', 'sbc_base', 'toty']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = white card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['award_winner', 'tots_gold', 'tots_silver', 'tots_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = white card_name_color = black card_stat_color = white stat_line_color = barely_lighter coins_color = black elif player['color'] in ['totw_gold', 'totw_silver', 'totw_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = white card_stat_color = white stat_line_color = barely_lighter coins_color = white elif player['color'] in ['rare_gold', 'rare_silver', 'rare_bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 172 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 158 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black elif player['color'] in ['gold', 'silver', 'bronze']: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 3 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black else: player_headshot_pos = (43, 15) club_pos = (51, 76) nation_spacing = 1 coins_pos = (155, 222) stat_line_y = 173 stat_line_spacing = 21 name_y = 138 rating_pos = (33, 35) stats_y = 159 card_rating_pos_color = black card_name_color = black card_stat_color = black stat_line_color = barely_darker coins_color = black # ========== Button Declarations ========== add_player_btn = Button() back_btn = Button("Back") update_price_btn = Button("Update") # ========== Button Functions ========== def add_player_btn_func(): # Assign player to roster if that is the current process if roster is not None and pos_symbol is not None and input_formation is not None: roster[pos_symbol] = player win_player_bio.hide() AssignPlayers.open_assign_players_window(win_player_bio.x, win_player_bio.y, db_dict, input_formation, pick_formations_page, roster) # Check if player is already on selected players list # Remove player from list elif player in current_list.db: # Remove current_list.db.remove(player) # Save current_list.sort(['rating']) current_list.save(file_name, 'list', True) # Switch button title add_player_btn.title = "Add Player to List" # Add player to the list else: # Add current_list.db.append(player) # Save current_list.sort(['rating']) current_list.save(file_name, 'list', True) # Switch button title add_player_btn.title = "Remove Player from List" win_player_bio.become_target() def back_btn_func(): win_player_bio.hide() win_previous.show() def update_price_btn_func(): if db_dict is not None: # Get index in player list and player db if player in db_dict['player_list'][1].db: list_index = db_dict['player_list'][1].db.index(player) else: list_index = -1 if player in db_dict['player_db'][1].db: db_index = db_dict['player_db'][1].db.index(player) else: db_index = -1 # Load console type settings = {'console_type': ''} with open(config_filename, 'r') as f: settings["console_type"] = json.load(f)['console_type'] f.close() # Get updated price new_price = Player.Player(player).get_price(settings["console_type"]) # Update price displayed new_price_str = str(new_price) if new_price > 999999: new_price_str = new_price_str[:-6] + ',' + new_price_str[-6:-3] + ',' + new_price_str[-3:] elif new_price > 999: new_price_str = new_price_str[:-3] + ',' + new_price_str[-3:] elif new_price < 1: new_price_str = '?' price_label.text = str(new_price_str) # Assigned updated price if list_index > -1: updated_player = db_dict['player_list'][1].db[list_index] updated_player['price'] = new_price db_dict['player_list'][1].db[list_index] = updated_player if db_index > -1: updated_player = db_dict['player_db'][1].db[db_index] updated_player['price'] = new_price db_dict['player_db'][1].db[db_index] = updated_player player['price'] = new_price # Save if list_index > -1: db_dict['player_list'][1].sort(['rating']) db_dict['player_list'][1].save(db_dict['player_list'][0], 'list', True) if db_index > -1: db_dict['player_db'][1].sort(['rating']) db_dict['player_db'][1].save(db_dict['player_db'][0], 'db', True) win_player_bio.become_target() # ========== Buttons ========== button_x_offset = 85 add_player_btn.x = win_player_bio.width - button_width - button_x_offset add_player_btn.y = top_border add_player_btn.height = small_button_height add_player_btn.width = button_width add_player_btn.font = small_button_font add_player_btn.action = add_player_btn_func add_player_btn.style = 'default' add_player_btn.color = small_button_color # Disable button if no lists selected if file_name is None and roster is None: add_player_btn.enabled = 0 if roster is not None and pos_symbol is not None and input_formation is not None: add_player_btn.title = "Assign Player to Roster" # Get list of player base IDs base_ids = [] for player_value in roster.itervalues(): base_ids.append(player_value['baseId']) # Make sure any version player isn't already on team if player['baseId'] in base_ids: add_player_btn.title = "Player Already on Roster" add_player_btn.enabled = 0 # Check if player is already on selected players list elif player in current_list.db: add_player_btn.title = "Remove Player from List" else: add_player_btn.title = "Add Player to List" back_btn.x = add_player_btn.left back_btn.y = add_player_btn.bottom back_btn.height = small_button_height back_btn.width = button_width back_btn.font = small_button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = small_button_color update_price_btn.x = add_player_btn.right update_price_btn.y = add_player_btn.top update_price_btn.height = small_button_height*2 update_price_btn.width = button_width/3 update_price_btn.font = small_button_font update_price_btn.action = update_price_btn_func update_price_btn.style = 'default' update_price_btn.color = small_button_color if db_dict is None: update_price_btn.enabled = 0 # ========== Player Info Labels ========== # Get attribute lists with open(config_filename, 'r') as f: attribute_lists = json.load(f)['player_attributes'] f.close() labels_list = [] name_width = 300 rating_big_width = 70 traits_offset_left = 25 traits_label_width = 100 traits_list_label_width = 500 - traits_label_width section_label_width = 115 # ========== Name ========== player_name_label = Label(font=title_font, width=name_width, height=title_height, x=(win_width - name_width)/2, y=top_border, color=title_color, just='center') labels_list.append(player_name_label) player_full_name_label = Label(font=title_tf_font, width=name_width, height=std_tf_height, x=(win_width - name_width)/2, y=player_name_label.bottom - title_border, color=title_color, just='center') labels_list.append(player_full_name_label) # ========== Name on Card ========== name_on_card_label = Label(font=std_tf_font_bold, width=player_background.width, height=std_tf_height, x=(player_name_label.left - player_background.width)/2, y=name_y, color=card_name_color, just='center') labels_list.append(name_on_card_label) # ========== Rating and Position ========== rating_big_label = Label(font=title_font_3, width=rating_big_width, height=title_height, x=rating_pos[0], y=rating_pos[1], color=card_rating_pos_color, just='center') labels_list.append(rating_big_label) position_big_label = Label(font=title_font_6, width=rating_big_width, height=title_height, x=rating_big_label.left, y=rating_big_label.bottom-27, color=card_rating_pos_color, just='center') labels_list.append(position_big_label) # ========== Traits and Specialities ========== traits_label = Label(font=std_tf_font_bold, width=traits_label_width, height=std_tf_height, x=player_full_name_label.left - traits_offset_left, y=player_full_name_label.bottom+title_border*2, color=title_color, just='right') labels_list.append(traits_label) traits_list_label = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=traits_label.right + small_button_spacing, y=traits_label.top+3, color=title_color, just='left') labels_list.append(traits_list_label) traits_list_label_2 = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=traits_label.right + small_button_spacing, y=traits_list_label.bottom, color=title_color, just='left') labels_list.append(traits_list_label_2) specialities_label = Label(font=std_tf_font_bold, width=traits_label_width, height=std_tf_height, x=traits_label.left, y=traits_list_label_2.bottom, color=title_color, just='right') labels_list.append(specialities_label) specialities_list_label = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=specialities_label.right + small_button_spacing, y=specialities_label.top+3, color=title_color, just='left') labels_list.append(specialities_list_label) specialities_list_label_2 = Label(font=small_tf_font, width=traits_list_label_width, height=std_tf_height, x=specialities_label.right + small_button_spacing, y=specialities_list_label.bottom, color=title_color, just='left') labels_list.append(specialities_list_label_2) # ========== Attributes Under Picture Section ========== attr_title_label_width = 35 attr_label_width = 20 attribute_x_offset = 30 label_x = (player_name_label.left - player_background.width)/2 + player_background.width/2 - attribute_x_offset - 10 label_y = stats_y for idx, attr in enumerate(player['attributes']): if idx == 3: label_x += 2*attribute_x_offset + 10 label_y = stats_y stat_label = Label(font=std_tf_font_bold, width=attr_label_width, height=std_tf_height, x=label_x-attr_label_width-2, y=label_y, color=card_stat_color, just='right') stat_label.text = str(attr['value']) labels_list.append(stat_label) stat_title_label = Label(font=std_tf_font, width=attr_title_label_width, height=std_tf_height, x=label_x+1, y=label_y, color=card_stat_color, just='left') stat_title_label.text = format_attr_name(attr['name'][-3:]) labels_list.append(stat_title_label) label_y += std_tf_height + 1 # ========== Price Section ========== price_width = 80 price = str(player['price']) if player['price'] > 999999: price = price[:-6] + ',' + price[-6:-3] + ',' + price[-3:] elif player['price'] > 999: price = price[:-3] + ',' + price[-3:] elif player['price'] < 1: price = '?' coins_pos = (coins_pos[0] - (9 - len(price)) * 3, coins_pos[1]) price_label = Label(text=price,font=std_tf_font_bold, width=price_width, height=std_tf_height, x=coins_pos[0] - price_width - 3, y=coins_pos[1], color=coins_color, just='right') labels_list.append(price_label) # ========== Database Info Section ========== db_info_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=win_player_bio.width * 5 / 50, y=specialities_list_label_2.bottom + int(7.3*title_border), color=title_color, just='center') db_info_label.text = "Database Info" labels_list.append(db_info_label) db_info_title_label_width = 80 db_info_label_width = 55 attribute_x_offset = 40 label_x = db_info_label.left + section_label_width/2 - attribute_x_offset label_y = db_info_label.bottom for idx, db_info in enumerate(attribute_lists['db']): if idx == 5: attribute_x_offset = 85 db_info_title_label_width = 60 db_info_label_width = 50 label_x = db_info_label.left + section_label_width/2 + attribute_x_offset label_y = db_info_label.bottom if db_info == 'modelName': db_info_label_width = 95 stat_title_label = Label(font=small_tf_font, width=db_info_title_label_width, height=std_tf_height, x=label_x-db_info_title_label_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(db_info) + ':' labels_list.append(stat_title_label) stat_label = Label(font=small_tf_font, width=db_info_label_width, height=std_tf_height, x=label_x, y=label_y, color=title_color, just='right') if db_info in ['clubId', 'leagueId', 'nationId']: stat_label.text = str(player[db_info[:-2]]['id']) else: stat_label.text = str(player[db_info]) labels_list.append(stat_label) label_y += std_tf_height # ========== Personal Section ========== personal_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=win_player_bio.width * 29 / 50, y=specialities_list_label_2.bottom + top_border, color=title_color, just='center') personal_label.text = "Personal" labels_list.append(personal_label) personal_title_stat_width = 100 personal_stat_width = 65 personal_stat_just = 'right' personal_x_offset = personal_stat_width + 60 label_x = personal_label.left + section_label_width/2 - personal_x_offset label_y = personal_label.bottom for idx, personal in enumerate(attribute_lists['personal']): if idx == 7: personal_title_stat_width = 75 personal_stat_width = 250 personal_stat_just = 'left' personal_x_offset = personal_title_stat_width - 55 label_x = personal_label.left + section_label_width/2 + personal_x_offset label_y = personal_label.bottom # Skip these since other labels use them if personal == 'positionFull': continue stat_title_label = Label(font=small_tf_font, width=personal_title_stat_width, height=std_tf_height, x=label_x-personal_title_stat_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(personal) + ':' labels_list.append(stat_title_label) color = white # Change color for rating and potential if personal in ['rating', 'potential']: color = attr_color(player[personal]) # Change color for quality and color elif personal in ['quality', 'color', 'playerType']: color = quality_color(player[personal]) stat_label = Label(font=small_tf_font, width=personal_stat_width, height=std_tf_height, x=label_x+5, y=label_y, color=color, just=personal_stat_just) if personal == 'height': centimeters = player[personal] converted_height = convert_height(centimeters, 'string') stat_label.text = '%s (%d cm)' % (converted_height, centimeters) elif personal == 'weight': kilograms = player[personal] pounds = convert_weight(kilograms) stat_label.text = '%.1f lb (%d kg)' % (pounds, kilograms) elif personal in ['club', 'nation']: stat_label.text = ascii_text(player[personal]['name']) elif personal in ['league']: stat_label.text = '%s (%s)' % (ascii_text(player[personal]['name']), ascii_text(player[personal]['abbrName'])) elif personal == 'birthdate': b_day = format_birthday(player['birthdate']) stat_label.text = b_day elif personal == 'position': stat_label.text = '%s (%s)' % (player['positionFull'], player[personal]) else: stat_label.text = str(player[personal]) labels_list.append(stat_label) label_y += std_tf_height # ========== Detailed Attribute Sections ========== attribute_group_list = ['characteristics', 'pace', 'shooting', 'passing', 'goalkeeping', 'dribbling', 'defending', 'physicality'] group_spacing = (win_player_bio.width - 4*section_label_width)/5 group_x = group_spacing group_y = personal_label.bottom + 175 for idx, group in enumerate(attribute_group_list): if idx == 4: group_x = group_spacing group_y += 150 stat_group_label = Label(font=std_tf_font_bold, width=section_label_width, height=std_tf_height, x=group_x, y=group_y, color=title_color, just='center') stat_group_label.text = group.capitalize() if idx in [1, 2, 3, 5, 6, 7] and not player['isGK']: stat_group_label.text += ':' labels_list.append(stat_group_label) if idx in [1, 2, 3, 5, 6, 7] and not player['isGK']: rating_offset = [0, 25, 12, 16, 0, 8, 6, 2] stat_group_rating_label = Label(font=std_tf_font_bold, width=20, height=std_tf_height, x=stat_group_label.right - rating_offset[idx], y=group_y, color=title_color, just='center') stat_group_rating_label.text = str(player['attributes'][idx - (1 + int(idx/4))]['value']) stat_group_rating_label.color = attr_color(player['attributes'][idx - (1 + int(idx/4))]['value']) labels_list.append(stat_group_rating_label) # ========== Detailed Attribute Stats Sections ========== stat_title_label_width = 110 stat_width = 25 label_y = stat_group_label.bottom label_x = stat_group_label.left + section_label_width/2 + 25 if group == 'characteristics': stat_width = 60 for attribute in attribute_lists[group]: stat_title_label = Label(font=small_tf_font, width=stat_title_label_width, height=std_tf_height, x=label_x-stat_title_label_width, y=label_y, color=title_color, just='right') stat_title_label.text = format_attr_name(attribute) + ':' labels_list.append(stat_title_label) color = white if type(player[attribute]) is int and attribute not in ['weakFoot', 'skillMoves']: color = attr_color(player[attribute]) elif attribute in ['weakFoot', 'skillMoves']: color = attr_color(40 + 10*player[attribute]) stat_label = Label(font=small_tf_font, width=stat_width, height=std_tf_height, x=label_x, y=label_y, color=color, just='right') if attribute in ['weakFoot', 'skillMoves']: stat_label.text = '* '*player[attribute] else: stat_label.text = str(player[attribute]) labels_list.append(stat_label) label_y += std_tf_height group_x += section_label_width + group_spacing # ========== Label Text ========== # Player's normal name player_name = ascii_text(player['name']) player_name_label.text = player_name name_on_card_label.text = player_name # Player's name player_full_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName']) player_full_name_label.text = player_full_name # Player's rating rating_big_label.text = str(player['rating']) # Player's position position_big_label.text = player['position'] # Player's traits traits_label.text = 'Traits:' traits_list = '' traits_list_2 = '' if player['traits'] is not None: index = 0 for trait in player['traits']: if len(traits_list + trait) < 70: traits_list += trait + ', ' index += 1 else: break for trait in player['traits'][index:]: traits_list_2 += trait + ', ' else: traits_list = 'No traits..' if len(traits_list_2) > 0: traits_list_label.text = traits_list[:-1] else: traits_list_label.text = traits_list[:-2] traits_list_label_2.text = traits_list_2[:-2] # Player's specialities specialities_label.text = 'Specialities:' specialities_list = '' specialities_list_2 = '' if player['specialities'] is not None: index = 0 for speciality in player['specialities']: if len(specialities_list + speciality) < 70: specialities_list += speciality + ', ' index += 1 else: break for speciality in player['specialities'][index:]: specialities_list_2 += speciality + ', ' else: specialities_list = 'No specialities..' if len(specialities_list_2) > 0: specialities_list_label.text = specialities_list[:-1] else: specialities_list_label.text = specialities_list[:-2] specialities_list_label_2.text = specialities_list_2[:-2] # ========== Add buttons to window ========== view.add(add_player_btn) view.add(back_btn) view.add(update_price_btn) for label in labels_list: view.add(label) win_player_bio.add(view) view.become_target() win_player_bio.show()
def open_pick_file_window(window_x, window_y, db_dict, settings): # ========== Window ========== win_pick_file = Window() win_pick_file.title = pick_file_win_title win_pick_file.auto_position = False win_pick_file.position = (window_x, window_y) win_pick_file.size = (win_width, win_height) win_pick_file.resizable = 0 win_pick_file.name = pick_file_title + " Window" win_pick_file.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_pick_file.size) display_list = [] file_type = settings['file_type'] # ========== Title ========== title = Label(text=pick_file_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' display_list.append(title) # ========== Sub Title ========== def get_sub_title_text(): if file_type == 'default_player_db': text = "default player database" elif file_type == 'default_player_list': text = "default player list" elif file_type == 'default_formation_db': text = "default formation database" elif file_type == 'default_formation_list': text = "default formation list" elif file_type == 'default_team_list': text = "default team list" elif file_type == 'current_player_db': text = "current player database" elif file_type == 'current_player_list': text = "current player list" elif file_type == 'current_formation_db': text = "current formation database" elif file_type == 'current_formation_list': text = "current formation list" elif file_type == 'current_team_list': text = "current team list" else: text = "a" return text sub_title = Label(font=title_font_2, width=title_width, height=title_height, x=(win_pick_file.width-title_width)/2, y=title.bottom, color=title_color, just='center') sub_title_text = get_sub_title_text() sub_title.text = "Select %s file:" % sub_title_text display_list.append(sub_title) # ========== Display Files ========== def display_files(): file_prefix = HelperFunctions.get_file_prefix(file_type) # Get corresponding file names all_files = listdir('JSONs/') file_list = [] # Truncate file paths to just the names for filename in all_files: if filename[:8] == file_prefix: filename = filename[8:] filename = filename[:-5] file_list.append(filename) # Button Functions def select_file_func(file_name): # Save new default to config file if file_type[:7] == 'default': # Load configs from Window.AppConfig import config_filename configs = {} with open(config_filename, 'r') as config_file: configs = json.load(config_file) config_file.close() # Assign new file name to config configs['default_databases'][file_type[8:]] = file_name # Save configs with open(config_file, 'w') as config_file: json.dump(configs, config_file) config_file.close() # Load db to db_dict elif file_type[:7] == 'current': if file_type[8:12] == 'play': load_db = PlayerDB() elif file_type[8:12] == 'form': load_db = FormationDB() elif