示例#1
0
    def OnRedeem(self, msg: JSON) -> None:
        """
        Callback function called whenever someone redeems the reward associated with this effect.
        This implementation adds messages to the queue - if you need to overwrite it make sure to
        call this function from your's.
        """
        def _RunFront() -> None:
            self.OnRun(self._Queue[0])
            AsyncUtil.RunIn(self._IntervalOption.CurrentValue, _Loop)

        def _Loop() -> None:
            self._Queue.pop(0)
            if len(self._Queue) > 0:
                AsyncUtil.RunWhen(self.Condition, _RunFront)

        self._Queue.append(msg)
        if len(self._Queue) == 1:
            AsyncUtil.RunWhen(self.Condition, _RunFront)
示例#2
0
 def _Loop() -> None:
     self._Queue.pop(0)
     if len(self._Queue) > 0:
         AsyncUtil.RunWhen(self.Condition, _RunFront)
示例#3
0
 def OnRun(self, msg: JSON) -> None:
     self.ShowRedemption(msg)
     AsyncUtil.RunIn(self.TIME_BEFORE_ACTIVATE,
                     lambda: AsyncUtil.RunWhen(IsInGame, self.Activate))