def drawCaptureHealth(self, health, coords, player):
     #Create and add settings to the text we want to draw. Background needs to be set so we don't have per pixel alpha.
     label = self.captureFont.render(str(health), True, LIGHT_RED if player == PLAYER_ONE else LIGHT_BLUE, WHITE)
     label.set_colorkey(WHITE)
     label.set_alpha(100)
     #Find where to place the text.
     sizeDiff = subtractCoords(CELL_SIZE.size, subtractCoords(label.get_size(), (0, 10)))
     halfDiff = (sizeDiff[0] / 2, sizeDiff[1] / 2)
     #Draw the text.
     self.screen.blit(label, addCoords(coords, halfDiff))
示例#2
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 def drawCaptureHealth(self, health, coords, player):
     #Create and add settings to the text we want to draw. Background needs to be set so we don't have per pixel alpha.
     label = self.captureFont.render(str(health), True, LIGHT_RED if player == PLAYER_ONE else LIGHT_BLUE, WHITE)
     label.set_colorkey(WHITE)
     label.set_alpha(100)
     #Find where to place the text.
     sizeDiff = subtractCoords(CELL_SIZE.size, subtractCoords(label.get_size(), (0, 10)))
     halfDiff = (sizeDiff[0] / 2, sizeDiff[1] / 2)
     #Draw the text.
     self.screen.blit(label, addCoords(coords, halfDiff))
 def drawTextBox(self):
     #Start by drawing the text box in the appropriate color.
     pygame.draw.rect(self.screen, DARK_RED if self.textBoxContent == '' else LIGHT_GREEN, self.buttonRect.move(self.textPosition))
     #Then draw the number in the text box.
     label = self.gameFont.render(self.textBoxContent + ('|' if self.boxSelected else ''), True, BLACK)
     offset = subtractCoords(self.buttonRect.center, label.get_rect().center)
     self.screen.blit(label, addCoords(self.textPosition, offset))
     #Finally, draw the text box title.
     boxLabel = self.gameFont.render("Games to play:", True, BLACK)
     boxLabelOffset = (0, - boxLabel.get_height() - FIELD_SPACING)
     self.screen.blit(boxLabel, addCoords(self.textPosition, boxLabelOffset))
示例#4
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 def drawTextBox(self):
     #Start by drawing the text box in the appropriate color.
     pygame.draw.rect(self.screen, DARK_RED if self.textBoxContent == '' else LIGHT_GREEN, self.buttonRect.move(self.textPosition))
     #Then draw the number in the text box.
     label = self.gameFont.render(self.textBoxContent + ('|' if self.boxSelected else ''), True, BLACK)
     offset = subtractCoords(self.buttonRect.center, label.get_rect().center)
     self.screen.blit(label, addCoords(self.textPosition, offset))
     #Finally, draw the text box title.
     boxLabel = self.gameFont.render("Games to play:", True, BLACK)
     boxLabelOffset = (0, - boxLabel.get_height() - FIELD_SPACING)
     self.screen.blit(boxLabel, addCoords(self.textPosition, boxLabelOffset))
 def drawCaptureHealths(self, health):
     label1 = self.monsterFont.render(str(health[0]), True, DARK_BLUE, WHITE)
     label2 = self.monsterFont.render(str(health[1]), True, DARK_RED, WHITE)
     #Find out where to put the text onscreen.
     label1Size = label1.get_size()
     label2Size = label2.get_size()
     label1Center = (label1Size[0] / 2, label1Size[1] / 2)
     label2Center = (label2Size[0] / 2, label2Size[1] / 2)
     boardCenter = ((self.screen.get_width() - self.buttonArea.width) / 2, self.screen.get_height() / 2)
     #Initialize destinations for the sake of scope.
     destination1 = 0
     destination2 = 0
     #Change the settings of the text surface to look the way it should.
     label1.set_colorkey(WHITE)
     label2.set_colorkey(WHITE)
     label1.set_alpha(50)
     label2.set_alpha(50)
     #Find out which case occured. Both players have anthills getting captured, or just one.
     if health[0] != -1 and health[1] != -1:
         #Make destinations offset for both units.
         destination1 = subtractCoords(boardCenter, (label1Size[0], label1Center[1]))
         destination2 = subtractCoords(boardCenter, (0, label2Center[1]))
         #Draw the text surface.
         self.screen.blit(label1, destination1)
         self.screen.blit(label2, destination2)
     elif health[0] != -1:
         destination1 = subtractCoords(boardCenter, label1Center)
         destination2 = 0
         #Draw the text surface.
         self.screen.blit(label1, destination1)
     elif health[1] != -1:
         destination1 = 0
         destination2 = subtractCoords(boardCenter, label2Center)
         #Draw the text surface.
         self.screen.blit(label2, destination2)
     else:
         print "Oh my gawd my code broke in UserInterface.drawCaptureHealth"
示例#6
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 def drawCaptureHealths(self, health):
     label1 = self.monsterFont.render(str(health[0]), True, DARK_BLUE, WHITE)
     label2 = self.monsterFont.render(str(health[1]), True, DARK_RED, WHITE)
     #Find out where to put the text onscreen.
     label1Size = label1.get_size()
     label2Size = label2.get_size()
     label1Center = (label1Size[0] / 2, label1Size[1] / 2)
     label2Center = (label2Size[0] / 2, label2Size[1] / 2)
     boardCenter = ((self.screen.get_width() - self.buttonArea.width) / 2, self.screen.get_height() / 2)
     #Initialize destinations for the sake of scope.
     destination1 = 0
     destination2 = 0
     #Change the settings of the text surface to look the way it should.
     label1.set_colorkey(WHITE)
     label2.set_colorkey(WHITE)
     label1.set_alpha(50)
     label2.set_alpha(50)
     #Find out which case occured. Both players have anthills getting captured, or just one.
     if health[0] != -1 and health[1] != -1:
         #Make destinations offset for both units.
         destination1 = subtractCoords(boardCenter, (label1Size[0], label1Center[1]))
         destination2 = subtractCoords(boardCenter, (0, label2Center[1]))
         #Draw the text surface.
         self.screen.blit(label1, destination1)
         self.screen.blit(label2, destination2)
     elif health[0] != -1:
         destination1 = subtractCoords(boardCenter, label1Center)
         destination2 = 0
         #Draw the text surface.
         self.screen.blit(label1, destination1)
     elif health[1] != -1:
         destination1 = 0
         destination2 = subtractCoords(boardCenter, label2Center)
         #Draw the text surface.
         self.screen.blit(label2, destination2)
     else:
         print "Oh my gawd my code broke in UserInterface.drawCaptureHealth"
 def drawButton(self, key, buttons):
     label = self.gameFont.render(key, True, BLACK)
     offset = subtractCoords(self.buttonRect.center, label.get_rect().center)
     self.screen.blit(self.buttonTextures[buttons[key][1]], buttons[key][0])
     self.screen.blit(label, addCoords(buttons[key][0], offset))
示例#8
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 def drawButton(self, key, buttons):
     label = self.gameFont.render(key, True, BLACK)
     offset = subtractCoords(self.buttonRect.center, label.get_rect().center)
     self.screen.blit(self.buttonTextures[buttons[key][1]], buttons[key][0])
     self.screen.blit(label, addCoords(buttons[key][0], offset))