return super(RuntimeStrictness, self)._do_action(*args, **kwds)


##-----------------------------------------------------------------------------
## 2nd step
## Definition of the AthenaCommon flag container
class AthenaCommonFlags(JobPropertyContainer):
    """Container for the common flags
    """
    pass


##-----------------------------------------------------------------------------
## 3rd step
## adding the container to the general top-level container
jobproperties.add_Container(AthenaCommonFlags)

##-----------------------------------------------------------------------------
## 4th step
## adding athena common flags to the AthenaCommonFlags container
jobproperties.AthenaCommonFlags.add_JobProperty(EvtMax)
jobproperties.AthenaCommonFlags.add_JobProperty(SkipEvents)
jobproperties.AthenaCommonFlags.add_JobProperty(FilesInput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolEvgenInput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolEvgenOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolHitsInput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolHitsOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolRDOInput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolRDOOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(BSRDOInput)
jobproperties.AthenaCommonFlags.add_JobProperty(BSRDOOutput)
         # will be acted upon over the course of theApp.setup()

        return super( RuntimeStrictness, self )._do_action( *args, **kwds )

##-----------------------------------------------------------------------------
## 2nd step
## Definition of the AthenaCommon flag container
class AthenaCommonFlags(JobPropertyContainer):
    """Container for the common flags
    """
    pass

##-----------------------------------------------------------------------------
## 3rd step
## adding the container to the general top-level container
jobproperties.add_Container(AthenaCommonFlags)

##-----------------------------------------------------------------------------
## 4th step
## adding athena common flags to the AthenaCommonFlags container
jobproperties.AthenaCommonFlags.add_JobProperty(EvtMax)
jobproperties.AthenaCommonFlags.add_JobProperty(SkipEvents)
jobproperties.AthenaCommonFlags.add_JobProperty(FilesInput )
jobproperties.AthenaCommonFlags.add_JobProperty(PoolEvgenInput )
jobproperties.AthenaCommonFlags.add_JobProperty(PoolEvgenOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolHitsInput )
jobproperties.AthenaCommonFlags.add_JobProperty(PoolHitsOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(PoolRDOInput )
jobproperties.AthenaCommonFlags.add_JobProperty(PoolRDOOutput)
jobproperties.AthenaCommonFlags.add_JobProperty(BSRDOInput )
jobproperties.AthenaCommonFlags.add_JobProperty(BSRDOOutput)
class DebugWorkers(JobProperty):
    """ stops the worker in bootstratp until a SIGUSR1 is recieved. Used as debug hook
    """
    statusOn = True
    allowedTypes = ['bool']
    StoredValue = False


class ConcurrencyFlags(JobPropertyContainer):
    """ The global ConcurrencyFlags job property container.
    """
    pass


# add the concurrency flags container to the top container
jobproperties.add_Container(ConcurrencyFlags)

# I want always the following flags in the Concurrency container
list_jobproperties = [
    NumProcs,
    NumThreads,
    DebugWorkers,
]

for i in list_jobproperties:
    jobproperties.ConcurrencyFlags.add_JobProperty(i)

del list_jobproperties

#=======================================================================
示例#4
0
    allowedTypes = ['bool']
    StoredValue = True


class endcapToroidOn(JobProperty):
    """ True wether endcap toroid are on
    """
    statusOn = True
    allowedTypes = ['bool']
    StoredValue = True


# Defines a sub-container for the algorithm switches
class BField(JobPropertyContainer):
    """ Beam information """

    # computes on the fly the expected luminosity
    def allToroidOn(self):
        return jobproperties.BField.barrelToroidOn(
        ) and jobproperties.BField.endcapToroidOn()


# add the beam flags container to the top container
jobproperties.add_Container(BField)

# I want always the following flags in the BField container
for j in [override, solenoidOn, barrelToroidOn, endcapToroidOn]:
    jobproperties.BField.add_JobProperty(j)

#=======================================================================
示例#5
0
#
class isOverlay(JobProperty):
    """ if data is overlayed
    """
    statusOn=True
    allowedTypes=['bool']
    StoredValue=False