file_type[8:12] == 'team': load_db = TeamDB() else: load_db = PlayerDB() print "File type is invalid." if file_type[-2:] == 'db': load_file_type = 'db' elif file_type[-4:] == 'list': load_file_type = 'list' else: load_file_type = 'Invalid' # Load db load_db.load(file_name, load_file_type) # Assign db to db_dict db_dict[file_type[8:]] = (file_name, load_db) else: print "File type is invalid." # Enable back button settings['file_changes'] = False settings['file_index'] = 0 if settings['prev_window'] == 'team_creation': CreateUltimateTeams.open_create_ultimate_teams_window( win_pick_file.x, win_pick_file.y, db_dict, settings['prev_window_value'], file_name=settings['create_team_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['prev_window'] == 'search': SearchMenu.open_search_menu(win_pick_file.x, win_pick_file.y, db_dict, settings['attr_dict'], settings['attr_list'], settings) elif settings['prev_window'] == 'pick_player': PickPlayer.open_pick_player_window(win_pick_file.x, win_pick_file.y, db_dict, settings['input_formation'], settings['win_previous'], settings['roster'], settings['pos_symbol'], settings['pick_formations_page'], settings['attr_dict'], settings['attr_list'], settings) else: FilesMenu.open_files_menu(win_pick_file.x, win_pick_file.y, db_dict, settings) win_pick_file.hide() def rename_file_func(file_name): # Get new name EnterText.open_enter_text_window(win_pick_file.x, win_pick_file.y, db_dict, settings, 'rename', fill_text=file_name, file_prefix=file_prefix) settings['file_changes'] = True win_pick_file.hide() def edit_file_func(file_name): if file_type[8:12] == 'play': settings['edit_subject'] = 'players' elif file_type[8:12] == 'form': settings['edit_subject'] = 'formations' elif file_type[8:12] == 'team': settings['edit_subject'] = 'teams' else: print "Invalid file type." settings['file_name'] = file_name EditMenu.open_edit_menu(win_pick_file.x, win_pick_file.y, db_dict, settings=settings) settings['file_changes'] = True win_pick_file.hide() def update_prices_func(file_name): win_pick_file.become_target() # Open status window to start updating player prices settings['update_prices'] = True StatusWindow.open_status_window(win_pick_file.x, win_pick_file.y, db_dict, file_name, settings=settings, win_previous=win_pick_file) settings['file_changes'] = True win_pick_file.hide() def duplicate_file_func(file_name): # Get name for duplicate file and create EnterText.open_enter_text_window(win_pick_file.x, win_pick_file.y, db_dict, settings, 'duplicate', fill_text=file_name, file_prefix=file_prefix) win_pick_file.hide() def delete_file_func(file_name): file_path = 'JSONs/' + file_prefix + file_name + '.json' ConfirmPrompt.open_confirm_prompt_window(win_pick_file.x, win_pick_file.y, db_dict, settings, file_path, file_name) win_pick_file.hide() # Display appropriate files small_file_button_width = 75 file_y = sub_title.bottom + small_button_top_spacing if file_type[:7] == 'default': file_x = (win_width - file_btn_width) / 2 elif file_type[-2:] == 'db' and file_type[8:-3] == 'formation': file_x = (win_width - file_btn_width - 3*small_file_button_width - 3*file_btn_spacing) / 2 elif (file_type[-2:] == 'db' and file_type[8:-3] == 'player') or \ (file_type[-4:] == 'list' and file_type[8:-5] == 'formation'): file_x = (win_width - file_btn_width - 4*small_file_button_width - 4*file_btn_spacing) / 2 else: file_x = (win_width - file_btn_width - 5*small_file_button_width - 5*file_btn_spacing) / 2 if 'file_index' not in settings: settings['file_index'] = 0 files_per_page = 10 file_index = settings['file_index'] # Previous page button function def previous_btn_func(): settings['file_index'] -= files_per_page win_pick_file.hide() open_pick_file_window(win_pick_file.x, win_pick_file.y, db_dict, settings) # Next page button function def next_btn_func(): settings['file_index'] += files_per_page win_pick_file.hide() open_pick_file_window(win_pick_file.x, win_pick_file.y, db_dict, settings) # Previous page button previous_btn = Button('<<< Previous Page', height=small_button_height, width=file_btn_width, font=small_button_font, action=previous_btn_func, style='default', x=(win_pick_file.width - 2*file_btn_width - button_spacing)/2, y=file_y, color=small_button_color, just='center') display_list.append(previous_btn) if file_index < 1: previous_btn.enabled = 0 # Next page button next_btn = Button('Next Page >>>', height=small_button_height, width=file_btn_width, font=small_button_font, action=next_btn_func, style='default', x=previous_btn.right + button_spacing, y=file_y, color=small_button_color, just='center') display_list.append(next_btn) if file_index + files_per_page >= len(file_list): next_btn.enabled = 0 file_y += top_border*2 for filename in file_list[file_index:file_index + files_per_page]: # Select file button with name file_btn = Button(filename, height=small_button_height, width=file_btn_width, font=small_button_font, action=(select_file_func, filename), style='default', x=file_x, y=file_y, color=small_button_color, just='center') # Rename file button rename_btn = Button('Rename', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(rename_file_func, filename), style='default', x=file_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Edit file button edit_btn = Button('Edit', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(edit_file_func, filename), style='default', x=rename_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') if file_type[8:12] == 'team': edit_btn.enabled = 0 # Update prices button update_prices_btn = Button('Update Prices', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(update_prices_func, filename), style='default', x=edit_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Duplicate file button duplicate_btn = Button('Duplicate', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(duplicate_file_func, filename), style='default', x=update_prices_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Delete file button delete_btn = Button('Delete', height=small_button_height, width=small_file_button_width, font=small_button_font, action=(delete_file_func, filename), style='default', x=duplicate_btn.right + file_btn_spacing, y=file_y, color=small_button_color, just='center') # Reposition buttons based on those being shown if 'db' in file_type and 'formation' in file_type: duplicate_btn.x = rename_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing elif 'db' in file_type: update_prices_btn.x = rename_btn.right + file_btn_spacing duplicate_btn.x = update_prices_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing elif 'list' in file_type and 'formation' in file_type: duplicate_btn.x = edit_btn.right + file_btn_spacing delete_btn.x = duplicate_btn.right + file_btn_spacing # Display buttons according to file type display_list.append(file_btn) if 'current' in file_type: display_list.append(rename_btn) if 'list' in file_type: display_list.append(edit_btn) if 'player' in file_type or 'team' in file_type: