示例#1
0
def mapgen_Area(InOut):
    if InOut == 0:
        global intro, out, level, fade_count, tempsc, mod, tempkeep
        tempkeep = ["intro", "out", "fade_count", "tempsc", "mod"]
        intro, out, fade_count, mod = 0, -1, 255, 0
    if intro == 0:
        fade_count -= 5
        level = hall([0, 0, "strt"], level)
        fader.image.set_alpha(fade_count)
        if len(level) > 5:
            tempsc = printmap(level)
            if fade_count <= 0:
                intro = -1
                out = 0
    if out >= 0:
        fade_count += 2
        fader.image.set_alpha(fade_count)
        if fade_count >= 0:
            mod = 9
    print(fade_count)

    'draw'
    screen.image.fill(WHITE)
    if len(level) > 5: tempsc.draw(screen.image)
    screen.image.blit(pointer.image, pointer.rect.center)
    screeneffects.draw(screen.image)

    return InOut + mod
示例#2
0
                fader.image.set_alpha(fade_count)
        'draw'
        screen.fill(CUSTOM)

        for button in menu:
            screen.blit(button.image, button.rect)

        screen.blit(pointer.image, pointer.rect.topleft)
        screeneffects.draw(screen)
    if mapgen_area:
        if intro_count == 0:
            level = hall([0, 0, "strt"], level)
            fade_count -= 5
            fader.image.set_alpha(fade_count)
            if len(level) > 5:
                map = printmap(level)
                temp3 = True
                if fade_count <= -150:
                    intro_count = -1
                    out_count = 0
        if out_count >= 0:
            fade_count += 2
            fader.image.set_alpha(fade_count)
            if fade_count >= 400:
                out_count = -1
                intro_count = 0
                mapgen_area = False
                map_at = hall([0, 0, "get_pos_strt"], level)
                play_area = True
                temp2 = False
        'inputs'