def test_choose_inventory_entire_stock_min(self): self.assertEqual(choose_inventory(shop(), 12), [ '100 Ball Barrings', '2 Health Potion', '50ft of Rope', "An Adventurer's Kit", 'Broad Sword', 'Chain-mail Armour', 'Cloth Robes', 'Iron Dagger', 'Leather Armour', 'One Week of Provisions', 'Shield', 'War Axe' ])
def main(): print( "\nYou stroll into a store, blood pumping as the idea of adventure fills your mind.\n" ) print('"Welcome to Orvishs Odds and Ends" calls a voice by the counter.\n') bought = int(input('"How many items can I interest you with?" ')) inventory_chosen = choose_inventory(shop(), bought) choose_inventory_messages(shop(), inventory_chosen, bought) print( "\nAs you walk out of Orvishs Odds and Ends you notice a broken mirror leaning on the building wall.\n" ) print( "Looking in the miror at your reflection, a thought crosses your mind. 'I need a name for myself!'\n" ) name = int( input( "'Not something terribly long. How many syllables? I know! How about' " )) character = create_character(name) print("'", name, "is the perfect amount! Now the letters.'\n") print( "As you sit there, concentrating really hard you decide on your adventuring name, " "as well as calculating your different attributes and items you own.\n" ) print_character(character) add_items_to_character(character, inventory_chosen) print_items(character, shop(), bought) input("Press Enter to Continue") if bought <= 0: print( "\nYour heart races even more as you step out through the town's gate, " "ready to start your first adventure.\nBut as you step through the gate, a Gigantic Ancient White Dragon" " flies overhead, breathing intense frost all over the town, including yourself.\nFrozen to death, " "your corpse sits there, becoming a decoration for the dragons lair." ) elif bought > 0: print( "\nYour head starts to race with the idea of adventure.'Just through this ally is the front gate of town!" "' you think to yourself.\nSuddenly, a sharp pain is felt in the back of your neck as you get jumped " "by multiple thiefs.\n'Look at all this loot he has!' is the last thing you hear before you fall to the " "dark abyss of death.")
def test_choose_inventory_armoured_up(self, mock_random): self.assertEqual(choose_inventory(shop(), 2), ['Chain-mail Armour', 'Chain-mail Armour'])
def test_choose_inventory_the_floor_is_ball_barrings(self, mock_random): self.assertEqual(choose_inventory(shop(), 5), [ '100 Ball Barrings', '100 Ball Barrings', '100 Ball Barrings', '100 Ball Barrings', '100 Ball Barrings' ])
def test_choose_inventory_worried_wizard(self, mock_random): self.assertEqual(choose_inventory(shop(), 5), [ '2 Health Potion', '2 Health Potion', '2 Health Potion', '2 Health Potion', '2 Health Potion' ])
def test_choose_inventory_dagger_dagger_dagger(self, mock_random): self.assertEqual(choose_inventory(shop(), 3), ['Iron Dagger', 'Iron Dagger', 'Iron Dagger'])
def test_choose_inventory_dual_wield_axes(self, mock_random): self.assertEqual(choose_inventory(shop(), 2), ['War Axe', 'War Axe'])
def test_choose_inventory_one_input(self, mock_random): self.assertEqual(choose_inventory(shop(), 1), ['Broad Sword'])
def test_choose_inventory_zero_input(self): self.assertEqual(choose_inventory(shop(), 0), [])
def test_choose_inventory_negative_input(self): self.assertEqual(choose_inventory(shop(), -12), [])