class Simulator: def __init__(self, gui: bool=False): self._Simulator__plant = Plant() self._Simulator__controller = Controller(self._Simulator__plant._sensors, self._Simulator__plant._effectors) self._Simulator__monitor = Monitor(self._Simulator__plant._sensors, self._Simulator__plant._effectors) if gui: self._Simulator__gui = GUI(self._Simulator__plant, self._Simulator__controller, self._Simulator__monitor) else: self._Simulator__gui = None def run(self) -> None: if self._Simulator__gui is None: timestamp = 0 while True: timestamp += 1 time.sleep(1) print(timestamp, '----------------------------------------') self._Simulator__plant.update() self._Simulator__controller.update() self._Simulator__monitor.update() self._Simulator__plant.printState() else: self._Simulator__gui.run()
def __init__(self, gui: bool=False): self._Simulator__plant = Plant() self._Simulator__controller = Controller(self._Simulator__plant._sensors, self._Simulator__plant._effectors) self._Simulator__monitor = Monitor(self._Simulator__plant._sensors, self._Simulator__plant._effectors) if gui: self._Simulator__gui = GUI(self._Simulator__plant, self._Simulator__controller, self._Simulator__monitor) else: self._Simulator__gui = None
def main(argv): """ MAIN """ MOO2_DIR = find_moo2_dir() if not MOO2_DIR: print("") print("ERROR: no MOO2 directory found") print(" OpenMOO2 requires original Master of Orion 2 game data to run, see README.TXT for more information") print("") sys.exit(1) default_options = { '-h': "localhost", '-p': 9999, '-player': 0 } (OPTIONS, PARAMS) = Game_Args.parse_cli_args(argv, default_options) HOST = OPTIONS['-h'] PORT = OPTIONS['-p'] PLAYER_ID = OPTIONS['-player'] SOCKET_BUFFER_SIZE = 4096 GUI.init(MOO2_DIR) pygame.mouse.set_visible(False) pygame.display.set_caption("OpenMOO2: PLAYER_ID = %s" % PLAYER_ID) Data_BUILDINGS.regularize_building_keys() Data_CONST.regularize_government_keys() Data_TECH.regularize_tech_keys() Network_Client.Client.connect(HOST, PORT, SOCKET_BUFFER_SIZE) Network_Client.Client.login(PLAYER_ID) # Network_Client.Client.ping() # server_status = Network_Client.Client.get_server_status() # print("# server_status = %s" % str(server_status)) # automation for development # scenario = autoplayer.AutoPlayer(CLIENT) # scenario.play() # sys.exit(0) #JWL#ICON = pygame.image.load(MOO2_DIR + "/orion2-icon.png") #JWL#pygame.display.set_icon(ICON) Gui.GUI.run() Network_Client.Client.disconnect()
def main(): global app # Use global to dprevent crashing dosn exit app = QApplication(sys.argv) gui = GUI() sys.exit(app.exec_())
def showInventory(self, gui=None, GameOver=False): """Seperate window for inventory""" # in case if the function is called from SortItems if gui == None: root = Tk() gui = GUI(root, "Inventory") # if we called this from entering the grass if GameOver: label = Label(gui.frame, text="Game over", fg="red", font=("Arial", 16, "bold")) label.pack(padx=100) label = Label(gui.frame, text="Your cat has " + str(len(Cat.inventory)) + " items:") label.pack(padx=100) for i in Cat.inventory: label = Label(gui.frame, text=str(i)) label.pack(padx=100) # Sort button stuff frame = Frame(gui.frame) frame.pack() b2 = Button(frame, text="Name Z-A", command=lambda: self.SortItems("nameA", gui, GameOver)) b2.pack(side=RIGHT) b1 = Button(frame, text="Name A-Z", command=lambda: self.SortItems("nameD", gui, GameOver)) b1.pack(side=RIGHT) b3 = Button(frame, text="Quality high-low", command=lambda: self.SortItems("qualityD", gui, GameOver)) b3.pack(side=LEFT) b4 = Button(frame, text="Quality low-high", command=lambda: self.SortItems("qualityA", gui, GameOver)) b4.pack(side=LEFT) # Exit for the game! if GameOver: button = Button(gui.frame, text="Exit", fg="red", font=("Arial", 14, "bold"), command=lambda: sys.exit()) button.pack() gui.root.protocol("WM_DELETE_WINDOW", lambda: sys.exit()) # Main loop gui.root.mainloop