        
# Defines the container for the reconstruction flags  
class Global(JobPropertyContainer):
    """ The global flag/job property  container.
    """

# add the reconstruction flags container to the top container 
jobproperties.add_Container(Global)


# I want always the following flags in the Global container  
list_jobproperties=[DetGeo,DataSource,InputFormat,Luminosity,DetDescrVersion,ConditionsTag,DatabaseInstance,isOverlay]
for i in list_jobproperties:
    jobproperties.Global.add_JobProperty(i)

# The short name (carefull do not select same name as shot name as well. 
# otherwise problems with pickle)  
globalflags=jobproperties.Global


###############################################################################
## OLD code that will be completely replaced by globalflags based on JobProperties 
###############################################################################
示例#6
0

#
#
class Beam(JobPropertyContainer):
    """ Beam information """

    # computes on the fly the expected luminosity
    def estimatedLuminosity(self):
        return 1E33 * (jobproperties.Beam.numberOfCollisions() /
                       2.3) * (25. / jobproperties.Beam.bunchSpacing())

    # true if luminosity is zero
    def zeroLuminosity(self):
        if jobproperties.Beam.numberOfCollisions() > 0:
            return False
        else:
            return True


# add the beam flags container to the top container
jobproperties.add_Container(Beam)

# I want always the following flags in the Beam container
_list_Beam = [override, bunchSpacing, numberOfCollisions, beamType, energy]
for j in _list_Beam:
    jobproperties.Beam.add_JobProperty(j)
del _list_Beam

#=======================================================================
示例#7
0
class endcapToroidOn (JobProperty):
    """ True wether endcap toroid are on
    """
    statusOn=True
    allowedTypes=['bool']
    StoredValue=True





 
# Defines a sub-container for the algorithm switches
class BField(JobPropertyContainer):
    """ Beam information """
    # computes on the fly the expected luminosity
    def allToroidOn(self):
        return jobproperties.BField.barrelToroidOn() and  jobproperties.BField.endcapToroidOn()
        
# add the beam flags container to the top container 
jobproperties.add_Container(BField)

# I want always the following flags in the BField container  
for j in [override,solenoidOn,barrelToroidOn,endcapToroidOn]: 
    jobproperties.BField.add_JobProperty(j)



#=======================================================================

示例#8
0
class isOverlay(JobProperty):
    """ if data is overlayed
    """
    statusOn = True
    allowedTypes = ['bool']
    StoredValue = False


# Defines the container for the reconstruction flags
class Global(JobPropertyContainer):
    """ The global flag/job property  container.
    """


# add the reconstruction flags container to the top container
jobproperties.add_Container(Global)

# I want always the following flags in the Global container
list_jobproperties = [
    DetGeo, DataSource, InputFormat, Luminosity, DetDescrVersion,
    ConditionsTag, DatabaseInstance, isOverlay
]
for i in list_jobproperties:
    jobproperties.Global.add_JobProperty(i)

# The short name (carefull do not select same name as shot name as well.
# otherwise problems with pickle)
globalflags = jobproperties.Global

###############################################################################
## OLD code that will be completely replaced by globalflags based on JobProperties
示例#9
0

# 
#
class Beam(JobPropertyContainer):
    """ Beam information """
    # computes on the fly the expected luminosity
    def estimatedLuminosity(self):
        return 1E33*(jobproperties.Beam.numberOfCollisions()/2.3)*(25./jobproperties.Beam.bunchSpacing())
    # true if luminosity is zero
    def zeroLuminosity(self):
        if jobproperties.Beam.numberOfCollisions()>0:
            return False
        else:
            return True
        
   

# add the beam flags container to the top container 
jobproperties.add_Container(Beam)

# I want always the following flags in the Beam container  
_list_Beam=[override,bunchSpacing,numberOfCollisions,beamType,energy]
for j in _list_Beam: 
    jobproperties.Beam.add_JobProperty(j)
del _list_Beam


#=======================================================================