class CardGame: # מספר הקלפים לכל שחקן+שחקנים def __init__(self, cardnumber=5): self.deck = Deckofcards() self.players = [] self.cardnumber = cardnumber if type(cardnumber) != int: cardnumber == 5 if cardnumber > 13: cardnumber == 13 if cardnumber < 1: cardnumber == 5 hag = randint(5000, 10000) for i in range(4): self.players.append( Player(input('enter name:'), hag, self.cardnumber)) #וחלוקה של קלפים ערבוב של החפיסה מחדש def newGame(self): self.deck.newGame() shuffle(self.deck) for i in self.players: i.setHand(self.deck) def __str__(self): return ( f'{self.players[0]}\n{self.players[1]}\n{self.players[2]}\n{self.players[3]}' )
def __init__(self, cardnumber): self.cardnumber = cardnumber self.deck = Deckofcards() self.player = [] for i in range(4): self.player.append( Player(input('enter name:'), randint(5000, 10000), self.cardnumber))
def __init__(self, cardnumber=5): self.deck = Deckofcards() self.players = [] self.cardnumber = cardnumber if type(cardnumber) != int: cardnumber == 5 if cardnumber > 13: cardnumber == 13 if cardnumber < 1: cardnumber == 5 hag = randint(5000, 10000) for i in range(4): self.players.append( Player(input('enter name:'), hag, self.cardnumber))
def test_no_cards(self): # Arrange deck1 = Deckofcards() for i in range(49): deck1.deck.pop(0) # Act self.player3.setHand(deck1) # Assert self.assertFalse(self.player3.list1)
def test_get_card(self): player=Player('kobi',5000) player.getCard() self.assertTrue(len(player.list1)==0) player1=Player('avi',5000,5) deck=Deckofcards() player1.setHand(deck) player1.getCard() self.assertTrue(len(player1.list1),6)
class CardGame: # מספר הקלפים לכל שחקן+שחקנים def __init__(self, cardnumber): self.cardnumber = cardnumber self.deck = Deckofcards() self.player = [] for i in range(4): self.player.append( Player(input('enter name:'), randint(5000, 10000), self.cardnumber)) #וחלוקה של קלפים ערבוב של החפיסה מחדש def newGame(self): self.deck.shuffle() for i in self.player: i.setHand(self.deck) def __str__(self): return ( f'{self.player[0]}\n{self.player[1]}\n{self.player[2]}\n{self.player[3]}' )
class TestDeckofcards(TestCase): def setUp(self): self.d1 = Deckofcards() def test_shuffle(self): self.assertTrue(self.d1.shuffle() == True) self.d1.dealOne() self.assertTrue(self.d1.shuffle() == False) def test_deal_one(self): self.d1.dealOne() self.assertTrue(len(self.d1.deck) == 51) for i in range(51): self.d1.dealOne() self.assertTrue(len(self.d1.deck) == 0) def test_new_game(self): pass def test_show(self): pass
def test_add_card(self): player1=Player('kobi',5000,5) deck1=Deckofcards() player1.setHand(deck1) player1.getCard() self.assertTrue(len(player1.list1),4)
def test_set_hand(self): deck1 = Deckofcards() self.player1.setHand(deck1) self.assertEqual(len(self.player1.list1), self.player1.numofcards)
def setUp(self): self.d1 = Deckofcards()
def setUp(self): self.d1 = Deckofcards() self.d2 = Deckofcards() self.d3 = Deckofcards() self.d4 = ''
class TestDeckofcards(TestCase): def setUp(self): self.d1 = Deckofcards() self.d2 = Deckofcards() self.d3 = Deckofcards() self.d4 = '' def test_deck_has_52_cards(self): # Arrange d7 = Deckofcards() # Act # Assert self.assertEqual(len(d7.deck), 52) def test_shuffle(self): self.assertTrue(self.d1.shuffle() == True) self.d1.dealOne() self.assertTrue(self.d1.shuffle() == False) self.d3.shuffle() self.assertFalse(self.d3 != self.d2 == True) def test_deal_one(self): card = self.d1.deck[0] card1 = self.d1.dealOne() if card == card1: self.assertEqual((card, card1) == True) self.assertTrue(len(self.d1.deck) == 51) for i in range(51): self.d1.dealOne() self.assertTrue(len(self.d1.deck) == 0) def test_new_game(self): self.d1.newGame() self.assertTrue((self.d1 != self.d2) == True) self.d1.dealOne() self.assertTrue((self.d1 != self.d2) == True) def test_show(self): pass
def test_deck_has_52_cards(self): # Arrange d7 = Deckofcards() # Act # Assert self.assertEqual(len(d7.deck), 52)