display_list.append(update_prices_btn) display_list.append(duplicate_btn) display_list.append(delete_btn) file_y += small_button_height + 3*file_btn_spacing # ========== Back Button Declaration ========== back_btn = Button("Back") def back_btn_func(): settings['file_index'] = 0 if settings['prev_window'] == 'team_creation': CreateUltimateTeams.open_create_ultimate_teams_window( win_pick_file.x, win_pick_file.y, db_dict, settings['prev_window_value'], file_name=settings['create_team_name'], roster=settings['roster'], input_formation=settings['input_formation']) elif settings['prev_window'] == 'search': SearchMenu.open_search_menu(win_pick_file.x, win_pick_file.y, db_dict, settings['attr_dict'], settings['attr_list'], settings) elif settings['prev_window'] == 'pick_player': PickPlayer.open_pick_player_window(win_pick_file.x, win_pick_file.y, db_dict, settings['input_formation'], settings['win_previous'], settings['roster'], settings['pos_symbol'], settings['pick_formations_page'], settings['attr_dict'], settings['attr_list'], settings) else: FilesMenu.open_files_menu(win_pick_file.x, win_pick_file.y, db_dict, settings) win_pick_file.hide() # ========== Back Button ========== back_btn.x = (win_width - button_width) / 2 back_btn.y = win_pick_file.height - 70 back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' if settings['file_changes']: back_btn.enabled = 0 else: back_btn.enabled = 1 display_list.append(back_btn) display_files() # ========== Add buttons to window ========== for item in display_list: view.add(item) win_pick_file.add(view) view.become_target() win_pick_file.show()
def open_confirm_prompt_window(window_x, window_y, db_dict, settings, file_path, file_name): # ========== Window ========== win_confirm_prompt = Window() win_confirm_prompt.title = confirm_prompt_win_title win_confirm_prompt.auto_position = False win_confirm_prompt.position = (window_x+100, window_y+100) win_confirm_prompt.size = (win_width-200, win_height-400) win_confirm_prompt.resizable = 0 win_confirm_prompt.name = confirm_prompt_title + " Window" win_confirm_prompt.show() # ========== Window Image View ========== class StartWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = StartWindowImageView(size=win_confirm_prompt.size) # ========== Title ========== title = Label(text=confirm_prompt_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_confirm_prompt.width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' # ========== Message Label ========== message = Label(font=title_font_2, width=win_confirm_prompt.width - 50, height=title_height, x=25, y=title.bottom + top_border, color=title_color, just='center') message.text = "Delete \"%s\"?" % file_name # ========== Button Declarations ========== yes_btn = Button("Yes") cancel_btn = Button("Cancel") # ========== Button Functions ========== def yes_btn_func(): # Disable back button in case the selected file has changed settings['file_changes'] = True # Delete file try: remove(file_path) except Exception as err: message.text = "Error: " + err.args[1] PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_confirm_prompt.hide() def cancel_btn_func(): PickFile.open_pick_file_window(window_x, window_y, db_dict, settings) win_confirm_prompt.hide() # ========== Buttons ========== yes_btn.x = (win_confirm_prompt.width - 2*button_width - button_spacing) / 2 yes_btn.y = win_confirm_prompt.height - 70 yes_btn.height = button_height yes_btn.width = button_width yes_btn.font = button_font yes_btn.action = yes_btn_func yes_btn.style = 'default' yes_btn.color = button_color yes_btn.just = 'right' cancel_btn.x = yes_btn.right + button_spacing cancel_btn.y = yes_btn.top cancel_btn.height = button_height cancel_btn.width = button_width cancel_btn.font = button_font cancel_btn.action = cancel_btn_func cancel_btn.style = 'default' cancel_btn.color = button_color cancel_btn.just = 'right' # ========== Add buttons to window ========== view.add(title) view.add(message) view.add(yes_btn) view.add(cancel_btn) win_confirm_prompt.add(view) view.become_target() win_confirm_prompt.show()
def open_create_ultimate_teams_window(window_x, window_y, db_dict, win_previous, player_judge_list=None, team_judge_list=None, file_name=None, roster=None, input_formation=None): display_items = [] # Get create ultimate team configuration values with open(config_filename, 'r') as f: settings = json.load(f)['ultimate_team_configs'] f.close() # Set the attributes lists if player_judge_list is not None: settings['player_sort_attributes'] = player_judge_list if team_judge_list is not None: settings['team_sort_attributes'] = team_judge_list if roster is None: roster = {} settings['roster'] = roster # Assign input formation, or lack thereof, to settings settings['input_formation'] = input_formation # ========== Window ========== win_ultimate_teams = Window() win_ultimate_teams.title = create_ultimate_teams_win_title win_ultimate_teams.auto_position = False win_ultimate_teams.position = (window_x, window_y) win_ultimate_teams.size = (win_width, win_height) win_ultimate_teams.resizable = 0 win_ultimate_teams.name = create_ultimate_teams_title + " Window" # ========== Window Image View ========== class CreateUltimateTeamsWindowImageView(View): def draw(self, c, r): c.backcolor = view_backcolor c.erase_rect(r) view = CreateUltimateTeamsWindowImageView(size=win_ultimate_teams.size) # ========== Title ========== title = Label(text=create_ultimate_teams_title) title.font = title_font title.width = title_width title.height = title_height title.x = (win_width - title_width) / 2 title.y = top_border title.color = title_color title.just = 'center' display_items.append(title) # ========== Settings ========== # ========== Current player list and formation list ========== file_name_width = 125 file_button_width = 200 # Functions for picking files def player_list_current_btn_func(): save_settings() settings['file_type'] = 'current_player_list' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() def player_db_current_btn_func(): save_settings() settings['file_type'] = 'current_player_db' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() def formation_list_current_btn_func(): save_settings() settings['file_type'] = 'current_formation_list' settings['file_changes'] = False settings['prev_window'] = 'team_creation' settings['prev_window_value'] = win_previous settings['create_team_name'] = team_list_name_tf.value PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings) win_ultimate_teams.hide() player_list_label = Label(text="Player List:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=(win_width-file_name_width-file_button_width-5)/2, y=title.bottom + title_border*3, color=title_color, just='right') display_items.append(player_list_label) player_list_button = Button(title=db_dict['player_list'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=player_list_label.right + 5, y=player_list_label.top, color=title_color, just='center', action=player_list_current_btn_func) display_items.append(player_list_button) player_db_label = Label(text="Player DB:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=player_list_label.left, y=player_list_label.bottom + title_border, color=title_color, just='right') display_items.append(player_db_label) player_db_button = Button(title=db_dict['player_db'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=player_list_label.right + 5, y=player_db_label.top, color=title_color, just='center', action=player_db_current_btn_func) display_items.append(player_db_button) formation_list_label = Label(text="Formation List:", font=std_tf_font_bold, width=file_name_width, height=std_tf_height, x=player_list_label.left, y=player_db_label.bottom + title_border, color=title_color, just='right') display_items.append(formation_list_label) formation_list_button = Button(title=db_dict['formation_list'][0], font=small_tf_font, width=file_button_width, height=std_tf_height, x=formation_list_label.right + 5, y=formation_list_label.top, color=title_color, just='center', action=formation_list_current_btn_func) display_items.append(formation_list_button) if input_formation is not None and input_formation['name'] != 'Generic': formation_list_button.enabled = 0 formation_list_button.title = input_formation['name'] settings_indent = 3*win_width/7 # ========== Team Name ========== tf_width = 235 team_name_label_width = 130 disabled_msg = "Disabled" team_list_name_label = Label(text="Team List Name: ", font=std_tf_font_bold, width=team_name_label_width, height=std_tf_height, x=settings_indent - team_name_label_width, y=formation_list_label.bottom + title_border*2, color=title_color, just='right') display_items.append(team_list_name_label) team_list_name_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height + 5, x=team_list_name_label.right + small_button_spacing, y=team_list_name_label.top) display_items.append(team_list_name_tf) if file_name is not None: team_list_name_tf.value = file_name radio_btn_width = 75 radio_btn_space = 5 # ========== Process Type Label ========== process_type_label = Label(text="Processing Type: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=team_list_name_label.bottom + title_border, color=title_color, just='right') display_items.append(process_type_label) def get_process_type_rg(): settings['process_type'] = process_type_radio_group.value win_ultimate_teams.become_target() process_type_radio_group = RadioGroup(action=get_process_type_rg) # Process Type Radio Buttons multi_process_radio_btn = RadioButton('Multi', width=radio_btn_width, x=process_type_label.right + radio_btn_space, y=process_type_label.top, group=process_type_radio_group, value='multi') display_items.append(multi_process_radio_btn) single_process_radio_btn = RadioButton('Single', width=radio_btn_width, x=multi_process_radio_btn.right + radio_btn_space, y=process_type_label.top, group=process_type_radio_group, value='single') display_items.append(single_process_radio_btn) process_type_radio_group.value = settings['process_type'] # If building a team based on one formation, there is no benefit to using multiple processes. if input_formation is not None: if input_formation['name'] != 'Generic': process_type_radio_group.value = 'single' settings['process_type'] = 'single' multi_process_radio_btn.enabled = 0 single_process_radio_btn.enabled = 0 # ========== Chemistry Matters Label ========== chemistry_matters_label = Label(text="Chemistry Matters: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=process_type_label.bottom + title_border, color=title_color, just='right') display_items.append(chemistry_matters_label) def get_chemistry_matters_rg(): settings['chemistry_matters'] = chemistry_matters_radio_group.value win_ultimate_teams.become_target() chemistry_matters_radio_group = RadioGroup(action=get_chemistry_matters_rg) # Process Type Radio Buttons multi_process_radio_btn = RadioButton('Yes', width=radio_btn_width, x=chemistry_matters_label.right + radio_btn_space, y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=True) display_items.append(multi_process_radio_btn) single_process_radio_btn = RadioButton('No', width=radio_btn_width, x=multi_process_radio_btn.right + radio_btn_space, y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=False) display_items.append(single_process_radio_btn) chemistry_matters_radio_group.value = settings['chemistry_matters'] # ========== Judging Teams Label ========== judging_teams_label = Label(text="How to Judge Teams: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=chemistry_matters_label.bottom + title_border, color=title_color, just='right') display_items.append(judging_teams_label) judging_teams_attributes = Label(font=std_tf_font, width=std_tf_width, height=std_tf_height, x=judging_teams_label.right + radio_btn_space, y=judging_teams_label.top, color=title_color, just='left') judging_teams_attributes_text = '' for attr in settings['team_sort_attributes']: judging_teams_attributes_text += format_attr_name(attr) + ', ' # Remove extra comma and space judging_teams_attributes_text = judging_teams_attributes_text[:-2] # Truncate if too long if len(judging_teams_attributes_text) > 26: judging_teams_attributes_text = judging_teams_attributes_text[:26] + '...' judging_teams_attributes.text = judging_teams_attributes_text display_items.append(judging_teams_attributes) # Judging Teams Edit Button def judging_teams_edit_btn_func(): save_settings() attr_dict = {} attr_list = settings['team_sort_attributes'] attr_type = 'team_sort' attribute_settings = {'window': 'ultimate_team_judging', 'file_name': team_list_name_tf.value, 'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous} AddAttribute.open_attribute_window( win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings) win_ultimate_teams.hide() judging_edit_btn_width = 40 judging_teams_edit_btn = Button("Edit", #x=teams_to_return_tf.right - judging_edit_btn_width, x=judging_teams_attributes.right, y=judging_teams_label.top, height=small_button_height-7, width=judging_edit_btn_width, font=small_button_font, action=judging_teams_edit_btn_func, style = 'default', color=button_color, just='right') display_items.append(judging_teams_edit_btn) # ========== Judging Players Label ========== judging_players_label = Label(text="How to Judge Players: ", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height, x=settings_indent - std_tf_width, y=judging_teams_label.bottom + title_border, color=title_color, just='right') display_items.append(judging_players_label) judging_players_attributes = Label(font=std_tf_font, width=std_tf_width, height=std_tf_height, x=judging_players_label.right + radio_btn_space, y=judging_players_label.top, color=title_color, just='left') judging_players_attributes_text = '' for attr in settings['player_sort_attributes']: judging_players_attributes_text += format_attr_name(attr) + ', ' # Remove extra comma and space judging_players_attributes_text = judging_players_attributes_text[:-2] # Truncate if too long if len(judging_players_attributes_text) > 