def processFINALPhase(self, tran, obj, data): obj.govPwr = Rules.pirateGovPwr IPlayer.processFINALPhase(self, tran, obj, data) # get fame every 1:00 turns if tran.db[OID_UNIVERSE].turn % Rules.turnsPerDay == 0: Utils.sendMessage(tran, obj, MSG_GAINED_FAME, obj.oid, Rules.pirateSurvivalFame) obj.pirateFame += Rules.pirateSurvivalFame # fix goverment power obj.govPwrCtrlRange = 10000 # bonus for gained fame obj.prodEff += obj.pirateFame / 100.0
def processFINALPhase(self, tran, obj, data): if not Rules.Tech.PIRATEBREWERY in obj.techs: log.warning('Adding new pirate structures to human pirate player.') self.cmd(obj).update(tran, obj) #grant the techs because something screwed up obj.govPwr = Rules.pirateGovPwr IPlayer.processFINALPhase(self, tran, obj, data) # get fame every 1:00 turns if tran.db[OID_UNIVERSE].turn % Rules.turnsPerDay == 0: Utils.sendMessage(tran, obj, MSG_GAINED_FAME, obj.oid, Rules.pirateSurvivalFame) obj.pirateFame += Rules.pirateSurvivalFame # fix goverment power obj.govPwrCtrlRange = 10000 # bonus for gained fame obj.prodEff += obj.pirateFame / 100.0
def processFINALPhase(self, tran, obj, data): if not Rules.Tech.PIRATEBREWERY in obj.techs: log.warning('Adding new pirate structures to human pirate player.') self.cmd(obj).update( tran, obj) #grant the techs because something screwed up obj.govPwr = Rules.pirateGovPwr IPlayer.processFINALPhase(self, tran, obj, data) # get fame every 1:00 turns if tran.db[Const.OID_UNIVERSE].turn % Rules.turnsPerDay == 0: Utils.sendMessage(tran, obj, Const.MSG_GAINED_FAME, obj.oid, Rules.pirateSurvivalFame) obj.pirateFame += Rules.pirateSurvivalFame # fix goverment power obj.govPwrCtrlRange = 10000 # bonus for gained fame obj.prodEff += obj.pirateFame / 100.0
def processFINALPhase(self, tran, obj, data): IPlayer.processFINALPhase(self, tran, obj, data) # fix goverment power obj.govPwrCtrlRange = 10000