def render(self): super(HighScoreScene, self).render() self.getGame().screen.blit(self.__highscore, (250, 0)) self.getGame().screen.blit(self.__score2, (450, 50)) self.getGame().screen.blit(self.__score1, (5, 250)) highscore = Highscore() x = 450 y = 250 for score in highscore.getScores(): self.addText(score[0], x, y, size=25) self.addText(str(score[1]), x + 200, y, size=25) y += 30
def render(self): self.getGame().screen.blit(self.__highscoreSprite, (50, 50)) self.clearText() highScores = Highscore() x = 350 y = 100 for score in highScores.getScores(): self.addText(score[0], x, y, size=30) self.addText(str(score[0]), x + 200, y, size=30) y += 30 self.addText("Press Enter to restart the game", x, y + 60, size=30) super(HighscoreScene, self).render()
def render(self): self.getGame().screen.blit(self.__highscoreSprite, (50, 50)) self.clearText() highscore = Highscore() x = 350 y = 100 for score in highscore.getScores(): self.addText(score[0], x, y, size=30) # print the player name self.addText(str(score[1]), x + 200, y, size=30) # print the player score y += 30 # increment the y value for next highscore entry self.addText("Press F1 to start a new game", x, y + 60, size=30) super(HighscoreScene, self).render()
def render(self): self.getGame().screen.blit(self.__highScoreSprite, (50, 50)) self.clearText() highscore = Highscore() x = 350 y = 100 for score in highscore.getScores(): self.addText(score[0], x, y, size=30) self.addText(str(score[1]), x + 200, y, size=30) y += 30 self.addText("Press F1 to start The Game", 50, 300, size=30) super(HighscoreScene, self).render()
def render(self): self.getGame().screen.blit(self.__highscoreSprite, (50, 50)) self.clearText() highscore = Highscore() x = 350 y = 100 for score in highscore.getScores(): self.addText(score[0], x, y, size = 30) self.addText(str(score[1]), x + 200, y, size = 30) y += 30 self.addText("Press F1 to start a new game", x, y + 60, size = 30) super(HighscoreScene, self).render()
def render(self): self.getGame().screen.blit(self.__highscoreSprite, (50, 50)) self.clearText() highscore = Highscore() x = 350 y = 100 for score in highscore.getScores(): self.addText(score[0], x, y, size = 30) self.addText(str(score[1]), x + 200, y, size = 30) # for each score increment the y by 30 px y += 30 self.addText("Press F1 to restart the game! :)", x, y + 60, size = 30) super(HighscoreScene, self).render()
def render(self): self.getGame().screen.blit(self.__highscoreSprite, (50, 50)) self.clearText() highscore = Highscore() x = 350 y = 100 for score in highscore.getScores(): self.addText(score[0], x, y, size=30) self.addText(str(score[1]), x + 200, y, size=30) y += 30 self.addText("Pressionar F1 para começar um novo jogo", x, y + 60, size=30) super(HighscoreScene, self).render()