def __init__ (self) : self.db = DataBase() self.gui = GUI() self.jobStat = False self.backupTime = 60 * 30 self.job = '' self.config = {}
def main(argv): """ MAIN """ MOO2_DIR = find_moo2_dir() if not MOO2_DIR: print("") print("ERROR: no MOO2 directory found") print( " OpenMOO2 requires original Master of Orion 2 game data to run, see README.TXT for more information" ) print("") sys.exit(1) default_options = {'-h': "localhost", '-p': 9999, '-player': 0} (OPTIONS, PARAMS) = Game_Args.parse_cli_args(argv, default_options) HOST = OPTIONS['-h'] PORT = OPTIONS['-p'] PLAYER_ID = OPTIONS['-player'] SOCKET_BUFFER_SIZE = 4096 GUI.init(MOO2_DIR) pygame.mouse.set_visible(False) pygame.display.set_caption("OpenMOO2: PLAYER_ID = %s" % PLAYER_ID) Network_Client.Client.connect(HOST, PORT, SOCKET_BUFFER_SIZE) Network_Client.Client.login(PLAYER_ID) # Network_Client.Client.ping() # server_status = Network_Client.Client.get_server_status() # print("# server_status = %s" % str(server_status)) # automation for development # scenario = autoplayer.AutoPlayer(CLIENT) # scenario.play() # sys.exit(0) #JWL#ICON = pygame.image.load(MOO2_DIR + "/orion2-icon.png") #JWL#pygame.display.set_icon(ICON) Gui.GUI.run() Network_Client.Client.disconnect()
def main(): # Setup tkinter root = Tk() gui = GUI(root,"Cat Hunt") # To main menu and beyond mainmenu(gui) # added to exit the program if the main window is closed. # to close inventory window or any others if the main one is closed root.protocol("WM_DELETE_WINDOW",lambda:sys.exit()) # Mainloop, MUST ALWAYS BE ON BOTTOM root.mainloop()
from Gui import GUI if __name__ == "__main__": g1 = GUI() GUI.mainloop(g1)
class TimeMachine : def __init__ (self) : self.db = DataBase() self.gui = GUI() self.jobStat = False self.backupTime = 60 * 30 self.job = '' self.config = {} def main (self) : path, backup = self.getConfig() self.config = { 'path': path, 'backup': backup } self.gui.operat = { 'start': self.listen, 'stop': self.stop, 'saveConfig': self.saveConfig } self.gui.config = self.config self.gui.run() def listen (self) : self.jobStat = True path = self.config['path'] backup = self.config['backup'] if not os.path.exists(path) : self.err(1) elif backup == '' : self.err(3) else : self.chkPath(backup) self.gui.backupStat = '备份开始' self.gui.startBtn(False) self.job = threading.Thread(target = self.sync, args = (path, backup)) self.job.setDaemon(True) self.job.start() def sync (self, path, backup) : while self.jobStat == True: self.chkBackupList(backup) folderName = str(time.strftime('%Y_%m_%d_%H_%M', time.localtime(time.time()))) backupPath = os.path.join(backup, folderName) try: shutil.copytree(path, backupPath) self.gui.backupStat = str(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(time.time()))) + ' - 备份成功' time.sleep(self.backupTime) except Exception, e: self.stop() self.err(2) self.gui.backupStat = '备份结束'
def promptMove(self): temp = GUI(self) temp.promptMove()
import sys from PyQt5.QtWidgets import QApplication from Gui import GUI from Player import AIPlayer from PolicyValue import PolicyValue from Board import Board from config import * if __name__ == "__main__": app = QApplication(sys.argv) best_policy = PolicyValue(best_model_file) mcts_player = AIPlayer(best_policy.policy_value_fn, c_puct=5, playout_num=400) board = Board() gui = GUI(board=board, mcts=mcts_player, start_player=1) gui.show() sys.exit(app.exec_())
#Other file classes imported from Gui import GUI myGUI = GUI()