26: judging_players_attributes_text = judging_players_attributes_text[:26] + '...' judging_players_attributes.text = judging_players_attributes_text display_items.append(judging_players_attributes) # Judging Teams Edit Button def judging_players_edit_btn_func(): save_settings() attr_dict = {} attr_list = settings['player_sort_attributes'] attr_type = 'player_sort' attribute_settings = {'window': 'ultimate_player_judging', 'file_name': team_list_name_tf.value, 'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous} AddAttribute.open_attribute_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings) win_ultimate_teams.hide() judging_edit_btn_width = 40 judging_players_edit_btn = Button("Edit", #x=teams_to_return_tf.right - judging_edit_btn_width, x=judging_players_attributes.right, y=judging_players_label.top, height=small_button_height-7, width=judging_edit_btn_width, font=small_button_font, action=judging_players_edit_btn_func, style = 'default', color=button_color, just='right') display_items.append(judging_players_edit_btn) # ========== New Player Budget ========== budget_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def budget_btn_func(): if not settings['budget'][0]: settings['budget'][0] = True budget_tf.value = str(settings['budget'][1]) budget_tf.enabled = 1 player_db_button.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(budget_tf.value): settings['budget'][1] = int(budget_tf.value) settings['budget'][0] = False budget_tf.value = disabled_msg budget_tf.enabled = 0 player_db_button.enabled = 0 win_ultimate_teams.become_target() budget_btn = Button(title="New Player Budget", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=judging_players_label.bottom + title_border*2, action=budget_btn_func, color=title_color, just='right') display_items.append(budget_btn) budget_tf.x = budget_btn.right + radio_btn_space budget_tf.y = budget_btn.top display_items.append(budget_tf) # Disable based on settings if not settings['budget'][0]: budget_tf.value = disabled_msg budget_tf.enabled = 0 player_db_button.enabled = 0 else: budget_tf.value = str(settings['budget'][1]) # ========== Limits Label ========== limits_label = Label(text="Limitations", font=title_font_3, width=std_tf_width, height=title_height-25, x=(win_ultimate_teams.width - std_tf_width)/2, y=budget_tf.bottom + title_border*2, color=title_color, just='center') display_items.append(limits_label) # ========== Players per Position Label ========== players_per_pos_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def players_per_pos_btn_func(): if not settings['players_per_position'][0]: settings['players_per_position'][0] = True players_per_pos_tf.value = str(settings['players_per_position'][1]) players_per_pos_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(players_per_pos_tf.value): settings['players_per_position'][1] = int(players_per_pos_tf.value) settings['players_per_position'][0] = False players_per_pos_tf.value = disabled_msg players_per_pos_tf.enabled = 0 win_ultimate_teams.become_target() players_per_pos_btn = Button(title="Players per Position", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=limits_label.bottom + 5, action=players_per_pos_btn_func, color=title_color, just='right') display_items.append(players_per_pos_btn) players_per_pos_tf.x = players_per_pos_btn.right + radio_btn_space players_per_pos_tf.y = players_per_pos_btn.top display_items.append(players_per_pos_tf) # Disable based on settings if not settings['players_per_position'][0]: players_per_pos_tf.value = disabled_msg players_per_pos_tf.enabled = 0 else: players_per_pos_tf.value = str(settings['players_per_position'][1]) # ========== Max Teams per Formation Label ========== teams_per_formation_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def teams_per_formation_btn_func(): if not settings['teams_per_formation'][0]: settings['teams_per_formation'][0] = True teams_per_formation_tf.value = str(settings['teams_per_formation'][1]) teams_per_formation_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(teams_per_formation_tf.value): settings['teams_per_formation'][1] = int(teams_per_formation_tf.value) settings['teams_per_formation'][0] = False teams_per_formation_tf.value = disabled_msg teams_per_formation_tf.enabled = 0 win_ultimate_teams.become_target() teams_per_formation_btn = Button(title="Max Teams per Formation", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=players_per_pos_btn.bottom + 5, action=teams_per_formation_btn_func, color=title_color, just='right') display_items.append(teams_per_formation_btn) teams_per_formation_tf.x = teams_per_formation_btn.right + radio_btn_space teams_per_formation_tf.y = teams_per_formation_btn.top display_items.append(teams_per_formation_tf) # Disable based on settings if not settings['teams_per_formation'][0]: teams_per_formation_tf.value = disabled_msg teams_per_formation_tf.enabled = 0 else: teams_per_formation_tf.value = str(settings['teams_per_formation'][1]) # ========== Max Teams to Return Label ========== teams_to_return_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def teams_to_return_btn_func(): if not settings['num_teams_returned'][0]: settings['num_teams_returned'][0] = True teams_to_return_tf.value = str(settings['num_teams_returned'][1]) teams_to_return_tf.enabled = 1 else: # Get value from text field and assign to settings if str.isdigit(teams_to_return_tf.value): settings['num_teams_returned'][1] = int(teams_to_return_tf.value) settings['num_teams_returned'][0] = False teams_to_return_tf.value = disabled_msg teams_to_return_tf.enabled = 0 win_ultimate_teams.become_target() teams_to_return_btn = Button(title="Max Teams to Return", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=teams_per_formation_btn.bottom + 5, action=teams_to_return_btn_func, color=title_color, just='right') display_items.append(teams_to_return_btn) teams_to_return_tf.x = teams_to_return_btn.right + radio_btn_space teams_to_return_tf.y = teams_to_return_btn.top display_items.append(teams_to_return_tf) # Disable based on settings if not settings['num_teams_returned'][0]: teams_to_return_tf.value = disabled_msg teams_to_return_tf.enabled = 0 else: teams_to_return_tf.value = str(settings['num_teams_returned'][1]) # ========== Time Limit Label ========== time_limit_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus) def time_limit_btn_func(): if not settings['time_limit'][0]: settings['time_limit'][0] = True time_limit_val = 0.0 if settings['time_limit'][2] == 'days': time_limit_val = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_val = settings['time_limit'][1] / 3600.0 if settings['time_limit'][2] == 'minutes': time_limit_val = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_val) time_limit_tf.enabled = 1 days_time_limit_radio_btn.enabled = 1 hours_time_limit_radio_btn.enabled = 1 minutes_time_limit_radio_btn.enabled = 1 time_limit_radio_group.enabled = 1 else: # Get value from text field, convert to seconds, and assign to