gameState.clear() gameState.last = True else: handNumber += 1 else: turnNumber += 1 gameState.waitGM = True elif gameState.waitCM2: gameState.clear() gameState.displayCM = True elif gameState.waitRO: pygame.time.wait(3000) gameState.clear() gameState.roundOver = True #-- the prep state: dealing cards to the two players and possibly the table --# if gameState.prep: #on the first hand, deal 4 to the table if handNumber == 0: for i in range(4): table.allCards.append(deck.draw()) dealToTableUI(table.allCards) #on all 6 hands, deal 4 cards to each player for i in range(4): player1.hand.append(deck.draw()) player2.hand.append(deck.draw())