class Engine: def __init__(self, state, game_over, board_instance=None): self.state = state self.game_over = game_over self.board_instance = board_instance def _init_game(self): self.init_board() self.board_instance.print_board() def init_board(self): columns = input("Nombre de colonnes : ") rows = input("Nombre de lignes : ") self.board_instance = Board(columns, rows) self.board_instance.add_building() self.init_player() def init_player(self): player_name = input("Quel est le pseudo du joueur 1: ") player = self.board_instance.create_new_player(player_name) self.create_hero_for_user(player) player_name = input("Quel est le pseudo du joueur 2: ") player = self.board_instance.create_new_player(player_name) self.create_hero_for_user(player) def create_hero_for_user(self, player): with open("conf/heroes.json") as f: config = json.load(f) heroes = {} i = 0 for hero in config: print('[ ' + str(i) + ' ]' + ' ' + hero) heroes[i] = hero i += 1 print(heroes) while True: hero_id = input('Choisissez le personnage ? ') hero = Hero.get_by_conf(heroes[int(hero_id)]) if hero is None: print('Invalid Hero') else: print('LA') print(hero) self.board_instance.set_player(player.get_name(), hero) return True