settings try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." settings['time_limit'][0] = False time_limit_tf.value = disabled_msg time_limit_tf.enabled = 0 days_time_limit_radio_btn.enabled = 0 hours_time_limit_radio_btn.enabled = 0 minutes_time_limit_radio_btn.enabled = 0 time_limit_radio_group.enabled = 0 win_ultimate_teams.become_target() time_limit_btn = Button(title="Time Limit", font=std_tf_font_bold, width=std_tf_width, height=std_tf_height_plus, x=settings_indent - std_tf_width, y=teams_to_return_btn.bottom + 5, action=time_limit_btn_func, color=title_color, just='right') display_items.append(time_limit_btn) def get_time_limit_rg(): # Get value from text field, convert to seconds, and assign to settings if time_limit_tf.value == '': time_limit_tf.value = '0' else: try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." # Get new time limit units settings['time_limit'][2] = time_limit_radio_group.value time_limit_val = 0.0 if settings['time_limit'][2] == 'days': time_limit_val = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_val = settings['time_limit'][1] / 3600.0 elif settings['time_limit'][2] == 'minutes': time_limit_val = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_val) win_ultimate_teams.become_target() time_limit_radio_group = RadioGroup(action=get_time_limit_rg) # Time Limit Units Radio Buttons days_time_limit_radio_btn = RadioButton('Days', width=radio_btn_width, x=time_limit_btn.right + radio_btn_space, y=time_limit_btn.bottom + 5, group=time_limit_radio_group, value='days') display_items.append(days_time_limit_radio_btn) hours_time_limit_radio_btn = RadioButton('Hours', width=radio_btn_width, x=days_time_limit_radio_btn.right + radio_btn_space, y=days_time_limit_radio_btn.top, group=time_limit_radio_group, value='hours') display_items.append(hours_time_limit_radio_btn) minutes_time_limit_radio_btn = RadioButton('Minutes', width=radio_btn_width, x=hours_time_limit_radio_btn.right + radio_btn_space, y=days_time_limit_radio_btn.top, group=time_limit_radio_group, value='minutes') display_items.append(minutes_time_limit_radio_btn) time_limit_radio_group.value = settings['time_limit'][2] time_limit_tf.x = time_limit_btn.right + radio_btn_space time_limit_tf.y = time_limit_btn.top display_items.append(time_limit_tf) # Disable based on settings if not settings['time_limit'][0]: time_limit_tf.value = disabled_msg time_limit_tf.enabled = 0 days_time_limit_radio_btn.enabled = 0 hours_time_limit_radio_btn.enabled = 0 minutes_time_limit_radio_btn.enabled = 0 time_limit_radio_group.enabled = 0 else: time_limit_value = 0.0 if settings['time_limit'][2] == 'days': time_limit_value = settings['time_limit'][1] / 86400.0 elif settings['time_limit'][2] == 'hours': time_limit_value = settings['time_limit'][1] / 3600.0 elif settings['time_limit'][2] == 'minutes': time_limit_value = settings['time_limit'][1] / 60.0 time_limit_tf.value = str(time_limit_value) # ========== Button Declarations ========== start_btn = Button("Start") menu_btn = Button("Main Menu") back_btn = Button("Back") # ========== Button Functions ========== def save_settings(): """ Save the ultimate team creation configuration settings """ # Get the values from the text fields # New player budget if str.isdigit(budget_tf.value): settings['budget'][1] = int(budget_tf.value) # Players per position if str.isdigit(players_per_pos_tf.value): settings['players_per_position'][1] = int(players_per_pos_tf.value) # Teams per formation if str.isdigit(teams_per_formation_tf.value): settings['teams_per_formation'][1] = int(teams_per_formation_tf.value) # Number of teams returned if str.isdigit(teams_to_return_tf.value): settings['num_teams_returned'][1] = int(teams_to_return_tf.value) # Time limit if time_limit_tf.value != disabled_msg: try: if settings['time_limit'][2] == 'days': settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0) elif settings['time_limit'][2] == 'hours': settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0) elif settings['time_limit'][2] == 'minutes': settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0) except ValueError: print "Invalid time limit." # Load configurations from Window.AppConfig import config_filename with open(config_filename, 'r') as config_file: configurations = json.load(config_file) config_file.close() # Edit configurations configurations['ultimate_team_configs'] = settings # Save the settings with open(config_filename, 'w') as config_file: json.dump(configurations, config_file) config_file.close() def start_btn_func(): save_settings() # Assign formation(s) to use if input_formation is None or input_formation['name'] == "Generic": formations = db_dict['formation_list'][1] else: formations = FormationDB.FormationDB(input_formation) # If budget is not used, set player DB to an empty object. if budget_btn.enabled: player_db = db_dict['player_db'][1] else: player_db = PlayerDB.PlayerDB() # Open status page """StatusWindow.open_status_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, file_name=team_list_name_tf.value, win_previous=win_ultimate_teams) win_ultimate_teams.hide()""" # Run team creation here team = Team.Team() teams = TeamDB.TeamDB(team.create_team_ultimate(db_dict['player_list'][1], player_db, formations)) if len(teams.db) > 0: teams.save(team_list_name_tf.value) else: print 'Not saved because no teams created.' # Erase file name team_list_name_tf.value = '' win_ultimate_teams.become_target() def menu_btn_func(): save_settings() StartMenu.open_start_menu(win_ultimate_teams.x, win_ultimate_teams.y, db_dict) win_ultimate_teams.hide() def back_btn_func(): save_settings() win_previous.show() win_ultimate_teams.hide() # Save the attribute lists if they were changed if player_judge_list is not None: save_settings() if team_judge_list is not None: save_settings() # ========== Buttons ========== start_btn.x = (win_width - 3*button_width - 2*button_spacing) / 2 start_btn.y = win_ultimate_teams.height - 100 start_btn.height = button_height start_btn.width = button_width start_btn.font = button_font start_btn.action = start_btn_func start_btn.style = 'default' start_btn.color = button_color start_btn.just = 'right' display_items.append(start_btn) menu_btn.x = start_btn.right + button_spacing menu_btn.y = start_btn.top menu_btn.height = button_height menu_btn.width = button_width menu_btn.font = button_font menu_btn.action = menu_btn_func menu_btn.style = 'default' menu_btn.color = button_color menu_btn.just = 'right' display_items.append(menu_btn) back_btn.x = menu_btn.right + button_spacing back_btn.y = start_btn.top back_btn.height = button_height back_btn.width = button_width back_btn.font = button_font back_btn.action = back_btn_func back_btn.style = 'default' back_btn.color = button_color back_btn.just = 'right' display_items.append(back_btn) # ========== Add components to view and add view to window ========== for item in display_items: view.add(item) win_ultimate_teams.add(view) view.become_target() win_ultimate_teams.show()